1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SurfaceTextureGLToGL_test" 18//#define LOG_NDEBUG 0 19 20#include "SurfaceTextureGLToGL.h" 21 22namespace android { 23 24TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { 25 const uint32_t texWidth = 32; 26 const uint32_t texHeight = 64; 27 28 mST->setDefaultBufferSize(texWidth, texHeight); 29 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 30 31 // This test requires 3 buffers to avoid deadlock because we're 32 // both producer and consumer, and only using one thread. Set max dequeued 33 // to 2, and max acquired already defaults to 1. 34 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); 35 36 SetUpWindowAndContext(); 37 38 // Do the producer side of things 39 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 40 mProducerEglSurface, mProducerEglContext)); 41 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 42 43 // Start a buffer with our chosen size and transform hint moving 44 // through the system. 45 glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do 46 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 47 mST->updateTexImage(); // consume it 48 // Swap again. 49 glClear(GL_COLOR_BUFFER_BIT); 50 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 51 mST->updateTexImage(); 52 53 // The current buffer should either show the effects of the transform 54 // hint (in the form of an inverse transform), or show that the 55 // transform hint has been ignored. 56 sp<GraphicBuffer> buf = mST->getCurrentBuffer(); 57 if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { 58 ASSERT_EQ(texWidth, buf->getHeight()); 59 ASSERT_EQ(texHeight, buf->getWidth()); 60 } else { 61 ASSERT_EQ(texWidth, buf->getWidth()); 62 ASSERT_EQ(texHeight, buf->getHeight()); 63 } 64 65 // Reset the transform hint and confirm that it takes. 66 mST->setTransformHint(0); 67 glClear(GL_COLOR_BUFFER_BIT); 68 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 69 mST->updateTexImage(); 70 glClear(GL_COLOR_BUFFER_BIT); 71 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 72 mST->updateTexImage(); 73 74 buf = mST->getCurrentBuffer(); 75 ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); 76 ASSERT_EQ(texWidth, buf->getWidth()); 77 ASSERT_EQ(texHeight, buf->getHeight()); 78} 79 80TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 81 const int texWidth = 64; 82 const int texHeight = 64; 83 84 mST->setDefaultBufferSize(texWidth, texHeight); 85 86 // This test requires 3 buffers to complete run on a single thread. 87 // Set max dequeued to 2, and max acquired already defaults to 1. 88 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); 89 90 SetUpWindowAndContext(); 91 92 // Do the producer side of things 93 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 94 mProducerEglSurface, mProducerEglContext)); 95 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 96 97 // This is needed to ensure we pick up a buffer of the correct size. 98 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 99 100 glClearColor(0.6, 0.6, 0.6, 0.6); 101 glClear(GL_COLOR_BUFFER_BIT); 102 103 glEnable(GL_SCISSOR_TEST); 104 glScissor(4, 4, 4, 4); 105 glClearColor(1.0, 0.0, 0.0, 1.0); 106 glClear(GL_COLOR_BUFFER_BIT); 107 108 glScissor(24, 48, 4, 4); 109 glClearColor(0.0, 1.0, 0.0, 1.0); 110 glClear(GL_COLOR_BUFFER_BIT); 111 112 glScissor(37, 17, 4, 4); 113 glClearColor(0.0, 0.0, 1.0, 1.0); 114 glClear(GL_COLOR_BUFFER_BIT); 115 116 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 117 118 // Do the consumer side of things 119 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 120 mEglContext)); 121 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 122 123 glDisable(GL_SCISSOR_TEST); 124 125 // Skip the first frame, which was empty 126 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 127 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 128 129 glClearColor(0.2, 0.2, 0.2, 0.2); 130 glClear(GL_COLOR_BUFFER_BIT); 131 132 glViewport(0, 0, texWidth, texHeight); 133 drawTexture(); 134 135 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 136 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 137 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 138 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 139 140 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 141 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 142 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 143 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 144 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 145 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 146 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 147 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 148 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 149 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 150 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 151 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 152 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 153 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 154 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 155 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 156} 157 158TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 159 SetUpWindowAndContext(); 160 sp<GraphicBuffer> buffers[2]; 161 162 // This test requires async mode to run on a single thread. 163 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 164 mProducerEglSurface, mProducerEglContext)); 165 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 166 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 167 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 168 169 for (int i = 0; i < 2; i++) { 170 // Produce a frame 171 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 172 mProducerEglSurface, mProducerEglContext)); 173 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 174 glClear(GL_COLOR_BUFFER_BIT); 175 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 176 177 // Consume a frame 178 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 179 mEglContext)); 180 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 181 mFW->waitForFrame(); 182 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 183 buffers[i] = mST->getCurrentBuffer(); 184 } 185 186 // Destroy the GL texture object to release its ref on buffers[2]. 