1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "TestSceneBase.h"
18
19class RectGridAnimation;
20
21static TestScene::Registrar _RectGrid(TestScene::Info{
22        "rectgrid",
23        "A dense grid of 1x1 rects that should visually look like a single rect. "
24        "Low CPU/GPU load.",
25        TestScene::simpleCreateScene<RectGridAnimation>});
26
27class RectGridAnimation : public TestScene {
28public:
29    sp<RenderNode> card;
30    void createContent(int width, int height, Canvas& canvas) override {
31        canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver);
32        canvas.insertReorderBarrier(true);
33
34        card = TestUtils::createNode(50, 50, 250, 250, [](RenderProperties& props, Canvas& canvas) {
35            canvas.drawColor(0xFFFF00FF, SkBlendMode::kSrcOver);
36
37            SkRegion region;
38            for (int xOffset = 0; xOffset < 200; xOffset += 2) {
39                for (int yOffset = 0; yOffset < 200; yOffset += 2) {
40                    region.op(xOffset, yOffset, xOffset + 1, yOffset + 1, SkRegion::kUnion_Op);
41                }
42            }
43
44            SkPaint paint;
45            paint.setColor(0xff00ffff);
46            canvas.drawRegion(region, paint);
47        });
48        canvas.drawRenderNode(card.get());
49
50        canvas.insertReorderBarrier(false);
51    }
52    void doFrame(int frameNr) override {
53        int curFrame = frameNr % 150;
54        card->mutateStagingProperties().setTranslationX(curFrame);
55        card->mutateStagingProperties().setTranslationY(curFrame);
56        card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
57    }
58};
59