1/* 2 * Copyright (C) 2002-2003 Jason Edmeades 3 * Raphael Junqueira 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20#ifndef __WINE_D3D9CAPS_H 21#define __WINE_D3D9CAPS_H 22 23#ifdef __i386__ 24#include <pshpack4.h> 25#endif 26 27/* 28 * Definitions 29 */ 30#define D3DCAPS_READ_SCANLINE 0x20000 31 32#define D3DCURSORCAPS_COLOR 1 33#define D3DCURSORCAPS_LOWRES 2 34 35 36#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001) 37#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002) 38#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004) 39#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008) 40#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010) 41#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020) 42#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040) 43 44#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 45#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 46#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 47#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 48#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 49#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 50#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 51#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 52#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 53#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 54#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 55#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 56#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 57#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 58#define D3DDEVCAPS_HWRASTERIZATION 0x0080000 59#define D3DDEVCAPS_PUREDEVICE 0x0100000 60#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 61#define D3DDEVCAPS_RTPATCHES 0x0400000 62#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 63#define D3DDEVCAPS_NPATCHES 0x1000000 64 65#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF 66#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 67#define D3DFVFCAPS_PSIZE 0x100000 68 69#define D3DLINECAPS_TEXTURE 0x01 70#define D3DLINECAPS_ZTEST 0x02 71#define D3DLINECAPS_BLEND 0x04 72#define D3DLINECAPS_ALPHACMP 0x08 73#define D3DLINECAPS_FOG 0x10 74#define D3DLINECAPS_ANTIALIAS 0x20 75 76#define D3DPBLENDCAPS_ZERO 0x00000001 77#define D3DPBLENDCAPS_ONE 0x00000002 78#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 79#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 80#define D3DPBLENDCAPS_SRCALPHA 0x00000010 81#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 82#define D3DPBLENDCAPS_DESTALPHA 0x00000040 83#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 84#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 85#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 86#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 87#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 88#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 89#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 90 91#define D3DPCMPCAPS_NEVER 0x01 92#define D3DPCMPCAPS_LESS 0x02 93#define D3DPCMPCAPS_EQUAL 0x04 94#define D3DPCMPCAPS_LESSEQUAL 0x08 95#define D3DPCMPCAPS_GREATER 0x10 96#define D3DPCMPCAPS_NOTEQUAL 0x20 97#define D3DPCMPCAPS_GREATEREQUAL 0x40 98#define D3DPCMPCAPS_ALWAYS 0x80 99 100#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) 101#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) 102#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) 103#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) 104#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) 105#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) 106#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) 107#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) 108#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) 109#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) 110#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) 111#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000) 112#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000) 113#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000) 114#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000) 115#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000) 116#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000) 117#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000) 118 119#ifndef D3D_DISABLE_9EX 120#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000) 121#endif 122 123#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001) 124#define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008) 125#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010) 126#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080) 127#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100) 128#define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000) 129#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000) 130#define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000) 131#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000) 132#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000) 133#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000) 134#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000) 135#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000) 136#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000) 137#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000) 138#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000) 139#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000) 140#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000) 141#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000) 142 143#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 144#define D3DPRESENT_INTERVAL_ONE 0x00000001 145#define D3DPRESENT_INTERVAL_TWO 0x00000002 146#define D3DPRESENT_INTERVAL_THREE 0x00000004 147#define D3DPRESENT_INTERVAL_FOUR 0x00000008 148#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 149 150#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 151#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 152#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 153#define D3DPSHADECAPS_FOGGOURAUD 0x80000 154 155#define D3DPTADDRESSCAPS_WRAP 0x01 156#define D3DPTADDRESSCAPS_MIRROR 0x02 157#define D3DPTADDRESSCAPS_CLAMP 0x04 158#define D3DPTADDRESSCAPS_BORDER 0x08 159#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 160#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 161 162#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001) 163#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002) 164#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004) 165#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020) 166#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040) 167#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080) 168#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100) 169#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400) 170#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800) 171#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000) 172#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000) 173#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000) 174#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000) 175#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000) 176#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000) 177#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000) 178 179#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 