1/*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *     http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SHELL_ANDROID_H
18#define SHELL_ANDROID_H
19
20#include <android_native_app_glue.h>
21#include "Shell.h"
22
23class ShellAndroid : public Shell {
24   public:
25    static std::vector<std::string> get_args(android_app &app);
26
27    ShellAndroid(android_app &app, Game &game);
28    ~ShellAndroid();
29
30    void log(LogPriority priority, const char *msg);
31
32    void run();
33    void quit();
34
35   private:
36    PFN_vkGetInstanceProcAddr load_vk();
37    bool can_present(VkPhysicalDevice phy, uint32_t queue_family) { return true; }
38
39    VkSurfaceKHR create_surface(VkInstance instance);
40
41    void on_app_cmd(int32_t cmd);
42    int32_t on_input_event(const AInputEvent *event);
43
44    static inline void on_app_cmd(android_app *app, int32_t cmd);
45    static inline int32_t on_input_event(android_app *app, AInputEvent *event);
46
47    android_app &app_;
48
49    void *lib_handle_;
50};
51
52void ShellAndroid::on_app_cmd(android_app *app, int32_t cmd) {
53    auto android = reinterpret_cast<ShellAndroid *>(app->userData);
54    android->on_app_cmd(cmd);
55}
56
57int32_t ShellAndroid::on_input_event(android_app *app, AInputEvent *event) {
58    auto android = reinterpret_cast<ShellAndroid *>(app->userData);
59    return android->on_input_event(event);
60}
61
62#endif  // SHELL_ANDROID_H
63