1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_FrameBufferAndroid_hpp
16#define sw_FrameBufferAndroid_hpp
17
18#include "Main/FrameBuffer.hpp"
19#include "Common/Debug.hpp"
20
21struct ANativeWindow;
22struct ANativeWindowBuffer;
23
24namespace sw
25{
26	class FrameBufferAndroid : public FrameBuffer
27	{
28	public:
29		FrameBufferAndroid(ANativeWindow *window, int width, int height);
30
31		~FrameBufferAndroid() override;
32
33		void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);};
34		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
35
36		void *lock() override;
37		void unlock() override;
38
39		bool setSwapRectangle(int l, int t, int w, int h);
40
41	private:
42		ANativeWindow *nativeWindow;
43		ANativeWindowBuffer *buffer;
44	};
45}
46
47#endif   // sw_FrameBufferAndroid
48