1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef _UI_INPUT_WINDOW_H 18#define _UI_INPUT_WINDOW_H 19 20#include <input/Input.h> 21#include <input/InputTransport.h> 22#include <ui/Rect.h> 23#include <ui/Region.h> 24#include <utils/RefBase.h> 25#include <utils/Timers.h> 26 27#include "InputApplication.h" 28 29namespace android { 30 31 32/* 33 * Describes the properties of a window that can receive input. 34 */ 35struct InputWindowInfo { 36 // Window flags from WindowManager.LayoutParams 37 enum { 38 FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, 39 FLAG_DIM_BEHIND = 0x00000002, 40 FLAG_BLUR_BEHIND = 0x00000004, 41 FLAG_NOT_FOCUSABLE = 0x00000008, 42 FLAG_NOT_TOUCHABLE = 0x00000010, 43 FLAG_NOT_TOUCH_MODAL = 0x00000020, 44 FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, 45 FLAG_KEEP_SCREEN_ON = 0x00000080, 46 FLAG_LAYOUT_IN_SCREEN = 0x00000100, 47 FLAG_LAYOUT_NO_LIMITS = 0x00000200, 48 FLAG_FULLSCREEN = 0x00000400, 49 FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, 50 FLAG_DITHER = 0x00001000, 51 FLAG_SECURE = 0x00002000, 52 FLAG_SCALED = 0x00004000, 53 FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, 54 FLAG_LAYOUT_INSET_DECOR = 0x00010000, 55 FLAG_ALT_FOCUSABLE_IM = 0x00020000, 56 FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, 57 FLAG_SHOW_WHEN_LOCKED = 0x00080000, 58 FLAG_SHOW_WALLPAPER = 0x00100000, 59 FLAG_TURN_SCREEN_ON = 0x00200000, 60 FLAG_DISMISS_KEYGUARD = 0x00400000, 61 FLAG_SPLIT_TOUCH = 0x00800000, 62 FLAG_SLIPPERY = 0x20000000, 63 FLAG_NEEDS_MENU_KEY = 0x40000000, 64 }; 65 66 // Window types from WindowManager.LayoutParams 67 enum { 68 FIRST_APPLICATION_WINDOW = 1, 69 TYPE_BASE_APPLICATION = 1, 70 TYPE_APPLICATION = 2, 71 TYPE_APPLICATION_STARTING = 3, 72 LAST_APPLICATION_WINDOW = 99, 73 FIRST_SUB_WINDOW = 1000, 74 TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW, 75 TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1, 76 TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, 77 TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, 78 TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4, 79 LAST_SUB_WINDOW = 1999, 80 FIRST_SYSTEM_WINDOW = 2000, 81 TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW, 82 TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1, 83 TYPE_PHONE = FIRST_SYSTEM_WINDOW+2, 84 TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3, 85 TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4, 86 TYPE_TOAST = FIRST_SYSTEM_WINDOW+5, 87 TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6, 88 TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7, 89 TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8, 90 TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9, 91 TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10, 92 TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11, 93 TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, 94 TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13, 95 TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14, 96 TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15, 97 TYPE_DRAG = FIRST_SYSTEM_WINDOW+16, 98 TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17, 99 TYPE_POINTER = FIRST_SYSTEM_WINDOW+18, 100 TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19, 101 TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20, 102 TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21, 103 TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22, 104 TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24, 105 TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27, 106 TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32, 107 TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34, 108 LAST_SYSTEM_WINDOW = 2999, 109 }; 110 111 enum { 112 INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001, 113 INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002, 114 INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004, 115 }; 116 117 sp<InputChannel> inputChannel; 118 std::string name; 119 int32_t layoutParamsFlags; 120 int32_t layoutParamsType; 121 nsecs_t dispatchingTimeout; 122 int32_t frameLeft; 123 int32_t frameTop; 124 int32_t frameRight; 125 int32_t frameBottom; 126 float scaleFactor; 127 Region touchableRegion; 128 bool visible; 129 bool canReceiveKeys; 130 bool hasFocus; 131 bool hasWallpaper; 132 bool paused; 133 int32_t layer; 134 int32_t ownerPid; 135 int32_t ownerUid; 136 int32_t inputFeatures; 137 int32_t displayId; 138 139 void addTouchableRegion(const Rect& region); 140 141 bool touchableRegionContainsPoint(int32_t x, int32_t y) const; 142 bool frameContainsPoint(int32_t x, int32_t y) const; 143 144 /* Returns true if the window is of a trusted type that is allowed to silently 145 * overlay other windows for the purpose of implementing the secure views feature. 146 * Trusted overlays, such as IME windows, can partly obscure other windows without causing 147 * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. 148 */ 149 bool isTrustedOverlay() const; 150 151 bool supportsSplitTouch() const; 152 153 bool overlaps(const InputWindowInfo* other) const; 154}; 155 156 157/* 158 * Handle for a window that can receive input. 159 * 160 * Used by the native input dispatcher to indirectly refer to the window manager objects 161 * that describe a window. 162 */ 163class InputWindowHandle : public RefBase { 164public: 165 const sp<InputApplicationHandle> inputApplicationHandle; 166 167 inline const InputWindowInfo* getInfo() const { 168 return mInfo; 169 } 170 171 inline sp<InputChannel> getInputChannel() const { 172 return mInfo ? mInfo->inputChannel : NULL; 173 } 174 175 inline std::string getName() const { 176 return mInfo ? mInfo->name : "<invalid>"; 177 } 178 179 inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const { 180 return mInfo ? mInfo->dispatchingTimeout : defaultValue; 181 } 182 183 /** 184 * Requests that the state of this object be updated to reflect 185 * the most current available information about the application. 186 * 187 * This method should only be called from within the input dispatcher's 188 * critical section. 189 * 190 * Returns true on success, or false if the handle is no longer valid. 191 */ 192 virtual bool updateInfo() = 0; 193 194 /** 195 * Releases the storage used by the associated information when it is 196 * no longer needed. 197 */ 198 void releaseInfo(); 199 200protected: 201 explicit InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle); 202 virtual ~InputWindowHandle(); 203 204 InputWindowInfo* mInfo; 205}; 206 207} // namespace android 208 209#endif // _UI_INPUT_WINDOW_H 210