1/*
2 *
3 * modified
4 * by Steve M. Gehlbach <steve@kesa.com>
5 *
6 * Originally  from linux/drivers/video/vga16.c by
7 * Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz>
8 * Copyright 1999 Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz>
9 * Based on VGA info at http://www.goodnet.com/~tinara/FreeVGA/home.htm
10 * Based on VESA framebuffer (c) 1998 Gerd Knorr <kraxel@goldbach.in-berlin.de>
11 *
12 */
13
14#ifndef VGA_H_INCL
15#define VGA_H_INCL 1
16
17//#include <cpu/p5/io.h>
18
19#define u8 unsigned char
20#define u16 unsigned short
21#define u32 unsigned int
22#define __u32 u32
23
24#define VERROR -1
25#define CHAR_HEIGHT 16
26#define LINES 25
27#define COLS 80
28
29// macros for writing to vga regs
30#define write_crtc(data,addr) outb(addr,CRT_IC); outb(data,CRT_DC)
31#define write_att(data,addr) inb(IS1_RC); inb(0x80); outb(addr,ATT_IW); inb(0x80); outb(data,ATT_IW); inb(0x80)
32#define write_seq(data,addr) outb(addr,SEQ_I); outb(data,SEQ_D)
33#define write_gra(data,addr) outb(addr,GRA_I); outb(data,GRA_D)
34u8 read_seq_b(u16 addr);
35u8 read_gra_b(u16 addr);
36u8 read_crtc_b(u16 addr);
37u8 read_att_b(u16 addr);
38
39
40#ifdef VGA_HARDWARE_FIXUP
41void vga_hardware_fixup(void);
42#else
43#define vga_hardware_fixup() do{} while(0)
44#endif
45
46#define SYNC_HOR_HIGH_ACT    1       /* horizontal sync high active  */
47#define SYNC_VERT_HIGH_ACT   2       /* vertical sync high active    */
48#define SYNC_EXT             4       /* external sync                */
49#define SYNC_COMP_HIGH_ACT   8       /* composite sync high active   */
50#define SYNC_BROADCAST       16      /* broadcast video timings      */
51                                        /* vtotal = 144d/288n/576i => PAL  */
52                                        /* vtotal = 121d/242n/484i => NTSC */
53
54#define SYNC_ON_GREEN        32      /* sync on green */
55
56#define VMODE_NONINTERLACED  0       /* non interlaced */
57#define VMODE_INTERLACED     1       /* interlaced   */
58#define VMODE_DOUBLE         2       /* double scan */
59#define VMODE_MASK           255
60
61#define VMODE_YWRAP          256     /* ywrap instead of panning     */
62#define VMODE_SMOOTH_XPAN    512     /* smooth xpan possible (internally used) */
63#define VMODE_CONUPDATE      512     /* don't update x/yoffset       */
64
65/* VGA data register ports */
66#define CRT_DC  0x3D5           /* CRT Controller Data Register - color emulation */
67#define CRT_DM  0x3B5           /* CRT Controller Data Register - mono emulation */
68#define ATT_R   0x3C1           /* Attribute Controller Data Read Register */
69#define GRA_D   0x3CF           /* Graphics Controller Data Register */
70#define SEQ_D   0x3C5           /* Sequencer Data Register */
71
72#define MIS_R   0x3CC           // Misc Output Read Register
73#define MIS_W   0x3C2           // Misc Output Write Register
74
75#define IS1_RC  0x3DA           /* Input Status Register 1 - color emulation */
76#define IS1_RM  0x3BA           /* Input Status Register 1 - mono emulation */
77#define PEL_D   0x3C9           /* PEL Data Register */
78#define PEL_MSK 0x3C6           /* PEL mask register */
79
80/* EGA-specific registers */
81#define GRA_E0  0x3CC           /* Graphics enable processor 0 */
82#define GRA_E1  0x3CA           /* Graphics enable processor 1 */
83
84
85/* VGA index register ports */
86#define CRT_IC  0x3D4           /* CRT Controller Index - color emulation */
87#define CRT_IM  0x3B4           /* CRT Controller Index - mono emulation */
88#define ATT_IW  0x3C0           /* Attribute Controller Index & Data Write Register */
89#define GRA_I   0x3CE           /* Graphics Controller Index */
90#define SEQ_I   0x3C4           /* Sequencer Index */
91#define PEL_IW  0x3C8           /* PEL Write Index */
92#define PEL_IR  0x3C7           /* PEL Read Index */
93
94/* standard VGA indexes max counts */
95#define CRTC_C   25              /* 25 CRT Controller Registers sequentially set*/
96								 // the remainder are not in the par array
97#define ATT_C   21              /* 21 Attribute Controller Registers */
98#define GRA_C   9               /* 9  Graphics Controller Registers */
99#define SEQ_C   5               /* 5  Sequencer Registers */
100#define MIS_C   1               /* 1  Misc Output Register */
101
102#define CRTC_H_TOTAL            0
103#define CRTC_H_DISP             1
104#define CRTC_H_BLANK_START      2
105#define CRTC_H_BLANK_END        3
106#define CRTC_H_SYNC_START       4
107#define CRTC_H_SYNC_END         5
108#define CRTC_V_TOTAL            6
109#define CRTC_OVERFLOW           7
110#define CRTC_PRESET_ROW         8
111#define CRTC_MAX_SCAN           9
112#define CRTC_CURSOR_START       0x0A
113#define CRTC_CURSOR_END         0x0B
114#define CRTC_START_HI           0x0C
