1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#ifndef D3D8_Direct3DBaseTexture8_hpp 16#define D3D8_Direct3DBaseTexture8_hpp 17 18#include "Direct3DResource8.hpp" 19 20#include <d3d8.h> 21 22namespace sw 23{ 24 class Resource; 25} 26 27namespace D3D8 28{ 29 class Direct3DBaseTexture8 : public IDirect3DBaseTexture8, public Direct3DResource8 30 { 31 public: 32 Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage); 33 34 ~Direct3DBaseTexture8() override; 35 36 // IUnknown methods 37 long __stdcall QueryInterface(const IID &iid, void **object) override; 38 unsigned long __stdcall AddRef() override; 39 unsigned long __stdcall Release() override; 40 41 // IDirect3DResource8 methods 42 long __stdcall FreePrivateData(const GUID &guid) override; 43 long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override; 44 void __stdcall PreLoad() override; 45 long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override; 46 long __stdcall GetDevice(IDirect3DDevice8 **device) override; 47 unsigned long __stdcall SetPriority(unsigned long newPriority) override; 48 unsigned long __stdcall GetPriority() override; 49 D3DRESOURCETYPE __stdcall GetType() override; 50 51 // IDirect3DBaseTexture8 methods 52 unsigned long __stdcall GetLevelCount() override; 53 unsigned long __stdcall GetLOD() override; 54 unsigned long __stdcall SetLOD(unsigned long newLOD) override; 55 56 // Intenal methods 57 sw::Resource *getResource() const; 58 unsigned long getInternalLevelCount(); 59 60 protected: 61 // Creation paramters 62 unsigned long levels; // Recalculated when 0 63 const unsigned long usage; 64 65 sw::Resource *resource; 66 67 private: 68 D3DTEXTUREFILTERTYPE filterType; 69 unsigned long LOD; 70 }; 71} 72 73#endif // D3D8_Direct3DBaseTexture8_hpp 74