1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef D3D8_Direct3DBaseTexture8_hpp
16#define D3D8_Direct3DBaseTexture8_hpp
17
18#include "Direct3DResource8.hpp"
19
20#include <d3d8.h>
21
22namespace sw
23{
24	class Resource;
25}
26
27namespace D3D8
28{
29	class Direct3DBaseTexture8 : public IDirect3DBaseTexture8, public Direct3DResource8
30	{
31	public:
32		Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage);
33
34		~Direct3DBaseTexture8() override;
35
36		// IUnknown methods
37		long __stdcall QueryInterface(const IID &iid, void **object) override;
38		unsigned long __stdcall AddRef() override;
39		unsigned long __stdcall Release() override;
40
41		// IDirect3DResource8 methods
42		long __stdcall FreePrivateData(const GUID &guid) override;
43		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
44		void __stdcall PreLoad() override;
45		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
46		long __stdcall GetDevice(IDirect3DDevice8 **device) override;
47		unsigned long __stdcall SetPriority(unsigned long newPriority) override;
48		unsigned long __stdcall GetPriority() override;
49		D3DRESOURCETYPE __stdcall GetType() override;
50
51		// IDirect3DBaseTexture8 methods
52		unsigned long __stdcall GetLevelCount() override;
53		unsigned long __stdcall GetLOD() override;
54		unsigned long __stdcall SetLOD(unsigned long newLOD) override;
55
56		// Intenal methods
57		sw::Resource *getResource() const;
58		unsigned long getInternalLevelCount();
59
60	protected:
61		// Creation paramters
62		unsigned long levels;   // Recalculated when 0
63		const unsigned long usage;
64
65		sw::Resource *resource;
66
67	private:
68		D3DTEXTUREFILTERTYPE filterType;
69		unsigned long LOD;
70	};
71}
72
73#endif // D3D8_Direct3DBaseTexture8_hpp
74