1#include <_mingw_unicode.h> 2#undef INTERFACE 3/* 4 * Copyright (C) 2009 David Adam 5 * Copyright (C) 2010 Tony Wasserka 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Lesser General Public 9 * License as published by the Free Software Foundation; either 10 * version 2.1 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Lesser General Public License for more details. 16 * 17 * You should have received a copy of the GNU Lesser General Public 18 * License along with this library; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 20 */ 21 22#include <d3dx9.h> 23 24#ifndef __WINE_D3DX9MESH_H 25#define __WINE_D3DX9MESH_H 26 27DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); 28DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); 29DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); 30DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5); 31DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4); 32DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); 33DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); 34DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07); 35DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); 36DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); 37 38#define UNUSED16 (0xffff) 39#define UNUSED32 (0xffffffff) 40 41enum _MAX_FVF_DECL_SIZE 42{ 43 MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 44}; 45 46enum _D3DXMESH 47{ 48 D3DXMESH_32BIT = 0x001, 49 D3DXMESH_DONOTCLIP = 0x002, 50 D3DXMESH_POINTS = 0x004, 51 D3DXMESH_RTPATCHES = 0x008, 52 D3DXMESH_NPATCHES = 0x4000, 53 D3DXMESH_VB_SYSTEMMEM = 0x010, 54 D3DXMESH_VB_MANAGED = 0x020, 55 D3DXMESH_VB_WRITEONLY = 0x040, 56 D3DXMESH_VB_DYNAMIC = 0x080, 57 D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, 58 D3DXMESH_IB_SYSTEMMEM = 0x100, 59 D3DXMESH_IB_MANAGED = 0x200, 60 D3DXMESH_IB_WRITEONLY = 0x400, 61 D3DXMESH_IB_DYNAMIC = 0x800, 62 D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000, 63 D3DXMESH_VB_SHARE = 0x1000, 64 D3DXMESH_USEHWONLY = 0x2000, 65 D3DXMESH_SYSTEMMEM = 0x110, 66 D3DXMESH_MANAGED = 0x220, 67 D3DXMESH_WRITEONLY = 0x440, 68 D3DXMESH_DYNAMIC = 0x880, 69 D3DXMESH_SOFTWAREPROCESSING = 0x18000 70}; 71 72enum _D3DXMESHOPT 73{ 74 D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, 75 D3DXMESHOPT_COMPACT = 0x01000000, 76 D3DXMESHOPT_ATTRSORT = 0x02000000, 77 D3DXMESHOPT_VERTEXCACHE = 0x04000000, 78 D3DXMESHOPT_STRIPREORDER = 0x08000000, 79 D3DXMESHOPT_IGNOREVERTS = 0x10000000, 80 D3DXMESHOPT_DONOTSPLIT = 0x20000000, 81}; 82 83typedef enum _D3DXPATCHMESHTYPE 84{ 85 D3DXPATCHMESH_RECT = 1, 86 D3DXPATCHMESH_TRI = 2, 87 D3DXPATCHMESH_NPATCH = 3, 88 D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, 89} D3DXPATCHMESHTYPE; 90 91enum _D3DXPATCHMESH 92{ 93 D3DXPATCHMESH_DEFAULT = 0, 94}; 95 96enum _D3DXMESHSIMP 97{ 98 D3DXMESHSIMP_VERTEX = 0x1, 99 D3DXMESHSIMP_FACE = 0x2, 100}; 101 102typedef enum D3DXCLEANTYPE { 103 D3DXCLEAN_BACKFACING = 0x00000001, 104 D3DXCLEAN_BOWTIES = 0x00000002, 105 106 D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, 107 D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, 108 D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, 109} D3DXCLEANTYPE; 110 111typedef enum _D3DXTANGENT 112{ 113 D3DXTANGENT_WRAP_U = 0x0001, 114 D3DXTANGENT_WRAP_V = 0x0002, 115 D3DXTANGENT_WRAP_UV = 0x0003, 116 D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004, 117 D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008, 118 D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x0010, 119 D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x0020, 120 D3DXTANGENT_WEIGHT_BY_AREA = 0x0040, 121 D3DXTANGENT_WEIGHT_EQUAL = 0x0080, 122 D3DXTANGENT_WIND_CW = 0x0100, 123 D3DXTANGENT_CALCULATE_NORMALS = 0x0200, 124 D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, 125} D3DXTANGENT; 126 127typedef enum _D3DXIMT 128{ 129 D3DXIMT_WRAP_U = 0x01, 130 D3DXIMT_WRAP_V = 0x02, 131 D3DXIMT_WRAP_UV = 0x03, 132} D3DXIMT; 133 134typedef enum _D3DXUVATLAS 135{ 136 D3DXUVATLAS_DEFAULT = 0x00, 137 D3DXUVATLAS_GEODESIC_FAST = 0x01, 138 D3DXUVATLAS_GEODESIC_QUALITY = 0x02, 139} D3DXUVATLAS; 140 141typedef enum _D3DXEFFECTDEFAULTTYPE 142{ 143 D3DXEDT_STRING = 1, 144 D3DXEDT_FLOATS = 2, 145 D3DXEDT_DWORD = 3, 146 D3DXEDT_FORCEDWORD = 0x7fffffff, 147} D3DXEFFECTDEFAULTTYPE; 148 149enum _D3DXWELDEPSILONSFLAGS 150{ 151 D3DXWELDEPSILONS_WELDALL = 0x1, 152 D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, 153 D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, 154 D3DXWELDEPSILONS_DONOTSPLIT = 0x8, 155}; 156 157typedef enum _D3DXSHCOMPRESSQUALITYTYPE 158{ 159 D3DXSHCQUAL_FASTLOWQUALITY = 1, 160 D3DXSHCQUAL_SLOWHIGHQUALITY = 2, 161 D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff, 162} D3DXSHCOMPRESSQUALITYTYPE; 163 164typedef enum _D3DXSHGPUSIMOPT 165{ 166 D3DXSHGPUSIMOPT_SHADOWRES256 = 1, 167 D3DXSHGPUSIMOPT_SHADOWRES512 = 0, 168 D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, 169 D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, 170 D3DXSHGPUSIMOPT_HIGHQUALITY = 4, 171 D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff, 172} D3DXSHGPUSIMOPT; 173 174typedef struct ID3DXBaseMesh* LPD3DXBASEMESH; 175typedef struct ID3DXMesh* LPD3DXMESH; 176typedef struct ID3DXPMesh *LPD3DXPMESH; 177typedef struct ID3DXSPMesh *LPD3DXSPMESH; 178typedef struct ID3DXSkinInfo *LPD3DXSKININFO; 179typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; 180typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER; 181typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; 182typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE; 183typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; 184 185typedef struct _D3DXATTRIBUTERANGE { 186 DWORD AttribId; 187 DWORD FaceStart; 188 DWORD FaceCount; 189 DWORD VertexStart; 190 DWORD VertexCount; 191} D3DXATTRIBUTERANGE; 192 193typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; 194 195typedef struct _D3DXMATERIAL 196{ 197 D3DMATERIAL9 MatD3D; 198 char *pTextureFilename; 199} D3DXMATERIAL, *LPD3DXMATERIAL; 200 201typedef struct _D3DXEFFECTDEFAULT 202{ 203 char *pParamName; 204 D3DXEFFECTDEFAULTTYPE Type; 205 DWORD NumBytes; 206 void *pValue; 207} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; 208 209typedef struct _D3DXEFFECTINSTANCE 210{ 211 char *pEffectFilename; 212 DWORD NumDefaults; 213 LPD3DXEFFECTDEFAULT pDefaults; 214} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; 215 216typedef struct _D3DXATTRIBUTEWEIGHTS 217{ 218 FLOAT Position; 219 FLOAT Boundary; 220 FLOAT Normal; 221 FLOAT Diffuse; 222 FLOAT Specular; 223 FLOAT Texcoords[8]; 224 FLOAT Tangent; 225 FLOAT Binormal; 226} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; 227 228typedef struct _D3DXWELDEPSILONS 229{ 230 FLOAT Position; 231 FLOAT BlendWeights; 232 FLOAT Normals; 233 FLOAT PSize; 234 FLOAT Specular; 235 FLOAT Diffuse; 236 FLOAT Texcoords[8]; 237 FLOAT Tangent; 238 FLOAT Binormal; 239 FLOAT TessFactor; 240} D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS; 241 242typedef struct _D3DXBONECOMBINATION 243{ 244 DWORD AttribId; 245 DWORD FaceStart; 246 DWORD FaceCount; 247 DWORD VertexStart; 248 DWORD VertexCout; 249 DWORD *BoneId; 250} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; 251 252typedef struct _D3DXPATCHINFO 253{ 254 D3DXPATCHMESHTYPE PatchType; 255 D3DDEGREETYPE Degree; 256 D3DBASISTYPE Basis; 257} D3DXPATCHINFO, *LPD3DXPATCHINFO; 258 259typedef struct _D3DXINTERSECTINFO 260{ 261 DWORD FaceIndex; 262 FLOAT U; 263 FLOAT V; 264 FLOAT Dist; 265} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; 266 267typedef struct _D3DXSHMATERIAL 268{ 269 D3DCOLORVALUE Diffuse; 270 WINBOOL bMirror; 271 WINBOOL bSubSurf; 272 FLOAT RelativeIndexOfRefraction; 273 D3DCOLORVALUE Absorption; 274 D3DCOLORVALUE ReducedScattering; 275} D3DXSHMATERIAL; 276 277typedef struct _D3DXSHPRTSPLITMESHVERTDATA 278{ 279 UINT uVertRemap; 280 UINT uSubCluster; 281 UCHAR ucVertStatus; 282} D3DXSHPRTSPLITMESHVERTDATA; 283 284typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA 285{ 286 UINT uVertStart; 287 UINT uVertLength; 288 UINT uFaceStart; 289 UINT uFaceLength; 290 UINT uClusterStart; 291 UINT uClusterLength; 292} D3DXSHPRTSPLITMESHCLUSTERDATA; 293 294typedef struct _XFILECOMPRESSEDANIMATIONSET 295{ 296 DWORD CompressedBlockSize; 297 FLOAT TicksPerSec; 298 DWORD PlaybackType; 299 DWORD BufferLength; 300} XFILECOMPRESSEDANIMATIONSET; 301 302typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx); 303typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *); 304typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx); 305 306#undef INTERFACE 307#define INTERFACE ID3DXBaseMesh 308 309DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) 310{ 311 /*** IUnknown methods ***/ 312 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 313 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 314 STDMETHOD_(ULONG, Release)(THIS) PURE; 315 /*** ID3DXBaseMesh ***/ 316 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 317 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 318 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 319 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 320 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 321 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 322 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 323 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 324 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 325 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 326 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 327 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 328 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 329 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 330 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 331 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 332 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 333 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 334 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 335 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; 336 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; 337 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 338 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 339}; 340#undef INTERFACE 341 342#define INTERFACE ID3DXMesh 343DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) 344{ 345 /*** IUnknown methods ***/ 346 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 347 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 348 STDMETHOD_(ULONG, Release)(THIS) PURE; 349 /*** ID3DXBaseMesh ***/ 350 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 351 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 352 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 353 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 354 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 355 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 356 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 357 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 358 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 359 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 360 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 361 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 362 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 363 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 364 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 365 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 366 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 367 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 368 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 369 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; 370 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; 371 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 372 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 373 /*** ID3DXMesh ***/ 374 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; 375 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; 376 STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, 377 DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; 378 STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, 379 DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; 380 STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table, 381 DWORD attrib_table_size) PURE; 382}; 383#undef INTERFACE 384 385#define INTERFACE ID3DXPMesh 386DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) 387{ 388 /*** IUnknown methods ***/ 389 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 390 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 391 