1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SurfaceTextureGL_test" 18//#define LOG_NDEBUG 0 19 20#include "SurfaceTextureGL.h" 21 22#include "DisconnectWaiter.h" 23#include "FillBuffer.h" 24 25namespace android { 26 27TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 28 const int texWidth = 64; 29 const int texHeight = 66; 30 31 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 32 NATIVE_WINDOW_API_CPU)); 33 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 34 texWidth, texHeight)); 35 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 36 HAL_PIXEL_FORMAT_YV12)); 37 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 38 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 39 40 ANativeWindowBuffer* anb; 41 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 42 &anb)); 43 ASSERT_TRUE(anb != NULL); 44 45 sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); 46 47 // Fill the buffer with the a checkerboard pattern 48 uint8_t* img = NULL; 49 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 50 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 51 buf->unlock(); 52 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 53 -1)); 54 55 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 56 57 glClearColor(0.2, 0.2, 0.2, 0.2); 58 glClear(GL_COLOR_BUFFER_BIT); 59 60 glViewport(0, 0, texWidth, texHeight); 61 drawTexture(); 62 63 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); 64 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); 65 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); 66 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); 67 68 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); 69 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); 70 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); 71 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); 72 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); 73 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); 74 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); 75} 76 77TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 78 const int texWidth = 64; 79 const int texHeight = 64; 80 81 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 82 NATIVE_WINDOW_API_CPU)); 83 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 84 texWidth, texHeight)); 85 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 86 HAL_PIXEL_FORMAT_YV12)); 87 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 88 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 89 90 ANativeWindowBuffer* anb; 91 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 92 &anb)); 93 ASSERT_TRUE(anb != NULL); 94 95 sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); 96 97 // Fill the buffer with the a checkerboard pattern 98 uint8_t* img = NULL; 99 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 100 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 101 buf->unlock(); 102 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 103 -1)); 104 105 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 106 107 glClearColor(0.2, 0.2, 0.2, 0.2); 108 glClear(GL_COLOR_BUFFER_BIT); 109 110 glViewport(0, 0, texWidth, texHeight); 111 drawTexture(); 112 113 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 114 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 115 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 116 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 117 118 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255, 3)); 119 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255, 3)); 120 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255, 3)); 121 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255, 3)); 122 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255, 3)); 123 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255, 3)); 124 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255, 3)); 125} 126 127TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 128 const int texWidth = 64; 129 const int texHeight = 66; 130 131 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 132 NATIVE_WINDOW_API_CPU)); 133 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 134 texWidth, texHeight)); 135 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 136 HAL_PIXEL_FORMAT_YV12)); 137 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 138 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 139 140 android_native_rect_t crops[] = { 141 {4, 6, 22, 36}, 142 {0, 6, 22, 36}, 143 {4, 0, 22, 36}, 144 {4, 6, texWidth, 36}, 145 {4, 6, 22, texHeight}, 146 }; 147 148 for (int i = 0; i < 5; i++) { 149 const android_native_rect_t& crop(crops[i]); 150 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 151 crop.left, crop.top, crop.right, crop.bottom).string()); 152 153 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 154 155 ANativeWindowBuffer* anb; 156 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 157 &anb)); 158 ASSERT_TRUE(anb != NULL); 159 160 sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); 161 162 uint8_t* img = NULL; 163 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 164 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 165 buf->unlock(); 166 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 167 buf->getNativeBuffer(), -1)); 168 169 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 170 171 glClearColor(0.2, 0.2, 0.2, 0.2); 172 glClear(GL_COLOR_BUFFER_BIT); 173 174 glViewport(0, 0, 64, 64); 175 drawTexture(); 176 177 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 178 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 179 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 180 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 181 182 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 183 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 184 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 185 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 186 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 187 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 188 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 189 } 190} 191 192// This test is intended to catch synchronization bugs between the CPU-written 193// and GPU-read buffers. 194TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 195 enum { texWidth = 16 }; 196 enum { texHeight = 16 }; 197 enum { numFrames = 1024 }; 198 199 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 200 NATIVE_WINDOW_API_CPU)); 201 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 202 texWidth, texHeight)); 203 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 204 HAL_PIXEL_FORMAT_YV12)); 205 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 206 GRALLOC_USAGE_SW_WRITE_OFTEN)); 207 208 struct TestPixel { 209 int x; 210 int y; 211 }; 212 const TestPixel testPixels[] = { 213 { 4, 11 }, 214 { 12, 14 }, 215 { 7, 2 }, 216 }; 217 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 218 219 class ProducerThread : public Thread { 220 public: 221 ProducerThread(const sp<ANativeWindow>& anw, 222 const TestPixel* testPixels): 223 mANW(anw), 224 mTestPixels(testPixels) { 225 } 226 227 virtual ~ProducerThread() { 228 } 229 230 virtual bool threadLoop() { 231 for (int i = 0; i < numFrames; i++) { 232 ANativeWindowBuffer* anb; 233 if (native_window_dequeue_buffer_and_wait(mANW.get(), 234 &anb) != NO_ERROR) { 235 return false; 236 } 237 if (anb == NULL) { 238 return false; 239 } 240 241 sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); 242 243 const int yuvTexOffsetY = 0; 244 int stride = buf->getStride(); 245 int yuvTexStrideY = stride; 246 int yuvTexOffsetV = yuvTexStrideY * texHeight; 247 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 248 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 249 int yuvTexStrideU = yuvTexStrideV; 250 251 uint8_t* img = NULL; 252 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 253 254 // Gray out all the test pixels first, so we're more likely to 255 // see a failure if GL is still texturing from the buffer we 256 // just dequeued. 257 for (int j = 0; j < numTestPixels; j++) { 258 int x = mTestPixels[j].x; 259 int y = mTestPixels[j].y; 260 uint8_t value = 128; 261 img[y*stride + x] = value; 262 } 263 264 // Fill the buffer with gray. 265 for (int y = 0; y < texHeight; y++) { 266 for (int x = 0; x < texWidth; x++) { 267 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 268 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 269 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 270 } 271 } 272 273 // Set the test pixels to either white or black. 274 for (int j = 0; j < numTestPixels; j++) { 275 int x = mTestPixels[j].x; 276 int y = mTestPixels[j].y; 277 uint8_t value = 0; 278 if (j == (i % numTestPixels)) { 279 value = 255; 280 } 281 img[y*stride + x] = value; 282 } 283 284 buf->unlock(); 285 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) 286 != NO_ERROR) { 287 return false; 288 } 289 } 290 return false; 291 } 292 293 sp<ANativeWindow> mANW; 294 const TestPixel* mTestPixels; 295 }; 296 297 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 298 pt->run("ProducerThread"); 299 300 glViewport(0, 0, texWidth, texHeight); 301 302 glClearColor(0.2, 0.2, 0.2, 0.2); 303 glClear(GL_COLOR_BUFFER_BIT); 304 305 // We wait for the first two frames up front so that the producer will be 306 // likely to dequeue the buffer that's currently being textured from. 307 mFW->waitForFrame(); 308 mFW->waitForFrame(); 309 310 for (int i = 0; i < numFrames; i++) { 311 SCOPED_TRACE(String8::format("frame %d", i).string()); 312 313 // We must wait for each frame to come in because if we ever do an 314 // updateTexImage call that doesn't consume a newly available buffer 315 // then the producer and consumer will get out of sync, which will cause 316 // a deadlock. 317 if (i > 1) { 318 mFW->waitForFrame(); 319 } 320 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 321 drawTexture(); 322 323 for (int j = 0; j < numTestPixels; j++) { 324 int x = testPixels[j].x; 325 int y = testPixels[j].y; 326 if (j == (i % numTestPixels)) { 327 // We must y-invert the texture coords 328 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 329 } else { 330 // We must y-invert the texture coords 331 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 332 } 333 } 334 } 335 336 pt->requestExitAndWait(); 337} 338 339TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 340 const int texWidth = 64; 341 const int texHeight = 66; 342 343 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 344 NATIVE_WINDOW_API_CPU)); 345 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 346 texWidth, texHeight)); 347 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 348 HAL_PIXEL_FORMAT_RGBA_8888)); 349 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 350 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 351 352 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 353 354 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 355 356 glClearColor(0.2, 0.2, 0.2, 0.2); 357 glClear(GL_COLOR_BUFFER_BIT); 358 359 glViewport(0, 0, texWidth, texHeight); 360 drawTexture(); 361 362 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 363 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 364 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 365 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 366 367 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 368 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 369 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 370 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 371 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 372 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 373 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 374 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 