1STRINGIFY(
2
3// defines built-in interfaces supported by SkiaSL fragment shaders
4
5layout(builtin=15) in float4 sk_FragCoord;
6layout(builtin=3) float sk_ClipDistance[1];
7
8// 9999 is a temporary value that causes us to ignore these declarations beyond
9// adding them to the symbol table. This works fine in GLSL (where they do not
10// require any further handling) but will fail in SPIR-V. We'll have a better
11// solution for this soon.
12layout(builtin=9999) float4 gl_LastFragData[1];
13layout(builtin=9999) half4 gl_LastFragColor;
14layout(builtin=9999) half4 gl_LastFragColorARM;
15layout(builtin=9999) int gl_SampleMaskIn[1];
16layout(builtin=9999) out int gl_SampleMask[1];
17layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
18
19layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
20
21)
22