1/*
2 * Copyright (c) 2015-2016 The Khronos Group Inc.
3 * Copyright (c) 2015-2016 Valve Corporation
4 * Copyright (c) 2015-2016 LunarG, Inc.
5 *
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
9 *
10 *     http://www.apache.org/licenses/LICENSE-2.0
11 *
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
17 */
18/*
19 * Fragment shader for cube demo
20 */
21#version 400
22#extension GL_ARB_separate_shader_objects : enable
23#extension GL_ARB_shading_language_420pack : enable
24layout (binding = 1) uniform sampler2D tex;
25
26layout (location = 0) in vec4 texcoord;
27layout (location = 0) out vec4 uFragColor;
28void main() {
29   uFragColor = texture(tex, texcoord.xy);
30}
31