375 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 376 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 377 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 378 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 379 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 380 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 381 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 382 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 383} 384 385TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 386 const int texWidth = 64; 387 const int texHeight = 64; 388 389 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 390 NATIVE_WINDOW_API_CPU)); 391 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 392 texWidth, texHeight)); 393 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 394 HAL_PIXEL_FORMAT_RGBA_8888)); 395 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 396 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 397 398 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 399 400 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 401 402 glClearColor(0.2, 0.2, 0.2, 0.2); 403 glClear(GL_COLOR_BUFFER_BIT); 404 405 glViewport(0, 0, texWidth, texHeight); 406 drawTexture(); 407 408 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 409 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 410 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 411 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 412 413 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 414 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 415 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 416 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 417 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 418 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 419 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 420 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 421 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 422 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 423 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 424 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 425 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 426 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 427 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 428 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 429} 430 431// Tests if GLConsumer and BufferQueue are robust enough 432// to handle a special case where updateTexImage is called 433// in the middle of disconnect. This ordering is enforced 434// by blocking in the disconnect callback. 435TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { 436 437 class ProducerThread : public Thread { 438 public: 439 explicit ProducerThread(const sp<ANativeWindow>& anw): 440 mANW(anw) { 441 } 442 443 virtual ~ProducerThread() { 444 } 445 446 virtual bool threadLoop() { 447 ANativeWindowBuffer* anb; 448 449 if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != 450 NO_ERROR) { 451 return false; 452 } 453 454 for (int numFrames =0 ; numFrames < 2; numFrames ++) { 455 456 if (native_window_dequeue_buffer_and_wait(mANW.get(), 457 &anb) != NO_ERROR) { 458 return false; 459 } 460 if (anb == NULL) { 461 return false; 462 } 463 if (mANW->queueBuffer(mANW.get(), anb, -1) 464 != NO_ERROR) { 465 return false; 466 } 467 } 468 469 if (native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU) 470 != NO_ERROR) { 471 return false; 472 } 473 474 return false; 475 } 476 477 private: 478 sp<ANativeWindow> mANW; 479 }; 480 481 sp<DisconnectWaiter> dw(new DisconnectWaiter()); 482 mConsumer->consumerConnect(dw, false); 483 484 485 sp<Thread> pt(new ProducerThread(mANW)); 486 pt->run("ProducerThread"); 487 488 // eat a frame so GLConsumer will own an at least one slot 489 dw->waitForFrame(); 490 EXPECT_EQ(OK,mST->updateTexImage()); 491 492 dw->waitForFrame(); 493 // Could fail here as GLConsumer thinks it still owns the slot 494 // but bufferQueue has released all slots 495 EXPECT_EQ(OK,mST->updateTexImage()); 496 497 dw->finishDisconnect(); 498} 499 500 501// This test ensures that the GLConsumer clears the mCurrentTexture 502// when it is disconnected and reconnected. Otherwise it will 503// attempt to release a buffer that it does not owned 504TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { 505 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 506 NATIVE_WINDOW_API_CPU)); 507 508 ANativeWindowBuffer *anb; 509 510 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 511 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 512 513 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 514 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 515 516 EXPECT_EQ(OK,mST->updateTexImage()); 517 EXPECT_EQ(OK,mST->updateTexImage()); 518 519 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 520 NATIVE_WINDOW_API_CPU)); 521 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 522 NATIVE_WINDOW_API_CPU)); 523 524 EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 525 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 526 527 // Will fail here if mCurrentTexture is not cleared properly 528 mFW->waitForFrame(); 529 EXPECT_EQ(OK,mST->updateTexImage()); 530 531 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 532 NATIVE_WINDOW_API_CPU)); 533} 534 535TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { 536 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 537 NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); 538 539 // The producer image size 540 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 541 542 // The consumer image size (16 x 9) ratio 543 mST->setDefaultBufferSize(1280, 720); 544 545 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 546 NATIVE_WINDOW_API_CPU)); 547 548 ANativeWindowBuffer *anb; 549 550 android_native_rect_t odd = {23, 78, 123, 477}; 551 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); 