STDMETHOD_(ULONG, Release)(THIS) PURE; 392 /*** ID3DXBaseMesh ***/ 393 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 394 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 395 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 396 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 397 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 398 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 399 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 400 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 401 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 402 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 403 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 404 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 405 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 406 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 407 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 408 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 409 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 410 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 411 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 412 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; 413 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; 414 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 415 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 416 /*** ID3DXPMesh ***/ 417 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, 418 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; 419 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 420 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; 421 STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; 422 STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; 423 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; 424 STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; 425 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; 426 STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; 427 STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material, 428 const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE; 429 STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap, 430 ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; 431 STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE; 432 STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; 433 STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; 434 STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE; 435 STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE; 436}; 437#undef INTERFACE 438 439#define INTERFACE ID3DXSPMesh 440DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) 441{ 442 /*** IUnknown methods ***/ 443 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 444 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 445 STDMETHOD_(ULONG, Release)(THIS) PURE; 446 /*** ID3DXSPMesh ***/ 447 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 448 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 449 STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; 450 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 451 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 452 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 453 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 454 struct IDirect3DDevice9 *device, DWORD *adjacency_out, 455 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; 456 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 457 struct IDirect3DDevice9 *device, DWORD *adjacency_out, 458 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; 459 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, 460 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, 461 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; 462 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 463 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, 464 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; 465 STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; 466 STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; 467 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; 468 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; 469 STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE; 470 STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE; 471}; 472#undef INTERFACE 473 474#define INTERFACE ID3DXPatchMesh 475DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) 476{ 477 /*** IUnknown methods ***/ 478 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 479 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 480 STDMETHOD_(ULONG, Release)(THIS) PURE; 481 /*** ID3DXPatchMesh ***/ 482 STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; 483 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 484 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 485 STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; 486 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 487 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 488 STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; 489 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 490 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 491 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; 492 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 493 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; 494 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 495 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; 496 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; 497 STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; 498 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; 499 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE; 500 STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; 501 STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter, 502 D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, 503 DWORD lod_bias) PURE; 504 STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter, 505 D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap, 506 DWORD *lod_bias) PURE; 507 STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE; 508 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level, 509 DWORD min_tess_level, ID3DXMesh *mesh) PURE; 510}; 511#undef INTERFACE 512 513#define INTERFACE