187 GLuint texID = TEX_ID; 188 glDeleteTextures(1, &texID); 189 190 // Destroy the EGLSurface 191 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 192 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 193 mProducerEglSurface = EGL_NO_SURFACE; 194 195 // This test should have the only reference to buffer 0. 196 EXPECT_EQ(1, buffers[0]->getStrongCount()); 197 198 // The GLConsumer should hold one reference to buffer 1 in its 199 // mCurrentTextureImage member and another reference in mEglSlots. The third 200 // reference is in this test. 201 EXPECT_EQ(3, buffers[1]->getStrongCount()); 202} 203 204TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 205 SetUpWindowAndContext(); 206 sp<GraphicBuffer> buffers[3]; 207 208 // This test requires async mode to run on a single thread. 209 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 210 mProducerEglSurface, mProducerEglContext)); 211 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 212 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 213 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 214 215 for (int i = 0; i < 3; i++) { 216 // Produce a frame 217 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 218 mProducerEglSurface, mProducerEglContext)); 219 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 220 glClear(GL_COLOR_BUFFER_BIT); 221 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 222 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 223 224 // Consume a frame 225 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 226 mEglContext)); 227 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 228 mFW->waitForFrame(); 229 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 230 buffers[i] = mST->getCurrentBuffer(); 231 } 232 233 // Abandon the GLConsumer, releasing the ref that the GLConsumer has 234 // on buffers[2]. 235 mST->abandon(); 236 237 // Destroy the GL texture object to release its ref on buffers[2]. 238 GLuint texID = TEX_ID; 239 glDeleteTextures(1, &texID); 240 241 // Destroy the EGLSurface. 242 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 243 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 244 mProducerEglSurface = EGL_NO_SURFACE; 245 246 EXPECT_EQ(1, buffers[1]->getStrongCount()); 247 248 // Depending on how lazily the GL driver dequeues buffers, we may end up 249 // with either two or three total buffers. If there are three, each entry 250 // of the buffers array will be unique and there should only be one 251 // reference (the one in this test). If there are two the first and last 252 // element in the array will be equal meaning that buffer representing both 253 // 0 and 2 will have two references (one for 0 and one for 2). 254 if (buffers[2] != buffers[0]) { 255 EXPECT_EQ(1, buffers[0]->getStrongCount()); 256 EXPECT_EQ(1, buffers[2]->getStrongCount()); 257 } else { 258 EXPECT_EQ(2, buffers[0]->getStrongCount()); 259 } 260} 261 262TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { 263 SetUpWindowAndContext(); 264 sp<GraphicBuffer> buffer; 265 266 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 267 mProducerEglSurface, mProducerEglContext)); 268 269 // Produce a frame 270 glClear(GL_COLOR_BUFFER_BIT); 271 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 272 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 273 274 // Destroy the EGLSurface. 275 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 276 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 277 mProducerEglSurface = EGL_NO_SURFACE; 278 mSTC.clear(); 279 mANW.clear(); 280 mTextureRenderer.clear(); 281 282 // Consume a frame 283 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 284 buffer = mST->getCurrentBuffer(); 285 286 // Destroy the GL texture object to release its ref 287 GLuint texID = TEX_ID; 288 glDeleteTextures(1, &texID); 289 290 // make un-current, all references to buffer should be gone 291 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 292 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 293 294 // Destroy consumer 295 mST.clear(); 296 297 EXPECT_EQ(1, buffer->getStrongCount()); 298} 299 300TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { 301 SetUpWindowAndContext(); 302 sp<GraphicBuffer> buffer; 303 304 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 305 mProducerEglSurface, mProducerEglContext)); 306 307 // Produce a frame 308 glClear(GL_COLOR_BUFFER_BIT); 309 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 310 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 311 312 // Destroy the EGLSurface. 313 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 314 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 315 mProducerEglSurface = EGL_NO_SURFACE; 316 mSTC.clear(); 317 mANW.clear(); 318 mTextureRenderer.clear(); 319 320 // Consume a frame 321 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 322 buffer = mST->getCurrentBuffer(); 323 324 // Destroy the GL texture object to release its ref 325 GLuint texID = TEX_ID; 326 glDeleteTextures(1, &texID); 327 328 // Destroy consumer 329 mST.clear(); 330 331 // make un-current, all references to buffer should be gone 332 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 333 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 334 335 EXPECT_EQ(1, buffer->getStrongCount()); 336} 337 338TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { 339 enum { texWidth = 64 }; 340 enum { texHeight = 64 }; 341 342 // This test requires 3 buffers to complete run on a single thread. 343 // Set max dequeued to 2, and max acquired already defaults to 1. 