1#ifndef _LINUX_FB_H 2#define _LINUX_FB_H 3 4#include <linux/types.h> 5#include <linux/i2c.h> 6 7/* Definitions of frame buffers */ 8 9#define FB_MAX 32 /* sufficient for now */ 10 11/* ioctls 12 0x46 is 'F' */ 13#define FBIOGET_VSCREENINFO 0x4600 14#define FBIOPUT_VSCREENINFO 0x4601 15#define FBIOGET_FSCREENINFO 0x4602 16#define FBIOGETCMAP 0x4604 17#define FBIOPUTCMAP 0x4605 18#define FBIOPAN_DISPLAY 0x4606 19#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) 20/* 0x4607-0x460B are defined below */ 21/* #define FBIOGET_MONITORSPEC 0x460C */ 22/* #define FBIOPUT_MONITORSPEC 0x460D */ 23/* #define FBIOSWITCH_MONIBIT 0x460E */ 24#define FBIOGET_CON2FBMAP 0x460F 25#define FBIOPUT_CON2FBMAP 0x4610 26#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */ 27#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) 28#define FBIO_ALLOC 0x4613 29#define FBIO_FREE 0x4614 30#define FBIOGET_GLYPH 0x4615 31#define FBIOGET_HWCINFO 0x4616 32#define FBIOPUT_MODEINFO 0x4617 33#define FBIOGET_DISPINFO 0x4618 34#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) 35 36#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */ 37#define FB_TYPE_PLANES 1 /* Non interleaved planes */ 38#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ 39#define FB_TYPE_TEXT 3 /* Text/attributes */ 40#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ 41 42#define FB_AUX_TEXT_MDA 0 /* Monochrome text */ 43#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */ 44#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */ 45#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */ 46#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */ 47#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */ 48#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */ 49#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */ 50#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */ 51#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */ 52#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */ 53#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */ 54 55#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ 56#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ 57#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ 58 59#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */ 60#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */ 61#define FB_VISUAL_TRUECOLOR 2 /* True color */ 62#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */ 63#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */ 64#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */ 65 66#define FB_ACCEL_NONE 0 /* no hardware accelerator */ 67#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */ 68#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */ 69#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */ 70#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */ 71#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */ 72#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */ 73#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */ 74#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */ 75#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */ 76#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */ 77#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */ 78#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */ 79#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */ 80#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */ 81#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */ 82#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */ 83#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */ 84#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */ 85#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */ 86#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */ 87#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */ 88#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */ 89#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */ 90#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */ 91#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */ 92#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ 93#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */ 94#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */ 95#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */ 96#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */ 97#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ 98#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */ 99#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */ 100#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */ 101#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */ 102#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */ 103#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */ 104#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */ 105#define FB_ACCEL_I810 39 /* Intel 810/815 */ 106#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */ 107#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */ 108#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */ 109#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */ 110#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */ 111#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */ 112#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */ 113#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */ 114#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */ 115#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */ 116#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */ 117#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */ 118#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */ 119#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */ 120#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */ 121#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */ 122#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */ 123#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */ 124#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */ 125#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */ 126#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */ 127#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */ 128#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */ 129#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */ 130#define FB_ACCEL_PXA3XX 99 /* PXA3xx */ 131 132#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */ 133#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */ 134#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */ 135#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */ 136#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */ 137#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */ 138#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */ 139#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */ 140#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */ 141#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */ 142#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */ 143#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */ 144#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */ 145#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */ 146#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */ 147 148#define FB_ACCEL_PUV3_UNIGFX 0xa0 /* PKUnity-v3 Unigfx */ 149 150struct fb_fix_screeninfo { 151 char id[16]; /* identification string eg "TT Builtin" */ 152 unsigned long smem_start; /* Start of frame buffer mem */ 153 /* (physical address) */ 154 __u32 smem_len; /* Length of frame buffer mem */ 155 __u32 type; /* see FB_TYPE_* */ 156 __u32 type_aux; /* Interleave for interleaved Planes */ 157 __u32 visual; /* see FB_VISUAL_* */ 158 __u16 xpanstep; /* zero if no hardware panning */ 159 __u16 ypanstep; /* zero if no hardware panning */ 160 __u16 ywrapstep; /* zero if no hardware ywrap */ 161 __u32 line_length; /* length of a line in bytes */ 162 unsigned long mmio_start; /* Start of Memory Mapped I/O */ 163 /* (physical address) */ 164 __u32 mmio_len; /* Length of Memory Mapped I/O */ 165 __u32 accel; /* Indicate to driver which */ 166 /* specific chip/card we have */ 167 __u16 reserved[3]; /* Reserved for future compatibility */ 168}; 169 170/* Interpretation of offset for color fields: All offsets are from the right, 171 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you 172 * can use the offset as right argument to <<). A pixel afterwards is a bit 173 * stream and is written to video memory as that unmodified. 174 * 175 * For pseudocolor: offset and length should be the same for all color 176 * components. Offset specifies the position of the least significant bit 177 * of the pallette index in a pixel value. Length indicates the number 178 * of available palette entries (i.e. # of entries = 1 << length). 179 */ 180struct fb_bitfield { 181 __u32 offset; /* beginning of bitfield */ 182 __u32 length; /* length of bitfield */ 183 __u32 msb_right; /* != 0 : Most significant bit is */ 184 /* right */ 185}; 186 187#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */ 188#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */ 189 190#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/ 191#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */ 192#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */ 193#define FB_ACTIVATE_MASK 15 194 /* values */ 195#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */ 196#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */ 197#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */ 198#define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/ 199#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */ 200 201#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */ 202 203#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */ 204#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */ 205#define FB_SYNC_EXT 4 /* external sync */ 206#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */ 207#define FB_SYNC_BROADCAST 16 /* broadcast video timings */ 208 /* vtotal = 144d/288n/576i => PAL */ 209 /* vtotal = 121d/242n/484i => NTSC */ 210#define FB_SYNC_ON_GREEN 32 /* sync on green */ 211 212#define FB_VMODE_NONINTERLACED 0 /* non interlaced */ 213#define FB_VMODE_INTERLACED 1 /* interlaced */ 214#define FB_VMODE_DOUBLE 2 /* double scan */ 215#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */ 216#define FB_VMODE_MASK 255 217 218#define