ID3DXSkinInfo 514DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) 515{ 516 /*** IUnknown methods ***/ 517 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 518 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 519 STDMETHOD_(ULONG, Release)(THIS) PURE; 520 /*** ID3DXSkinInfo ***/ 521 STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices, 522 const FLOAT *weights) PURE; 523 STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE; 524 STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; 525 STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; 526 STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE; 527 STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE; 528 STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; 529 STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE; 530 STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer, 531 DWORD num_faces, DWORD *max_face_influences) PURE; 532 STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; 533 STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; 534 STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE; 535 STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE; 536 STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE; 537 STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; 538 STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE; 539 STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; 540 STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 541 STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE; 542 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 543 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 544 STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms, 545 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE; 546 STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, 547 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, 548 DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; 549 STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size, 550 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, 551 DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, 552 ID3DXMesh **mesh_out) PURE; 553}; 554#undef INTERFACE 555 556#define INTERFACE ID3DXPRTBuffer 557DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) 558{ 559 /*** IUnknown methods ***/ 560 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 561 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 562 STDMETHOD_(ULONG, Release)(THIS) PURE; 563 /*** ID3DXPRTBuffer methods ***/ 564 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; 565 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; 566 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; 567 STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE; 568 STDMETHOD_(WINBOOL, GetWidth)(THIS) PURE; 569 STDMETHOD_(WINBOOL, GetHeight)(THIS) PURE; 570 STDMETHOD(Resize)(THIS_ UINT new_size) PURE; 571 STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; 572 STDMETHOD(UnlockBuffer)(THIS) PURE; 573 STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; 574 STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE; 575 STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE; 576 STDMETHOD(ReleaseGH)(THIS) PURE; 577 STDMETHOD(EvalGH)(THIS) PURE; 578 STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, 579 UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE; 580 STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage, 581 UINT usage_index_start, ID3DXMesh *scene) PURE; 582}; 583#undef INTERFACE 584 585#define INTERFACE ID3DXPRTCompBuffer 586DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) 587{ 588 /*** IUnknown methods ***/ 589 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 590 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 591 STDMETHOD_(ULONG, Release)(THIS) PURE; 592 /*** ID3DXPRTCompBuffer methods ***/ 593 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; 594 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; 595 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; 596 STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE; 597 STDMETHOD_(UINT, GetWidth)(THIS) PURE; 598 STDMETHOD_(UINT, GetHeight)(THIS) PURE; 599 STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; 600 STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; 601 STDMETHOD(NormalizeData)(THIS) PURE; 602 STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE; 603 STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE; 604 STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE; 605 STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE; 606 STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE; 607}; 608#undef INTERFACE 609 610#define INTERFACE ID3DXTextureGutterHelper 611DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) 612{ 613 /*** IUnknown methods ***/ 614 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 615 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 616 STDMETHOD_(ULONG, Release)(THIS) PURE; 617 /*** ID3DXTextureGutterHelper methods ***/ 618 STDMETHOD_(UINT, GetWidth)(THIS) PURE; 619 STDMETHOD_(UINT, GetHeight)(THIS) PURE; 620 621 STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; 622 STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE; 623 STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE; 624 STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in, 625 D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE; 626 STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; 627 STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 628 STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 629 STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE; 630 STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE; 631 STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 632 STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 633 STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE; 634}; 635#undef INTERFACE 636 637#define INTERFACE ID3DXPRTEngine 638DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) 639{ 640 /*** IUnknown methods ***/ 641 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 642 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 643 STDMETHOD_(ULONG, Release)(THIS) PURE; 644 /*** ID3DXPRTEngine methods ***/ 645 STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes, 