1// Copyright 2014 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
6#define V8_COMPILER_AST_GRAPH_BUILDER_H_
7
8#include "src/ast/ast.h"
9#include "src/compiler/compiler-source-position-table.h"
10#include "src/compiler/js-graph.h"
11#include "src/compiler/liveness-analyzer.h"
12#include "src/compiler/state-values-utils.h"
13
14namespace v8 {
15namespace internal {
16
17// Forward declarations.
18class BitVector;
19class CompilationInfo;
20
21namespace compiler {
22
23// Forward declarations.
24class ControlBuilder;
25class Graph;
26class LoopAssignmentAnalysis;
27class LoopBuilder;
28class Node;
29
30
31// The AstGraphBuilder produces a high-level IR graph, based on an
32// underlying AST. The produced graph can either be compiled into a
33// stand-alone function or be wired into another graph for the purposes
34// of function inlining.
35// This AstVistor is not final, and provides the AstVisitor methods as virtual
36// methods so they can be specialized by subclasses.
37class AstGraphBuilder : public AstVisitor<AstGraphBuilder> {
38 public:
39  AstGraphBuilder(Zone* local_zone, CompilationInfo* info, JSGraph* jsgraph,
40                  float invocation_frequency,
41                  LoopAssignmentAnalysis* loop_assignment = nullptr);
42  virtual ~AstGraphBuilder() {}
43
44  // Creates a graph by visiting the entire AST.
45  bool CreateGraph(bool stack_check = true);
46
47  // Helpers to create new control nodes.
48  Node* NewIfTrue() { return NewNode(common()->IfTrue()); }
49  Node* NewIfFalse() { return NewNode(common()->IfFalse()); }
50  Node* NewMerge() { return NewNode(common()->Merge(1), true); }
51  Node* NewLoop() { return NewNode(common()->Loop(1), true); }
52  Node* NewBranch(Node* condition, BranchHint hint = BranchHint::kNone) {
53    return NewNode(common()->Branch(hint), condition);
54  }
55
56 protected:
57#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
58  // Visiting functions for AST nodes make this an AstVisitor.
59  AST_NODE_LIST(DECLARE_VISIT)
60#undef DECLARE_VISIT
61
62  // Visiting function for declarations list is overridden.
63  void VisitDeclarations(Declaration::List* declarations);
64
65 private:
66  class AstContext;
67  class AstEffectContext;
68  class AstValueContext;
69  class AstTestContext;
70  class ContextScope;
71  class ControlScope;
72  class ControlScopeForBreakable;
73  class ControlScopeForIteration;
74  class Environment;
75  friend class ControlBuilder;
76
77  Isolate* isolate_;
78  Zone* local_zone_;
79  CompilationInfo* info_;
80  JSGraph* jsgraph_;
81  float const invocation_frequency_;
82  Environment* environment_;
83  AstContext* ast_context_;
84
85  // List of global declarations for functions and variables.
86  ZoneVector<Handle<Object>> globals_;
87
88  // Stack of control scopes currently entered by the visitor.
89  ControlScope* execution_control_;
90
91  // Stack of context objects pushed onto the chain by the visitor.
92  ContextScope* execution_context_;
93
94  // Nodes representing values in the activation record.
95  SetOncePointer<Node> function_closure_;
96  SetOncePointer<Node> function_context_;
97
98  // Temporary storage for building node input lists.
99  int input_buffer_size_;
100  Node** input_buffer_;
101
102  // Optimization to cache loaded feedback vector.
103  SetOncePointer<Node> feedback_vector_;
104
105  // Optimization to cache empty frame state.
106  SetOncePointer<Node> empty_frame_state_;
107
108  // Control nodes that exit the function body.
109  ZoneVector<Node*> exit_controls_;
110
111  // Result of loop assignment analysis performed before graph creation.
112  LoopAssignmentAnalysis* loop_assignment_analysis_;
113
114  // Cache for StateValues nodes for frame states.
