1
2/*
3 * Copyright 2014 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef GrResourceKey_DEFINED
10#define GrResourceKey_DEFINED
11
12#include "../private/SkOnce.h"
13#include "../private/SkTemplates.h"
14#include "GrTypes.h"
15#include "SkData.h"
16#include "SkString.h"
17
18uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
19
20/**
21 * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
22 * comments for each key type below.
23 */
24class GrResourceKey {
25public:
26    uint32_t hash() const {
27        this->validate();
28        return fKey[kHash_MetaDataIdx];
29    }
30
31    size_t size() const {
32        this->validate();
33        SkASSERT(this->isValid());
34        return this->internalSize();
35    }
36
37protected:
38    static const uint32_t kInvalidDomain = 0;
39
40    GrResourceKey() { this->reset(); }
41
42    /** Reset to an invalid key. */
43    void reset() {
44        GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
45        fKey.reset(kMetaDataCnt);
46        fKey[kHash_MetaDataIdx] = 0;
47        fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
48    }
49
50    bool operator==(const GrResourceKey& that) const {
51        return this->hash() == that.hash() &&
52                0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
53                            &that.fKey[kHash_MetaDataIdx + 1],
54                            this->internalSize() - sizeof(uint32_t));
55    }
56
57    GrResourceKey& operator=(const GrResourceKey& that) {
58        SkASSERT(that.isValid());
59        if (this != &that) {
60            size_t bytes = that.size();
61            SkASSERT(SkIsAlign4(bytes));
62            fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
63            memcpy(fKey.get(), that.fKey.get(), bytes);
64            this->validate();
65        }
66        return *this;
67    }
68
69    bool isValid() const { return kInvalidDomain != this->domain(); }
70
71    uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
72
73    /** size of the key data, excluding meta-data (hash, domain, etc).  */
74    size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
75
76    /** ptr to the key data, excluding meta-data (hash, domain, etc).  */
77    const uint32_t* data() const {
78        this->validate();
79        return &fKey[kMetaDataCnt];
80    }
81
82    /** Used to initialize a key. */
83    class Builder {
84    public:
85        Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
86            SkASSERT(data32Count >= 0);
87            SkASSERT(domain != kInvalidDomain);
88            key->fKey.reset(kMetaDataCnt + data32Count);
89            int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
90            SkASSERT(SkToU16(size) == size);
91            SkASSERT(SkToU16(domain) == domain);
92            key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
93        }
94
95        ~Builder() { this->finish(); }
96
97        void finish() {
98            if (nullptr == fKey) {
99                return;
100            }
101            GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
102            uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
103            *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
104            fKey->validate();
105            fKey = nullptr;
106        }
107
108        uint32_t& operator[](int dataIdx) {
109            SkASSERT(fKey);
110            SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
111            SkASSERT(SkToU32(dataIdx) < dataCount);
112            return fKey->fKey[kMetaDataCnt + dataIdx];
113        }
114
115    private:
116        GrResourceKey* fKey;
117    };
118
119private:
120    enum MetaDataIdx {
121        kHash_MetaDataIdx,
122        // The key domain and size are packed into a single uint32_t.
123        kDomainAndSize_MetaDataIdx,
124
125        kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
126    };
127    static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
128
129    size_t internalSize() const {
130        return fKey[kDomainAndSize_MetaDataIdx] >> 16;
131    }
132
133    void validate() const {
134        SkASSERT(fKey[kHash_MetaDataIdx] ==
135                 GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
136                                   this->internalSize() - sizeof(uint32_t)));
137        SkASSERT(SkIsAlign4(this->internalSize()));
138    }
139
140    friend class TestResource; // For unit test to access kMetaDataCnt.
141
142    // bmp textures require 7 uint32_t values (5 for the base key, and two more for image
143    // cacherator's decode format.
144    SkAutoSTMalloc<kMetaDataCnt + 7, uint32_t> fKey;
145};
146
147/**
148 * A key used for scratch resources. There are three important rules about scratch keys:
149 *        * Multiple resources can share the same scratch key. Therefore resources assigned the same
150 *          scratch key should be interchangeable with respect to the code that uses them.
151 *        * A resource can have at most one scratch key and it is set at resource creation by the
152 *          resource itself.