646 UINT num_channels, WINBOOL set_albedo, FLOAT length_scale) PURE; 647 STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE; 648 STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture, 649 UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE; 650 STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; 651 STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; 652 STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; 653 STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE; 654 STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, 655 UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; 656 STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; 657 STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; 658 STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; 659 STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; 660 STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, WINBOOL use_sphere, 661 WINBOOL use_cosine, WINBOOL adaptive, FLOAT adpative_thresh) PURE; 662 STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE; 663 STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh, 664 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE; 665 STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, 666 UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; 667 STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, 668 ID3DXPRTBuffer *data_total) PURE; 669 STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, 670 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; 671 STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, 672 ID3DXPRTBuffer *data_total) PURE; 673 STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, 674 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; 675 STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, 676 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 677 STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order, 678 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 679 STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, 680 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; 681 STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples, 682 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, 683 ID3DXPRTBuffer *data_total) PURE; 684 STDMETHOD(FreeSSData)(THIS) PURE; 685 STDMETHOD(FreeBounceData)(THIS) PURE; 686 STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, 687 ID3DXPRTBuffer *data_out) PURE; 688 STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE; 689 STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE; 690 STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE; 691 STDMETHOD_(WINBOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, 692 const D3DXVECTOR3 *ray_dir) PURE; 693 STDMETHOD_(WINBOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, 694 const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE; 695}; 696#undef INTERFACE 697 698#ifdef __cplusplus 699extern "C" { 700#endif 701 702HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags, 703 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 704HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags, 705 DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 706HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer); 707HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency, 708 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh); 709HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device, 710 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 711 DWORD *material_count, struct ID3DXPMesh **mesh); 712HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration, 713 DWORD bone_count, ID3DXSkinInfo **skin_info); 714HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info); 715HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count, 716 const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info); 717HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, 718 DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, 719 struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); 720HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); 721HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count, 722 UINT channel_count, ID3DXPRTBuffer **buffer); 723HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count, 724 LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer); 725HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh, 726 float gutter_size, ID3DXTextureGutterHelper **gh); 727HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, WINBOOL extract_uv, 728 ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine); 729HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, 730 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 731 DWORD *material_count, struct ID3DXMesh **mesh); 732HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, 733 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 734 DWORD *material_count, struct ID3DXMesh **mesh); 735#define D3DXLoadMeshFromX __MINGW_NAME_AW(D3DXLoadMeshFromX) 736HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags, 737 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, 738 struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); 739HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type, 740 DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, 741 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 742 DWORD *material_count, struct ID3DXMesh **mesh); 743HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 744 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 745 DWORD *material_count, struct ID3DXMesh **mesh); 746HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 747 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 748 DWORD *material_count, struct ID3DXPatchMesh **mesh); 749HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 750 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 751 DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); 752HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer); 753HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer); 754#define D3DXLoadPRTBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTBufferFromFile) 755HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer); 756HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer); 