115  StateValuesCache state_values_cache_;
116
117  // Analyzer of local variable liveness.
118  LivenessAnalyzer liveness_analyzer_;
119
120  // Function info for frame state construction.
121  const FrameStateFunctionInfo* const frame_state_function_info_;
122
123  // Growth increment for the temporary buffer used to construct input lists to
124  // new nodes.
125  static const int kInputBufferSizeIncrement = 64;
126
127  Zone* local_zone() const { return local_zone_; }
128  Environment* environment() const { return environment_; }
129  AstContext* ast_context() const { return ast_context_; }
130  ControlScope* execution_control() const { return execution_control_; }
131  ContextScope* execution_context() const { return execution_context_; }
132  CommonOperatorBuilder* common() const { return jsgraph_->common(); }
133  CompilationInfo* info() const { return info_; }
134  Isolate* isolate() const { return isolate_; }
135  LanguageMode language_mode() const;
136  JSGraph* jsgraph() { return jsgraph_; }
137  Graph* graph() { return jsgraph_->graph(); }
138  Zone* graph_zone() { return graph()->zone(); }
139  JSOperatorBuilder* javascript() { return jsgraph_->javascript(); }
140  ZoneVector<Handle<Object>>* globals() { return &globals_; }
141  Scope* current_scope() const;
142  Node* current_context() const;
143  LivenessAnalyzer* liveness_analyzer() { return &liveness_analyzer_; }
144  const FrameStateFunctionInfo* frame_state_function_info() const {
145    return frame_state_function_info_;
146  }
147
148  void set_environment(Environment* env) { environment_ = env; }
149  void set_ast_context(AstContext* ctx) { ast_context_ = ctx; }
150  void set_execution_control(ControlScope* ctrl) { execution_control_ = ctrl; }
151  void set_execution_context(ContextScope* ctx) { execution_context_ = ctx; }
152
153  // Create the main graph body by visiting the AST.
154  void CreateGraphBody(bool stack_check);
155
156  // Get or create the node that represents the incoming function closure.
157  Node* GetFunctionClosureForContext();
158  Node* GetFunctionClosure();
159
160  // Get or create the node that represents the incoming function context.
161  Node* GetFunctionContext();
162
163  // Get or create the node that represents the empty frame state.
164  Node* GetEmptyFrameState();
165
166  // Node creation helpers.
167  Node* NewNode(const Operator* op, bool incomplete = false) {
168    return MakeNode(op, 0, static_cast<Node**>(nullptr), incomplete);
169  }
170
171  Node* NewNode(const Operator* op, Node* n1) {
172    return MakeNode(op, 1, &n1, false);
173  }
174
175  Node* NewNode(const Operator* op, Node* n1, Node* n2) {
176    Node* buffer[] = {n1, n2};
177    return MakeNode(op, arraysize(buffer), buffer, false);
178  }
179
180  Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
181    Node* buffer[] = {n1, n2, n3};
182    return MakeNode(op, arraysize(buffer), buffer, false);
183  }
184
185  Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
186    Node* buffer[] = {n1, n2, n3, n4};
187    return MakeNode(op, arraysize(buffer), buffer, false);
188  }
189
190  Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
191                Node* n5) {
192    Node* buffer[] = {n1, n2, n3, n4, n5};
193    return MakeNode(op, arraysize(buffer), buffer, false);
194  }
195
196  Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
197                Node* n5, Node* n6) {
198    Node* nodes[] = {n1, n2, n3, n4, n5, n6};
199    return MakeNode(op, arraysize(nodes), nodes, false);
200  }
201
202  Node* NewNode(const Operator* op, int value_input_count, Node** value_inputs,
203                bool incomplete = false) {
204    return MakeNode(op, value_input_count, value_inputs, incomplete);
205  }
206
207  // Creates a new Phi node having {count} input values.
208  Node* NewPhi(int count, Node* input, Node* control);
209  Node* NewEffectPhi(int count, Node* input, Node* control);
210
211  // Helpers for merging control, effect or value dependencies.