552 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 553 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 554 mFW->waitForFrame(); 555 EXPECT_EQ(OK, mST->updateTexImage()); 556 Rect r = mST->getCurrentCrop(); 557 assertRectEq(Rect(23, 78, 123, 477), r); 558 559 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 560 NATIVE_WINDOW_API_CPU)); 561} 562 563// This test ensures the scaling mode does the right thing 564// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop 565// the image such that it has the same aspect ratio as the 566// default buffer size 567TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { 568 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 569 NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); 570 571 // The producer image size 572 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 573 574 // The consumer image size (16 x 9) ratio 575 mST->setDefaultBufferSize(1280, 720); 576 577 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); 578 579 ANativeWindowBuffer *anb; 580 581 // The crop is in the shape of (320, 180) === 16 x 9 582 android_native_rect_t standard = {10, 20, 330, 200}; 583 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); 584 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 585 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 586 mFW->waitForFrame(); 587 EXPECT_EQ(OK, mST->updateTexImage()); 588 Rect r = mST->getCurrentCrop(); 589 // crop should be the same as crop (same aspect ratio) 590 assertRectEq(Rect(10, 20, 330, 200), r); 591 592 // make this wider then desired aspect 239 x 100 (2.39:1) 593 android_native_rect_t wide = {20, 30, 259, 130}; 594 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); 595 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 596 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 597 mFW->waitForFrame(); 598 EXPECT_EQ(OK, mST->updateTexImage()); 599 r = mST->getCurrentCrop(); 600 // crop should be the same height, but have cropped left and right borders 601 // offset is 30.6 px L+, R- 602 assertRectEq(Rect(51, 30, 228, 130), r); 603 604 // This image is taller then desired aspect 400 x 300 (4:3) 605 android_native_rect_t narrow = {0, 0, 400, 300}; 606 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); 607 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 608 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 609 mFW->waitForFrame(); 610 EXPECT_EQ(OK, mST->updateTexImage()); 611 r = mST->getCurrentCrop(); 612 // crop should be the same width, but have cropped top and bottom borders 613 // offset is 37.5 px 614 assertRectEq(Rect(0, 37, 400, 262), r); 615 616 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 617} 618 619TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 620 class ProducerThread : public Thread { 621 public: 622 explicit ProducerThread(const sp<ANativeWindow>& anw): 623 mANW(anw), 624 mDequeueError(NO_ERROR) { 625 } 626 627 virtual ~ProducerThread() { 628 } 629 630 virtual bool threadLoop() { 631 Mutex::Autolock lock(mMutex); 632 ANativeWindowBuffer* anb; 633 634 if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != 635 NO_ERROR) { 636 return false; 637 } 638 639 // Frame 1 640 if (native_window_dequeue_buffer_and_wait(mANW.get(), 641 &anb) != NO_ERROR) { 642 return false; 643 } 644 if (anb == NULL) { 645 return false; 646 } 647 if (mANW->queueBuffer(mANW.get(), anb, -1) 648 != NO_ERROR) { 649 return false; 650 } 651 652 // Frame 2 653 if (native_window_dequeue_buffer_and_wait(mANW.get(), 654 &anb) != NO_ERROR) { 655 return false; 656 } 657 if (anb == NULL) { 658 return false; 659 } 660 if (mANW->queueBuffer(mANW.get(), anb, -1) 661 != NO_ERROR) { 662 return false; 663 } 664 665 // Frame 3 - error expected 666 mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), 667 &anb); 668 return false; 669 } 670 671 status_t getDequeueError() { 672 Mutex::Autolock lock(mMutex); 673 return mDequeueError; 674 } 675 676 private: 677 sp<ANativeWindow> mANW; 678 status_t mDequeueError; 679 Mutex mMutex; 680 }; 681 682 sp<Thread> pt(new ProducerThread(mANW)); 683 pt->run("ProducerThread"); 684 685 mFW->waitForFrame(); 686 mFW->waitForFrame(); 687 688 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 689 // block waiting for a buffer to become available. 690 usleep(100000); 691 692 mST->abandon(); 693 694 pt->requestExitAndWait(); 695 ASSERT_EQ(NO_INIT, 696 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 697} 698 699TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 700 int texHeight = 16; 701 ANativeWindowBuffer* anb; 702 703 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 704 NATIVE_WINDOW_API_CPU)); 705 706 GLint maxTextureSize; 707 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 708 709 // make sure it works with small textures 710 mST->setDefaultBufferSize(16, texHeight); 711 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 712 &anb)); 713 EXPECT_EQ(16, anb->width); 714 EXPECT_EQ(texHeight, anb->height); 715 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 716 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 717 718 // make sure it works with GL_MAX_TEXTURE_SIZE 719 mST->setDefaultBufferSize(maxTextureSize, texHeight); 720 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 721 &anb)); 722 EXPECT_EQ(maxTextureSize, anb->width); 723 EXPECT_EQ(texHeight, anb->height); 724 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 725 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 726 727 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 728 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 729 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 730 &anb)); 731 EXPECT_EQ(maxTextureSize+1, anb->width); 732 EXPECT_EQ(texHeight, anb->height); 733 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 734 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 735} 736 737} // namespace android 738