1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef D3D8_Direct3D8_hpp
16#define D3D8_Direct3D8_hpp
17
18#include "Unknown.hpp"
19
20#include <stdio.h>
21#include <initguid.h>
22#include <d3d8.h>
23
24namespace D3D8
25{
26	class Direct3DDevice8;
27
28	class Direct3D8 : public IDirect3D8, protected Unknown
29	{
30	public:
31		Direct3D8(int version, const HINSTANCE instance);
32
33		~Direct3D8() override;
34
35		// IUnknown methods
36		long __stdcall QueryInterface(const IID &iid, void **object) override;
37		unsigned long __stdcall AddRef() override;
38		unsigned long __stdcall Release() override;
39
40		// IDirect3D8 methods
41		long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
42		long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
43		long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override;
44		long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
45		long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override;
46		long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override;
47		unsigned int __stdcall GetAdapterCount() override;
48		long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
49		long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override;
50		unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override;
51		HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
52		long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override;
53		long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
54
55	private:
56		void loadSystemD3D8();
57
58		// Creation parameters
59		const int version;
60		const HINSTANCE instance;
61
62		DEVMODE *displayMode;
63		int numDisplayModes;
64
65		// Real D3D8 library and IDirect3D8 object
66		HMODULE d3d8Lib;
67		IDirect3D8 *d3d8;
68	};
69}
70
71#endif   // D3D8_Direct3D8_hpp
72