212  Node* MergeControl(Node* control, Node* other);
213  Node* MergeEffect(Node* value, Node* other, Node* control);
214  Node* MergeValue(Node* value, Node* other, Node* control);
215
216  // The main node creation chokepoint. Adds context, frame state, effect,
217  // and control dependencies depending on the operator.
218  Node* MakeNode(const Operator* op, int value_input_count, Node** value_inputs,
219                 bool incomplete);
220
221  // Helper to indicate a node exits the function body.
222  void UpdateControlDependencyToLeaveFunction(Node* exit);
223
224  // Prepare information for lazy deoptimization. This information is attached
225  // to the given node and the output value produced by the node is combined.
226  // Conceptually this frame state is "after" a given operation.
227  void PrepareFrameState(Node* node, BailoutId ast_id,
228                         OutputFrameStateCombine framestate_combine =
229                             OutputFrameStateCombine::Ignore());
230
231  // Prepare information for eager deoptimization. This information is carried
232  // by dedicated {Checkpoint} nodes that are wired into the effect chain.
233  // Conceptually this frame state is "before" a given operation.
234  void PrepareEagerCheckpoint(BailoutId ast_id);
235
236  BitVector* GetVariablesAssignedInLoop(IterationStatement* stmt);
237
238  // Check if the given statement is an OSR entry.
239  // If so, record the stack height into the compilation and return {true}.
240  bool CheckOsrEntry(IterationStatement* stmt);
241
242  // Computes local variable liveness and replaces dead variables in
243  // frame states with the undefined values.
244  void ClearNonLiveSlotsInFrameStates();
245
246  Node** EnsureInputBufferSize(int size);
247
248  // Named and keyed loads require a VectorSlotPair for successful lowering.
249  VectorSlotPair CreateVectorSlotPair(FeedbackSlot slot) const;
250
251  // Computes the frequency for JSCall and JSConstruct nodes.
252  float ComputeCallFrequency(FeedbackSlot slot) const;
253
254  // ===========================================================================
255  // The following build methods all generate graph fragments and return one
256  // resulting node. The operand stack height remains the same, variables and
257  // other dependencies tracked by the environment might be mutated though.
258
259  // Builders to create local function, script and block contexts.
260  Node* BuildLocalActivationContext(Node* context);
261  Node* BuildLocalFunctionContext(Scope* scope);
262  Node* BuildLocalScriptContext(Scope* scope);
263  Node* BuildLocalBlockContext(Scope* scope);
264
265  // Builder to create an arguments object if it is used.
266  Node* BuildArgumentsObject(Variable* arguments);
267
268  // Builders for variable load and assignment.
269  Node* BuildVariableAssignment(Variable* variable, Node* value,
270                                Token::Value op, const VectorSlotPair& slot,
271                                BailoutId bailout_id,
272                                OutputFrameStateCombine framestate_combine =
273                                    OutputFrameStateCombine::Ignore());
274  Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id,
275                            OutputFrameStateCombine framestate_combine);
276  Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
277                          const VectorSlotPair& feedback,
278                          OutputFrameStateCombine framestate_combine,
279                          TypeofMode typeof_mode = NOT_INSIDE_TYPEOF);
280
281  // Builders for property loads and stores.
282  Node* BuildKeyedLoad(Node* receiver, Node* key,
283                       const VectorSlotPair& feedback);
284  Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
285                       const VectorSlotPair& feedback);
286  Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
287                        const VectorSlotPair& feedback);
288  Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value,
289                        const VectorSlotPair& feedback);
290  Node* BuildNamedStoreOwn(Node* receiver, Handle<Name> name, Node* value,
291                           const VectorSlotPair& feedback);
292
293  // Builders for global variable loads and stores.
294  Node* BuildGlobalLoad(Handle<Name> name, const VectorSlotPair& feedback,
295                        TypeofMode typeof_mode);
296  Node* BuildGlobalStore(Handle<Name> name, Node* value,
297                         const VectorSlotPair& feedback);
298
299  // Builders for accessing the function context.