153 *        * When a scratch resource is ref'ed it will not be returned from the
154 *          cache for a subsequent cache request until all refs are released. This facilitates using
155 *          a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
156 *
157 *  GrTexture* texture[2];
158 *  texture[0] = get_scratch_texture(scratchKey);
159 *  texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
160 *                                                // different one for texture[1]
161 *  draw_mask(texture[0], path);        // draws path mask to texture[0]
162 *  blur_x(texture[0], texture[1]);     // blurs texture[0] in y and stores result in texture[1]
163 *  blur_y(texture[1], texture[0]);     // blurs texture[1] in y and stores result in texture[0]
164 *  texture[1]->unref();  // texture 1 can now be recycled for the next request with scratchKey
165 *  consume_blur(texture[0]);
166 *  texture[0]->unref();  // texture 0 can now be recycled for the next request with scratchKey
167 */
168class GrScratchKey : public GrResourceKey {
169private:
170    typedef GrResourceKey INHERITED;
171
172public:
173    /** Uniquely identifies the type of resource that is cached as scratch. */
174    typedef uint32_t ResourceType;
175
176    /** Generate a unique ResourceType. */
177    static ResourceType GenerateResourceType();
178
179    /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
180    GrScratchKey() {}
181
182    GrScratchKey(const GrScratchKey& that) { *this = that; }
183
184    /** reset() returns the key to the invalid state. */
185    using INHERITED::reset;
186
187    using INHERITED::isValid;
188
189    ResourceType resourceType() const { return this->domain(); }
190
191    GrScratchKey& operator=(const GrScratchKey& that) {
192        this->INHERITED::operator=(that);
193        return *this;
194    }
195
196    bool operator==(const GrScratchKey& that) const {
197        return this->INHERITED::operator==(that);
198    }
199    bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
200
201    class Builder : public INHERITED::Builder {
202    public:
203        Builder(GrScratchKey* key, ResourceType type, int data32Count)
204            : INHERITED::Builder(key, type, data32Count) {}
205    };
206};
207
208/**
209 * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
210 * rules governing the use of unique keys:
211 *        * Only one resource can have a given unique key at a time. Hence, "unique".
212 *        * A resource can have at most one unique key at a time.
213 *        * Unlike scratch keys, multiple requests for a unique key will return the same
214 *          resource even if the resource already has refs.
215 * This key type allows a code path to create cached resources for which it is the exclusive user.
216 * The code path creates a domain which it sets on its keys. This guarantees that there are no
217 * cross-domain collisions.
218 *
219 * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
220 * scratch key. It can become scratch again if the unique key is removed.
221 */
222class GrUniqueKey : public GrResourceKey {
223private:
224    typedef GrResourceKey INHERITED;
225
226public:
227    typedef uint32_t Domain;
228    /** Generate a Domain for unique keys. */
229    static Domain GenerateDomain();
230
231    /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
232    GrUniqueKey() {}
233
234    GrUniqueKey(const GrUniqueKey& that) { *this = that; }
235
236    /** reset() returns the key to the invalid state. */
237    using INHERITED::reset;
238
239    using INHERITED::isValid;
240
241    GrUniqueKey& operator=(const GrUniqueKey& that) {
242        this->INHERITED::operator=(that);
243        this->setCustomData(sk_ref_sp(that.getCustomData()));
244        fTag = that.fTag;
245        return *this;
246    }
247
248    bool operator==(const GrUniqueKey& that) const {
249        return this->INHERITED::operator==(that);
250    }
251    bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
252
253    void setCustomData(sk_sp<SkData> data) {
254        fData = std::move(data);
255    }
256    SkData* getCustomData() const {
257        return fData.get();
258    }
259
260    const char* tag() const { return fTag; }
261
262    class Builder : public INHERITED::Builder {
263    public:
264        Builder(GrUniqueKey* key, Domain type, int data32Count, const char* tag = nullptr)
265                : INHERITED::Builder(key, type, data32Count) {
266            key->fTag = tag;
267        }
268
269        /** Used to build a key that wraps another key and adds additional data. */
270        Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, int extraData32Cnt,
271                const char* tag = nullptr)
272                : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
273            SkASSERT(&innerKey != key);
274            // add the inner key to the end of the key so that op[] can be indexed normally.
275            uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
276            const uint32_t* srcData = innerKey.data();
277            (*innerKeyData++) = innerKey.domain();
278            memcpy(innerKeyData, srcData, innerKey.dataSize());
279            key->fTag = tag;
280        }
281
282    private:
283        static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
284            // key data + domain
285            return SkToInt((innerKey.dataSize() >> 2) + 1);
286        }
287    };
288
289private:
290    sk_sp<SkData> fData;
291    const char* fTag;
292};
293
294/**
295 * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
296 * is unique. These macros create such a key in a thread safe manner so the key can be truly global
297 * and only constructed once.
298 */
299
300/** Place outside of function/class definitions. */
301#define GR_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once
302
303/** Place inside function where the key is used. */
304#define GR_DEFINE_STATIC_UNIQUE_KEY(name)                                                       \
305    static SkAlignedSTStorage<1, GrUniqueKey> name##_storage;                                   \
306    name##_once(gr_init_static_unique_key_once, &name##_storage);                               \
307    static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get());
308
309static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) {
310    GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
311    GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
312}
313
314// The cache listens for these messages to purge junk resources proactively.
315class GrUniqueKeyInvalidatedMessage {
316public:
317    explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
318
319    GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
320
321    GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
322        fKey = that.fKey;
323        return *this;
324    }
325
326    const GrUniqueKey& key() const { return fKey; }
327
328private:
329    GrUniqueKey fKey;
330};
331#endif
332