FB_VMODE_YWRAP 256 /* ywrap instead of panning */ 219#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */ 220#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */ 221 222/* 223 * Display rotation support 224 */ 225#define FB_ROTATE_UR 0 226#define FB_ROTATE_CW 1 227#define FB_ROTATE_UD 2 228#define FB_ROTATE_CCW 3 229 230#define PICOS2KHZ(a) (1000000000UL/(a)) 231#define KHZ2PICOS(a) (1000000000UL/(a)) 232 233struct fb_var_screeninfo { 234 __u32 xres; /* visible resolution */ 235 __u32 yres; 236 __u32 xres_virtual; /* virtual resolution */ 237 __u32 yres_virtual; 238 __u32 xoffset; /* offset from virtual to visible */ 239 __u32 yoffset; /* resolution */ 240 241 __u32 bits_per_pixel; /* guess what */ 242 __u32 grayscale; /* != 0 Graylevels instead of colors */ 243 244 struct fb_bitfield red; /* bitfield in fb mem if true color, */ 245 struct fb_bitfield green; /* else only length is significant */ 246 struct fb_bitfield blue; 247 struct fb_bitfield transp; /* transparency */ 248 249 __u32 nonstd; /* != 0 Non standard pixel format */ 250 251 __u32 activate; /* see FB_ACTIVATE_* */ 252 253 __u32 height; /* height of picture in mm */ 254 __u32 width; /* width of picture in mm */ 255 256 __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */ 257 258 /* Timing: All values in pixclocks, except pixclock (of course) */ 259 __u32 pixclock; /* pixel clock in ps (pico seconds) */ 260 __u32 left_margin; /* time from sync to picture */ 261 __u32 right_margin; /* time from picture to sync */ 262 __u32 upper_margin; /* time from sync to picture */ 263 __u32 lower_margin; 264 __u32 hsync_len; /* length of horizontal sync */ 265 __u32 vsync_len; /* length of vertical sync */ 266 __u32 sync; /* see FB_SYNC_* */ 267 __u32 vmode; /* see FB_VMODE_* */ 268 __u32 rotate; /* angle we rotate counter clockwise */ 269 __u32 reserved[5]; /* Reserved for future compatibility */ 270}; 271 272struct fb_cmap { 273 __u32 start; /* First entry */ 274 __u32 len; /* Number of entries */ 275 __u16 *red; /* Red values */ 276 __u16 *green; 277 __u16 *blue; 278 __u16 *transp; /* transparency, can be NULL */ 279}; 280 281struct fb_con2fbmap { 282 __u32 console; 283 __u32 framebuffer; 284}; 285 286/* VESA Blanking Levels */ 287#define VESA_NO_BLANKING 0 288#define VESA_VSYNC_SUSPEND 1 289#define VESA_HSYNC_SUSPEND 2 290#define VESA_POWERDOWN 3 291 292 293enum { 294 /* screen: unblanked, hsync: on, vsync: on */ 295 FB_BLANK_UNBLANK = VESA_NO_BLANKING, 296 297 /* screen: blanked, hsync: on, vsync: on */ 298 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, 299 300 /* screen: blanked, hsync: on, vsync: off */ 301 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, 302 303 /* screen: blanked, hsync: off, vsync: on */ 304 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, 305 306 /* screen: blanked, hsync: off, vsync: off */ 307 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 308}; 309 310#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */ 311#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */ 312#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */ 313#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */ 314#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */ 315#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */ 316#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */ 317#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */ 318#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */ 319 320struct fb_vblank { 321 __u32 flags; /* FB_VBLANK flags */ 322 __u32 count; /* counter of retraces since boot */ 323 __u32 vcount; /* current scanline position */ 324 __u32 hcount; /* current scandot position */ 325 __u32 reserved[4]; /* reserved for future compatibility */ 326}; 327 328/* Internal HW accel */ 329#define ROP_COPY 0 330#define ROP_XOR 1 331 332struct fb_copyarea { 333 __u32 dx; 334 __u32 dy; 335 __u32 width; 336 __u32 height; 337 __u32 sx; 338 __u32 sy; 339}; 340 341struct fb_fillrect { 342 __u32 dx; /* screen-relative */ 343 __u32 dy; 344 __u32 width; 345 __u32 height; 346 __u32 color; 347 __u32 rop; 348}; 349 350struct fb_image { 351 __u32 dx; /* Where to place image */ 352 __u32 dy; 353 __u32 width; /* Size of image */ 354 __u32 height; 355 __u32 fg_color; /* Only used when a mono bitmap */ 356 __u32 bg_color; 357 __u8 depth; /* Depth of the image */ 358 const char *data; /* Pointer to image data */ 359 struct fb_cmap cmap; /* color map info */ 360}; 361 362/* 363 * hardware cursor control 364 */ 365 366#define FB_CUR_SETIMAGE 0x01 367#define FB_CUR_SETPOS 0x02 368#define FB_CUR_SETHOT 0x04 369#define FB_CUR_SETCMAP 0x08 370#define FB_CUR_SETSHAPE 0x10 371#define FB_CUR_SETSIZE 0x20 372#define FB_CUR_SETALL 0xFF 373 374struct fbcurpos { 375 __u16 x, y; 376}; 377 378struct fb_cursor { 379 __u16 set; /* what to set */ 380 __u16 enable; /* cursor on/off */ 381 __u16 rop; /* bitop operation */ 382 const char *mask; /* cursor mask bits */ 383 struct fbcurpos hot; /* cursor hot spot */ 384 struct fb_image image; /* Cursor image */ 385}; 386 387#ifdef CONFIG_FB_BACKLIGHT 388/* Settings for the generic backlight code */ 389#define FB_BACKLIGHT_LEVELS 128 390#define FB_BACKLIGHT_MAX 0xFF 391#endif 392 393 394#endif /* _LINUX_FB_H */ 395