300  Node* BuildLoadGlobalObject();
301  Node* BuildLoadNativeContextField(int index);
302
303  // Builders for automatic type conversion.
304  Node* BuildToBoolean(Node* input, TypeFeedbackId feedback_id);
305  Node* BuildToObject(Node* input, BailoutId bailout_id);
306
307  // Builder for adding the [[HomeObject]] to a value if the value came from a
308  // function literal and needs a home object. Do nothing otherwise.
309  Node* BuildSetHomeObject(Node* value, Node* home_object,
310                           LiteralProperty* property, int slot_number = 0);
311
312  // Builders for error reporting at runtime.
313  Node* BuildThrowError(Node* exception, BailoutId bailout_id);
314  Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id);
315  Node* BuildThrowConstAssignError(BailoutId bailout_id);
316
317  // Builders for dynamic hole-checks at runtime.
318  Node* BuildHoleCheckThenThrow(Node* value, Variable* var, Node* not_hole,
319                                BailoutId bailout_id);
320  Node* BuildHoleCheckElseThrow(Node* value, Variable* var, Node* for_hole,
321                                BailoutId bailout_id);
322
323  // Builders for non-local control flow.
324  Node* BuildReturn(Node* return_value);
325  Node* BuildThrow(Node* exception_value);
326
327  // Builders for binary operations.
328  Node* BuildBinaryOp(Node* left, Node* right, Token::Value op,
329                      TypeFeedbackId feedback_id);
330
331  // Process arguments to a call by popping {arity} elements off the operand
332  // stack and build a call node using the given call operator.
333  Node* ProcessArguments(const Operator* op, int arity);
334
335  // ===========================================================================
336  // The following build methods have the same contract as the above ones, but
337  // they can also return {nullptr} to indicate that no fragment was built. Note
338  // that these are optimizations, disabling any of them should still produce
339  // correct graphs.
340
341  // Optimization for variable load from global object.
342  Node* TryLoadGlobalConstant(Handle<Name> name);
343
344  // Optimizations for automatic type conversion.
345  Node* TryFastToBoolean(Node* input);
346
347  // ===========================================================================
348  // The following visitation methods all recursively visit a subtree of the
349  // underlying AST and extent the graph. The operand stack is mutated in a way
350  // consistent with other compilers:
351  //  - Expressions pop operands and push result, depending on {AstContext}.
352  //  - Statements keep the operand stack balanced.
353
354  // Visit statements.
355  void VisitIfNotNull(Statement* stmt);
356
357  // Visit expressions.
358  void Visit(Expression* expr);
359  void VisitForTest(Expression* expr);
360  void VisitForEffect(Expression* expr);
361  void VisitForValue(Expression* expr);
362  void VisitForValueOrNull(Expression* expr);
363  void VisitForValueOrTheHole(Expression* expr);
364  void VisitForValues(ZoneList<Expression*>* exprs);
365
366  // Common for all IterationStatement bodies.
367  void VisitIterationBody(IterationStatement* stmt, LoopBuilder* loop,
368                          BailoutId stack_check_id);
369
370  // Dispatched from VisitCall.
371  void VisitCallSuper(Call* expr);
372
373  // Dispatched from VisitCallRuntime.
374  void VisitCallJSRuntime(CallRuntime* expr);
375
376  // Dispatched from VisitUnaryOperation.
377  void VisitDelete(UnaryOperation* expr);
378  void VisitVoid(UnaryOperation* expr);
379  void VisitTypeof(UnaryOperation* expr);
380  void VisitNot(UnaryOperation* expr);
381
382  // Dispatched from VisitTypeof, VisitLiteralCompareTypeof.
383  void VisitTypeofExpression(Expression* expr);
384
385  // Dispatched from VisitBinaryOperation.
386  void VisitComma(BinaryOperation* expr);
387  void VisitLogicalExpression(BinaryOperation* expr);
388  void VisitArithmeticExpression(BinaryOperation* expr);
389
390  // Dispatched from VisitCompareOperation.