115#define CRTC_START_LO           0x0D
116#define CRTC_CURSOR_HI          0x0E
117#define CRTC_CURSOR_LO          0x0F
118#define CRTC_V_SYNC_START       0x10
119#define CRTC_V_SYNC_END         0x11
120#define CRTC_V_DISP_END         0x12
121#define CRTC_OFFSET             0x13
122#define CRTC_UNDERLINE          0x14
123#define CRTC_V_BLANK_START      0x15
124#define CRTC_V_BLANK_END        0x16
125#define CRTC_MODE               0x17
126#define CRTC_LINE_COMPARE       0x18
127
128#define ATC_MODE                0x10
129#define ATC_OVERSCAN            0x11
130#define ATC_PLANE_ENABLE        0x12
131#define ATC_PEL                 0x13
132#define ATC_COLOR_PAGE          0x14
133
134#define SEQ_CLOCK_MODE          0x01
135#define SEQ_PLANE_WRITE         0x02
136#define SEQ_CHARACTER_MAP       0x03
137#define SEQ_MEMORY_MODE         0x04
138
139#define GDC_SR_VALUE            0x00
140#define GDC_SR_ENABLE           0x01
141#define GDC_COMPARE_VALUE       0x02
142#define GDC_DATA_ROTATE         0x03
143#define GDC_PLANE_READ          0x04
144#define GDC_MODE                0x05
145#define GDC_MISC                0x06
146#define GDC_COMPARE_MASK        0x07
147#define GDC_BIT_MASK            0x08
148
149// text attributes
150#define VGA_ATTR_CLR_RED 0x4
151#define VGA_ATTR_CLR_GRN 0x2
152#define VGA_ATTR_CLR_BLU 0x1
153#define VGA_ATTR_CLR_YEL (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN)
154#define VGA_ATTR_CLR_CYN (VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
155#define VGA_ATTR_CLR_MAG (VGA_ATTR_CLR_BLU | VGA_ATTR_CLR_RED)
156#define VGA_ATTR_CLR_BLK 0
157#define VGA_ATTR_CLR_WHT (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
158#define VGA_ATTR_BNK     0x80
159#define VGA_ATTR_ITN     0x08
160
161/*
162 * vga register parameters
163 * these are copied to the
164 * registers.
165 *
166 */
167struct vga_par {
168        u8 crtc[CRTC_C];
169        u8 atc[ATT_C];
170        u8 gdc[GRA_C];
171        u8 seq[SEQ_C];
172        u8 misc; // the misc register, MIS_W
173        u8 vss;
174};
175
176
177/* Interpretation of offset for color fields: All offsets are from the right,
178 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
179 * can use the offset as right argument to <<). A pixel afterwards is a bit
180 * stream and is written to video memory as that unmodified. This implies
181 * big-endian byte order if bits_per_pixel is greater than 8.
182 */
183struct fb_bitfield {
184        __u32 offset;                   /* beginning of bitfield        */
185        __u32 length;                   /* length of bitfield           */
186        __u32 msb_right;                /* != 0 : Most significant bit is */
187                                        /* right */
188};
189
190struct screeninfo {
191        __u32 xres;                     /* visible resolution           */
192        __u32 yres;
193        __u32 xres_virtual;             /* virtual resolution           */
194        __u32 yres_virtual;
195        __u32 xoffset;                  /* offset from virtual to visible */
196        __u32 yoffset;                  /* resolution                   */
197
198        __u32 bits_per_pixel;           /* guess what                   */
199        __u32 grayscale;                /* != 0 Graylevels instead of colors */
200
201        struct fb_bitfield red;         /* bitfield in fb mem if true color, */
202        struct fb_bitfield green;       /* else only length is significant */
203        struct fb_bitfield blue;
204        struct fb_bitfield transp;      /* transparency                 */
205
206        __u32 nonstd;                   /* != 0 Non standard pixel format */
207
208        __u32 activate;                 /* see FB_ACTIVATE_*            */
209
210        __u32 height;                   /* height of picture in mm    */
211        __u32 width;                    /* width of picture in mm     */
212
213        __u32 accel_flags;              /* acceleration flags (hints)   */
214
215        /* Timing: All values in pixclocks, except pixclock (of course) */
216        __u32 pixclock;                 /* pixel clock in ps (pico seconds) */
217        __u32 left_margin;              /* time from sync to picture    */
218        __u32 right_margin;             /* time from picture to sync    */
219        __u32 upper_margin;             /* time from sync to picture    */
220        __u32 lower_margin;
221        __u32 hsync_len;                /* length of horizontal sync    */
222        __u32 vsync_len;                /* length of vertical sync      */
223        __u32 sync;                     /* sync polarity                */
224        __u32 vmode;                    /* interlaced etc				*/
225        __u32 reserved[6];              /* Reserved for future compatibility */
226};
227
228#endif
229