1/* 2 * Copyright (C) 2016 Google, Inc. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef SHELL_ANDROID_H 18#define SHELL_ANDROID_H 19 20#include <android_native_app_glue.h> 21#include "Shell.h" 22 23class ShellAndroid : public Shell { 24 public: 25 static std::vector<std::string> get_args(android_app &app); 26 27 ShellAndroid(android_app &app, Game &game); 28 ~ShellAndroid(); 29 30 void log(LogPriority priority, const char *msg); 31 32 void run(); 33 void quit(); 34 35 private: 36 PFN_vkGetInstanceProcAddr load_vk(); 37 bool can_present(VkPhysicalDevice phy, uint32_t queue_family) { return true; } 38 39 VkSurfaceKHR create_surface(VkInstance instance); 40 41 void on_app_cmd(int32_t cmd); 42 int32_t on_input_event(const AInputEvent *event); 43 44 static inline void on_app_cmd(android_app *app, int32_t cmd); 45 static inline int32_t on_input_event(android_app *app, AInputEvent *event); 46 47 android_app &app_; 48 49 void *lib_handle_; 50}; 51 52void ShellAndroid::on_app_cmd(android_app *app, int32_t cmd) { 53 auto android = reinterpret_cast<ShellAndroid *>(app->userData); 54 android->on_app_cmd(cmd); 55} 56 57int32_t ShellAndroid::on_input_event(android_app *app, AInputEvent *event) { 58 auto android = reinterpret_cast<ShellAndroid *>(app->userData); 59 return android->on_input_event(event); 60} 61 62#endif // SHELL_ANDROID_H 63