391  void VisitLiteralCompareNil(CompareOperation* expr, Expression* sub_expr,
392                              Node* nil_value);
393  void VisitLiteralCompareTypeof(CompareOperation* expr, Expression* sub_expr,
394                                 Handle<String> check);
395
396  // Dispatched from VisitObjectLiteral.
397  void VisitObjectLiteralAccessor(Node* home_object,
398                                  ObjectLiteralProperty* property);
399
400  DEFINE_AST_VISITOR_SUBCLASS_MEMBERS();
401  DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder);
402};
403
404
405// The abstract execution environment for generated code consists of
406// parameter variables, local variables and the operand stack. The
407// environment will perform proper SSA-renaming of all tracked nodes
408// at split and merge points in the control flow. Internally all the
409// values are stored in one list using the following layout:
410//
411//  [parameters (+receiver)] [locals] [operand stack]
412//
413class AstGraphBuilder::Environment : public ZoneObject {
414 public:
415  Environment(AstGraphBuilder* builder, DeclarationScope* scope,
416              Node* control_dependency);
417
418  int parameters_count() const { return parameters_count_; }
419  int locals_count() const { return locals_count_; }
420  int context_chain_length() { return static_cast<int>(contexts_.size()); }
421  int stack_height() {
422    return static_cast<int>(values()->size()) - parameters_count_ -
423           locals_count_;
424  }
425
426  // Operations on parameter or local variables.
427  void Bind(Variable* variable, Node* node);
428  Node* Lookup(Variable* variable);
429  void MarkAllLocalsLive();
430
431  // Raw operations on parameter variables.
432  void RawParameterBind(int index, Node* node);
433  Node* RawParameterLookup(int index);
434
435  // Operations on the context chain.
436  Node* Context() const { return contexts_.back(); }
437  void PushContext(Node* context) { contexts()->push_back(context); }
438  void PopContext() { contexts()->pop_back(); }
439  void TrimContextChain(int trim_to_length) {
440    contexts()->resize(trim_to_length);
441  }
442
443  // Operations on the operand stack.
444  void Push(Node* node) {
445    values()->push_back(node);
446  }
447  Node* Top() {
448    DCHECK(stack_height() > 0);
449    return values()->back();
450  }
451  Node* Pop() {
452    DCHECK(stack_height() > 0);
453    Node* back = values()->back();
454    values()->pop_back();
455    return back;
456  }
457
458  // Direct mutations of the operand stack.
459  void Poke(int depth, Node* node) {
460    DCHECK(depth >= 0 && depth < stack_height());
461    int index = static_cast<int>(values()->size()) - depth - 1;
462    values()->at(index) = node;
463  }
464  Node* Peek(int depth) {
465    DCHECK(depth >= 0 && depth < stack_height());
466    int index = static_cast<int>(values()->size()) - depth - 1;
467    return values()->at(index);
468  }
469  void Drop(int depth) {
470    DCHECK(depth >= 0 && depth <= stack_height());
471    values()->erase(values()->end() - depth, values()->end());
472  }
473  void TrimStack(int trim_to_height) {
474    int depth = stack_height() - trim_to_height;
475    DCHECK(depth >= 0 && depth <= stack_height());
476    values()->erase(values()->end() - depth, values()->end());
477  }
478
479  // Preserve a checkpoint of the environment for the IR graph. Any
480  // further mutation of the environment will not affect checkpoints.
481  Node* Checkpoint(BailoutId ast_id, OutputFrameStateCombine combine =
482                                         OutputFrameStateCombine::Ignore(),
483                   bool node_has_exception = false);
484
485  // Inserts a loop exit control node and renames the environment.
486  // This is useful for loop peeling to insert phis at loop exits.
487  void PrepareForLoopExit(Node* loop, BitVector* assigned_variables);
488
489  // Control dependency tracked by this environment.
