1/* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLShaderStringBuilder_DEFINED 9#define GrGLShaderStringBuilder_DEFINED 10 11#include "GrAllocator.h" 12#include "GrGpu.h" 13#include "gl/GrGLContext.h" 14#include "SkSLGLSLCodeGenerator.h" 15#include "SkTypes.h" 16 17std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, 18 const char** skslStrings, int* lengths, int count, 19 const SkSL::Program::Settings& settings, 20 SkSL::String* glsl); 21 22GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 23 GrGLuint programId, 24 GrGLenum type, 25 const char* glsl, 26 int glslLength, 27 GrGpu::Stats*, 28 const SkSL::Program::Settings& settings); 29 30void GrGLPrintShader(const GrGLContext&, GrGLenum type, const char** skslStrings, int* lengths, 31 int count, const SkSL::Program::Settings&); 32 33#endif 34