1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef D3D9_Direct3DPixelShader9_hpp
16#define D3D9_Direct3DPixelShader9_hpp
17
18#include "Unknown.hpp"
19
20#include "PixelShader.hpp"
21
22#include <d3d9.h>
23
24namespace D3D9
25{
26	class Direct3DDevice9;
27
28	class Direct3DPixelShader9 : public IDirect3DPixelShader9, public Unknown
29	{
30	public:
31		Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
32
33		~Direct3DPixelShader9() override;
34
35		// IUnknown methods
36		long __stdcall QueryInterface(const IID &iid, void **object) override;
37		unsigned long __stdcall AddRef() override;
38		unsigned long __stdcall Release() override;
39
40		// IDirect3DPixelShader9 methods
41		long __stdcall GetDevice(IDirect3DDevice9 **device) override;
42		long __stdcall GetFunction(void *data, unsigned int *size) override;
43
44		// Internal methods
45		const sw::PixelShader *getPixelShader() const;
46
47	private:
48		// Creation parameters
49		Direct3DDevice9 *const device;
50
51		unsigned long *shaderToken;
52		int tokenCount;
53
54		sw::PixelShader pixelShader;
55	};
56}
57
58#endif   // D3D9_Direct3DPixelShader9_hpp
59