490  Node* GetControlDependency() { return control_dependency_; }
491  void UpdateControlDependency(Node* dependency) {
492    control_dependency_ = dependency;
493  }
494
495  // Effect dependency tracked by this environment.
496  Node* GetEffectDependency() { return effect_dependency_; }
497  void UpdateEffectDependency(Node* dependency) {
498    effect_dependency_ = dependency;
499  }
500
501  // Mark this environment as being unreachable.
502  void MarkAsUnreachable() {
503    UpdateControlDependency(builder()->jsgraph()->Dead());
504    liveness_block_ = nullptr;
505  }
506  bool IsMarkedAsUnreachable() {
507    return GetControlDependency()->opcode() == IrOpcode::kDead;
508  }
509
510  // Merge another environment into this one.
511  void Merge(Environment* other);
512
513  // Copies this environment at a control-flow split point.
514  Environment* CopyForConditional();
515
516  // Copies this environment to a potentially unreachable control-flow point.
517  Environment* CopyAsUnreachable();
518
519  // Copies this environment at a loop header control-flow point.
520  Environment* CopyForLoop(BitVector* assigned, bool is_osr = false);
521
522  // Copies this environment for Osr entry. This only produces environment
523  // of the right shape, the caller is responsible for filling in the right
524  // values and dependencies.
525  Environment* CopyForOsrEntry();
526
527 private:
528  AstGraphBuilder* builder_;
529  int parameters_count_;
530  int locals_count_;
531  LivenessAnalyzerBlock* liveness_block_;
532  NodeVector values_;
533  NodeVector contexts_;
534  Node* control_dependency_;
535  Node* effect_dependency_;
536  Node* parameters_node_;
537  Node* locals_node_;
538  Node* stack_node_;
539
540  explicit Environment(Environment* copy,
541                       LivenessAnalyzerBlock* liveness_block);
542  Environment* CopyAndShareLiveness();
543  void UpdateStateValues(Node** state_values, int offset, int count);
544  Zone* zone() const { return builder_->local_zone(); }
545  Graph* graph() const { return builder_->graph(); }
546  AstGraphBuilder* builder() const { return builder_; }
547  CommonOperatorBuilder* common() { return builder_->common(); }
548  NodeVector* values() { return &values_; }
549  NodeVector* contexts() { return &contexts_; }
550  LivenessAnalyzerBlock* liveness_block() { return liveness_block_; }
551  bool IsLivenessAnalysisEnabled();
552  bool IsLivenessBlockConsistent();
553
554  // Prepare environment to be used as loop header.
555  void PrepareForLoop(BitVector* assigned);
556  void PrepareForOsrEntry();
557};
558
559class AstGraphBuilderWithPositions final : public AstGraphBuilder {
560 public:
561  AstGraphBuilderWithPositions(Zone* local_zone, CompilationInfo* info,
562                               JSGraph* jsgraph, float invocation_frequency,
563                               LoopAssignmentAnalysis* loop_assignment,
564                               SourcePositionTable* source_positions,
565                               int inlining_id = SourcePosition::kNotInlined);
566
567  bool CreateGraph(bool stack_check = true) {
568    SourcePositionTable::Scope pos_scope(source_positions_, start_position_);
569    return AstGraphBuilder::CreateGraph(stack_check);
570  }
571
572#define DEF_VISIT(type)                                                  \
573  void Visit##type(type* node) override {                                \
574    SourcePositionTable::Scope pos(                                      \
575        source_positions_,                                               \
576        SourcePosition(node->position(), start_position_.InliningId())); \
577    AstGraphBuilder::Visit##type(node);                                  \
578  }
579  AST_NODE_LIST(DEF_VISIT)
580#undef DEF_VISIT
581
582 private:
583  SourcePositionTable* const source_positions_;
584  SourcePosition const start_position_;
585};
586
587}  // namespace compiler
588}  // namespace internal
589}  // namespace v8
590
591#endif  // V8_COMPILER_AST_GRAPH_BUILDER_H_
592