344 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); 345 346 SetUpWindowAndContext(); 347 348 // Set the user buffer size. 349 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 350 351 // Do the producer side of things 352 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 353 mProducerEglSurface, mProducerEglContext)); 354 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 355 356 // This is needed to ensure we pick up a buffer of the correct size. 357 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 358 359 glClearColor(0.6, 0.6, 0.6, 0.6); 360 glClear(GL_COLOR_BUFFER_BIT); 361 362 glEnable(GL_SCISSOR_TEST); 363 glScissor(4, 4, 1, 1); 364 glClearColor(1.0, 0.0, 0.0, 1.0); 365 glClear(GL_COLOR_BUFFER_BIT); 366 367 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 368 369 // Do the consumer side of things 370 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 371 mEglContext)); 372 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 373 374 glDisable(GL_SCISSOR_TEST); 375 376 // Skip the first frame, which was empty 377 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 378 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 379 380 glClearColor(0.2, 0.2, 0.2, 0.2); 381 glClear(GL_COLOR_BUFFER_BIT); 382 383 glViewport(0, 0, texWidth, texHeight); 384 drawTexture(); 385 386 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 387 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 388 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 389 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 390 391 EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); 392 EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); 393 EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); 394 EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); 395 EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); 396} 397 398TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { 399 enum { texWidth = 64 }; 400 enum { texHeight = 16 }; 401 402 // This test requires 3 buffers to complete run on a single thread. 403 // Set max dequeued to 2, and max acquired already defaults to 1. 404 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); 405 406 SetUpWindowAndContext(); 407 408 // Set the transform hint. 409 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 410 411 // Set the user buffer size. 412 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 413 414 // Do the producer side of things 415 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 416 mProducerEglSurface, mProducerEglContext)); 417 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 418 419 // This is needed to ensure we pick up a buffer of the correct size and the 420 // new rotation hint. 421 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 422 423 glClearColor(0.6, 0.6, 0.6, 0.6); 424 glClear(GL_COLOR_BUFFER_BIT); 425 426 glEnable(GL_SCISSOR_TEST); 427 glScissor(24, 4, 1, 1); 428 glClearColor(1.0, 0.0, 0.0, 1.0); 429 glClear(GL_COLOR_BUFFER_BIT); 430 431 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 432 433 // Do the consumer side of things 434 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 435 mEglContext)); 436 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 437 438 glDisable(GL_SCISSOR_TEST); 439 440 // Skip the first frame, which was empty 441 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 442 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 443 444 glClearColor(0.2, 0.2, 0.2, 0.2); 445 glClear(GL_COLOR_BUFFER_BIT); 446 447 glViewport(0, 0, texWidth, texHeight); 448 drawTexture(); 449 450 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 451 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 452 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 453 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 454 455 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 456 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 457 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 458 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 459 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 460} 461 462TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { 463 enum { texWidth = 64 }; 464 enum { texHeight = 16 }; 465 466 // This test requires 3 buffers to complete run on a single thread. 467 // Set max dequeued to 2, and max acquired already defaults to 1. 468 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); 469 470 SetUpWindowAndContext(); 471 472 // Set the transform hint. 473 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 474 475 // Set the default buffer size. 476 mST->setDefaultBufferSize(texWidth, texHeight); 477 478 // Do the producer side of things 479 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 480 mProducerEglSurface, mProducerEglContext)); 481 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 482 483 // This is needed to ensure we pick up a buffer of the correct size and the 484 // new rotation hint. 485 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 486 487 glClearColor(0.6, 0.6, 0.6, 0.6); 488 glClear(GL_COLOR_BUFFER_BIT); 489 490 glEnable(GL_SCISSOR_TEST); 491 glScissor(24, 4, 1, 1); 492 glClearColor(1.0, 0.0, 0.0, 1.0); 493 glClear(GL_COLOR_BUFFER_BIT); 494 495 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 496 497 // Do the consumer side of things 498 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 499 mEglContext)); 500 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 501 502 glDisable(GL_SCISSOR_TEST); 503 504 // Skip the first frame, which was empty 505 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 506 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 507 508 glClearColor(0.2, 0.2, 0.2, 0.2); 509 glClear(GL_COLOR_BUFFER_BIT); 510 511 glViewport(0, 0, texWidth, texHeight); 512 drawTexture(); 513 514 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 515 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 516 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 517 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 518 519 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 520 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 521 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 522 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 523 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 524} 525 526} // namespace android 527