1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#ifndef D3D9_Direct3DPixelShader9_hpp 16#define D3D9_Direct3DPixelShader9_hpp 17 18#include "Unknown.hpp" 19 20#include "PixelShader.hpp" 21 22#include <d3d9.h> 23 24namespace D3D9 25{ 26 class Direct3DDevice9; 27 28 class Direct3DPixelShader9 : public IDirect3DPixelShader9, public Unknown 29 { 30 public: 31 Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken); 32 33 ~Direct3DPixelShader9() override; 34 35 // IUnknown methods 36 long __stdcall QueryInterface(const IID &iid, void **object) override; 37 unsigned long __stdcall AddRef() override; 38 unsigned long __stdcall Release() override; 39 40 // IDirect3DPixelShader9 methods 41 long __stdcall GetDevice(IDirect3DDevice9 **device) override; 42 long __stdcall GetFunction(void *data, unsigned int *size) override; 43 44 // Internal methods 45 const sw::PixelShader *getPixelShader() const; 46 47 private: 48 // Creation parameters 49 Direct3DDevice9 *const device; 50 51 unsigned long *shaderToken; 52 int tokenCount; 53 54 sw::PixelShader pixelShader; 55 }; 56} 57 58#endif // D3D9_Direct3DPixelShader9_hpp 59