1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#pragma once 18 19#include "TestScene.h" 20 21#include <SkBitmap.h> 22#include <string> 23 24namespace android { 25namespace uirenderer { 26namespace test { 27 28class BitmapAllocationTestUtils { 29public: 30 static sk_sp<Bitmap> allocateHeapBitmap(int width, int height, SkColorType colorType, 31 std::function<void(SkBitmap& bitmap)> setup) { 32 sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType); 33 SkBitmap skBitmap; 34 bitmap->getSkBitmap(&skBitmap); 35 setup(skBitmap); 36 return bitmap; 37 } 38 39 static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType, 40 std::function<void(SkBitmap& bitmap)> setup) { 41 SkBitmap skBitmap; 42 SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType); 43 skBitmap.setInfo(info); 44 sk_sp<Bitmap> heapBitmap(Bitmap::allocateHeapBitmap(&skBitmap)); 45 setup(skBitmap); 46 return Bitmap::allocateHardwareBitmap(skBitmap); 47 } 48 49 typedef sk_sp<Bitmap> (*BitmapAllocator)(int, int, SkColorType, 50 std::function<void(SkBitmap& bitmap)> setup); 51 52 template <class T, BitmapAllocator allocator> 53 static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) { 54 return new T(allocator); 55 } 56 57 template <class BaseScene> 58 static bool registerBitmapAllocationScene(std::string name, std::string description) { 59 TestScene::registerScene({name + "GlTex", description + " (GlTex version).", 60 createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>}); 61 62 TestScene::registerScene({name + "EglImage", description + " (EglImage version).", 63 createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>}); 64 return true; 65 } 66}; 67 68} // namespace test 69} // namespace uirenderer 70} // namespace android 71