757#define D3DXLoadPRTCompBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTCompBufferFromFile) 758HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency, 759 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); 760HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency, 761 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); 762#define D3DXSaveMeshToX __MINGW_NAME_AW(D3DXSaveMeshToX) 763HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer); 764HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer); 765#define D3DXSavePRTBufferToFile __MINGW_NAME_AW(D3DXSavePRTBufferToFile) 766HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer); 767HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer); 768#define D3DXSavePRTCompBufferToFile __MINGW_NAME_AW(D3DXSavePRTCompBufferToFile) 769UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl); 770UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); 771UINT WINAPI D3DXGetFVFVertexSize(DWORD); 772WINBOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax, 773 const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); 774WINBOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius, 775 const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); 776HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in, 777 ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors); 778HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags, 779 const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices, 780 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 781HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices, 782 DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax); 783HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices, 784 DWORD stride, D3DXVECTOR3 *center, FLOAT *radius); 785HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal, 786 UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags, 787 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); 788HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal, 789 UINT signal_dimension, UINT signal_stride, DWORD flags, 790 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); 791HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension, 792 float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx, 793 LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer); 794HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture, 795 DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out); 796HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency); 797HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx, 798 DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic, 799 DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags, 800 const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold, 801 float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer); 802HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx, 803 DWORD binorm_idx, DWORD wrap, const DWORD *adjacency); 804HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, 805 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count); 806HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, 807 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count, 808 struct ID3DXBuffer **strip_lengths, DWORD *strip_count); 809HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]); 810HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf); 811HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in); 812HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency, 813 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, 814 DWORD min_value, DWORD flags, ID3DXPMesh **pmesh); 815HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, 816 WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count); 817HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position, 818 const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, 819 ID3DXBuffer **hits, DWORD *hit_count); 820WINBOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1, 821 const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u, 822 FLOAT *v, FLOAT *dist); 823HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count, 824 UINT vertex_count, WINBOOL idx_32bit, DWORD *face_remap); 825HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count, 826 UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap); 827HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles, 828 DWORD *num_vertices); 829HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count, 830 UINT cluster_count, UINT *scluster_ids, UINT *scluster_count); 831HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids, 832 UINT scluster_count, void *index_buffer_in, WINBOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out, 833 UINT *index_buffer_size, WINBOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data, 834 UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data); 835HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency, 836 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value, 837 DWORD flags, ID3DXMesh **mesh_out); 838HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size, 839 const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out, 840 ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out); 841HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count, 842 WINBOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out); 843HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, 844 const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh); 845HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, 846 const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh); 847HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles, 848 DWORD *num_vertices); 849HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, 850 UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, 851 const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, 852 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count); 853HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx, 854 const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, 855 ID3DXBuffer *face_partitioning); 856HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, 857 DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array, 858 LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, 859 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out, 860 float *max_stretch_out, UINT *chart_count); 861HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors); 862HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count, 863 DWORD *degenerate_patch_count, ID3DXBuffer **errors); 864HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons, 865 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out); 866 867#ifdef __cplusplus 868} 869#endif 870 871DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); 872DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); 873DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c); 874DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); 875DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); 876DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf); 877DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea); 878DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); 879DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); 880DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); 881DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); 882DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f); 883DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); 884DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d); 885DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42); 886DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); 887DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); 888DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); 889DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); 890DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); 891DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); 892DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); 893 894#define XSKINEXP_TEMPLATES \ 895 "xof 0303txt 0032\ 896 template XSkinMeshHeader \ 897 { \ 898 <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ 899 WORD nMaxSkinWeightsPerVertex; \ 900 WORD nMaxSkinWeightsPerFace; \ 901 WORD nBones; \ 902 } \ 903 template VertexDuplicationIndices \ 904 { \ 905 <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \ 906 DWORD nIndices; \ 907 DWORD nOriginalVertices; \ 908 array DWORD indices[nIndices]; \ 909 } \ 910 template FaceAdjacency \ 911 { \ 912 <A64C844A-E282-4756-8B80-250CDE04398C> \ 913 DWORD nIndices; \ 914 array DWORD indices[nIndices]; \ 915 } \ 916 template SkinWeights \ 917 { \ 918 <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ 919 STRING transformNodeName; \ 920 DWORD nWeights; \ 921 array DWORD vertexIndices[nWeights]; \ 922 array float weights[nWeights]; \ 923 Matrix4x4 matrixOffset; \ 924 } \ 925 template Patch \ 926 { \ 927 <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \ 928 DWORD nControlIndices; \ 929 array DWORD controlIndices[nControlIndices]; \ 930 } \ 931 template PatchMesh \ 932 { \ 933 <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \ 934 DWORD nVertices; \ 935 array Vector vertices[nVertices]; \ 936 DWORD nPatches; \ 937 array Patch patches[nPatches]; \ 938 [ ... ] \ 939 } \ 940 template PatchMesh9 \ 941 { \ 942 <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \ 943 DWORD Type; \ 944 DWORD Degree; \ 945 DWORD Basis; \ 946 DWORD nVertices; \ 947 array Vector vertices[nVertices]; \ 948 DWORD nPatches; \ 949 array Patch patches[nPatches]; \ 950 [ ... ] \ 951 } template EffectFloats \ 952 { \ 953 <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \ 954 DWORD nFloats; \ 955 array float Floats[nFloats]; \ 956 } \ 957 template EffectString \ 958 { \ 959 <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \ 960 STRING Value; \ 961 } \ 962 template EffectDWord \ 963 { \ 964 <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ 965 DWORD Value; \ 966 } template EffectParamFloats \ 967 { \ 968 <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ 969 STRING ParamName; \ 970 DWORD nFloats; \ 971 array float Floats[nFloats]; \ 972 } template EffectParamString \ 973 { \ 974 <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ 975 STRING ParamName; \ 976 STRING Value; \ 977 } \ 978 template EffectParamDWord \ 979 { \ 980 <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \ 981 STRING ParamName; \ 982 DWORD Value; \ 983 } \ 984 template EffectInstance \ 985 { \ 986 <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \ 987 STRING EffectFilename; \ 988 [ ... ] \ 989 } template AnimTicksPerSecond \ 990 { \ 991 <9E415A43-7BA6-4a73-8743-B73D47E88476> \ 992 DWORD AnimTicksPerSecond; \ 993 } \ 994 template CompressedAnimationSet \ 995 { \ 996 <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ 997 DWORD CompressedBlockSize; \ 998 FLOAT TicksPerSec; \ 999 DWORD PlaybackType; \ 1000 DWORD BufferLength; \ 1001 array DWORD CompressedData[BufferLength]; \ 1002 } " 1003 1004#define XEXTENSIONS_TEMPLATES \ 1005 "xof 0303txt 0032\ 1006 template FVFData \ 1007 { \ 1008 <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \ 1009 DWORD dwFVF; \ 1010 DWORD nDWords; \ 1011 array DWORD data[nDWords]; \ 1012 } \ 1013 template VertexElement \ 1014 { \ 1015 <F752461C-1E23-48f6-B9F8-8350850F336F> \ 1016 DWORD Type; \ 1017 DWORD Method; \ 1018 DWORD Usage; \ 1019 DWORD UsageIndex; \ 1020 } \ 1021 template DeclData \ 1022 { \ 1023 <BF22E553-292C-4781-9FEA-62BD554BDD93> \ 1024 DWORD nElements; \ 1025 array VertexElement Elements[nElements]; \ 1026 DWORD nDWords; \ 1027 array DWORD data[nDWords]; \ 1028 } \ 1029 template PMAttributeRange \ 1030 { \ 1031 <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ 1032 DWORD iFaceOffset; \ 1033 DWORD nFacesMin; \ 1034 DWORD nFacesMax; \ 1035 DWORD iVertexOffset; \ 1036 DWORD nVerticesMin; \ 1037 DWORD nVerticesMax; \ 1038 } \ 1039 template PMVSplitRecord \ 1040 { \ 1041 <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ 1042 DWORD iFaceCLW; \ 1043 DWORD iVlrOffset; \ 1044 DWORD iCode; \ 1045 } \ 1046 template PMInfo \ 1047 { \ 1048 <B6C3E656-EC8B-4b92-9B62-681659522947> \ 1049 DWORD nAttributes; \ 1050 array PMAttributeRange attributeRanges[nAttributes]; \ 1051 DWORD nMaxValence; \ 1052 DWORD nMinLogicalVertices; \ 1053 DWORD nMaxLogicalVertices; \ 1054 DWORD nVSplits; \ 1055 array PMVSplitRecord splitRecords[nVSplits]; \ 1056 DWORD nAttributeMispredicts; \ 1057 array DWORD attributeMispredicts[nAttributeMispredicts]; \ 1058 } " 1059 1060#endif /* __WINE_D3DX9MESH_H */ 1061