180#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 181#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 182#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 183#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 184#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 185#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 186#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 187#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 188#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 189#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 190#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 191 192#define D3DSTENCILCAPS_KEEP 0x01 193#define D3DSTENCILCAPS_ZERO 0x02 194#define D3DSTENCILCAPS_REPLACE 0x04 195#define D3DSTENCILCAPS_INCRSAT 0x08 196#define D3DSTENCILCAPS_DECRSAT 0x10 197#define D3DSTENCILCAPS_INVERT 0x20 198#define D3DSTENCILCAPS_INCR 0x40 199#define D3DSTENCILCAPS_DECR 0x80 200#define D3DSTENCILCAPS_TWOSIDED 0x100 201 202#define D3DTEXOPCAPS_DISABLE 0x0000001 203#define D3DTEXOPCAPS_SELECTARG1 0x0000002 204#define D3DTEXOPCAPS_SELECTARG2 0x0000004 205#define D3DTEXOPCAPS_MODULATE 0x0000008 206#define D3DTEXOPCAPS_MODULATE2X 0x0000010 207#define D3DTEXOPCAPS_MODULATE4X 0x0000020 208#define D3DTEXOPCAPS_ADD 0x0000040 209#define D3DTEXOPCAPS_ADDSIGNED 0x0000080 210#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 211#define D3DTEXOPCAPS_SUBTRACT 0x0000200 212#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 213#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 214#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 215#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 216#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 217#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 218#define D3DTEXOPCAPS_PREMODULATE 0x0010000 219#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 220#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 221#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 222#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 223#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 224#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 225#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 226#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 227#define D3DTEXOPCAPS_LERP 0x2000000 228 229#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) 230#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) 231#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) 232#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) 233#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) 234#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) 235#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100) 236#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200) 237 238#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001) 239#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002) 240#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004) 241#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008) 242#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010) 243#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020) 244#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040) 245#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080) 246#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100) 247#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200) 248 249#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020) 250#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080) 251#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100) 252#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200) 253#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F) 254 255#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002) 256#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000) 257#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000) 258#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000) 259#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000) 260#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000) 261#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000) 262#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000) 263 264 265#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 266#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 267#define D3DVS20_MAX_NUMTEMPS 32 268#define D3DVS20_MIN_NUMTEMPS 12 269#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 270#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 271 272#define D3DVS20CAPS_PREDICATION (1 << 0) 273 274#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) 275#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) 276#define D3DPS20CAPS_PREDICATION (1 << 2) 277#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) 278#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) 279 280#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 281#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 282#define D3DPS20_MAX_NUMTEMPS 32 283#define D3DPS20_MIN_NUMTEMPS 12 284#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 285#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 286#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 287#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 288 289#define D3DMIN30SHADERINSTRUCTIONS 512 290#define D3DMAX30SHADERINSTRUCTIONS 32768 291 292 293typedef struct _D3DVSHADERCAPS2_0 { 294 DWORD Caps; 295 INT DynamicFlowControlDepth; 296 INT NumTemps; 297 INT StaticFlowControlDepth; 298} D3DVSHADERCAPS2_0; 299 300typedef struct _D3DPSHADERCAPS2_0 { 301 DWORD Caps; 302 INT DynamicFlowControlDepth; 303 INT NumTemps; 304 INT StaticFlowControlDepth; 305 INT NumInstructionSlots; 306} D3DPSHADERCAPS2_0; 307 308/* 309 * The d3dcaps9 structure 310 */ 311typedef struct _D3DCAPS9 { 312 D3DDEVTYPE DeviceType; 313 UINT AdapterOrdinal; 314 315 DWORD Caps; 316 DWORD Caps2; 317 DWORD Caps3; 318 DWORD PresentationIntervals; 319 320 DWORD CursorCaps; 321 322 DWORD DevCaps; 323 324 DWORD PrimitiveMiscCaps; 325 DWORD RasterCaps; 326 DWORD ZCmpCaps; 327 DWORD SrcBlendCaps; 328 DWORD DestBlendCaps; 329 DWORD AlphaCmpCaps; 330 DWORD ShadeCaps; 331 DWORD TextureCaps; 332 DWORD TextureFilterCaps; 333 DWORD CubeTextureFilterCaps; 334 DWORD VolumeTextureFilterCaps; 335 DWORD TextureAddressCaps; 336 DWORD VolumeTextureAddressCaps; 337 338 DWORD LineCaps; 339 340 DWORD MaxTextureWidth, MaxTextureHeight; 341 DWORD MaxVolumeExtent; 342 343 DWORD MaxTextureRepeat; 344 DWORD MaxTextureAspectRatio; 345 DWORD MaxAnisotropy; 346 float MaxVertexW; 347 348 float GuardBandLeft; 349 float GuardBandTop; 350 float GuardBandRight; 351 float GuardBandBottom; 352 353 float ExtentsAdjust; 354 DWORD StencilCaps; 355 356 DWORD FVFCaps; 357 DWORD TextureOpCaps; 358 DWORD MaxTextureBlendStages; 359 DWORD MaxSimultaneousTextures; 360 361 DWORD VertexProcessingCaps; 362 DWORD MaxActiveLights; 363 DWORD MaxUserClipPlanes; 364 DWORD MaxVertexBlendMatrices; 365 DWORD MaxVertexBlendMatrixIndex; 366 367 float MaxPointSize; 368 369 DWORD MaxPrimitiveCount; 370 DWORD MaxVertexIndex; 371 DWORD MaxStreams; 372 DWORD MaxStreamStride; 373 374 DWORD VertexShaderVersion; 375 DWORD MaxVertexShaderConst; 376 377 DWORD PixelShaderVersion; 378 float PixelShader1xMaxValue; 379 380 /* DX 9 */ 381 DWORD DevCaps2; 382 383 float MaxNpatchTessellationLevel; 384 DWORD Reserved5; 385 386 UINT MasterAdapterOrdinal; 387 UINT AdapterOrdinalInGroup; 388 UINT NumberOfAdaptersInGroup; 389 DWORD DeclTypes; 390 DWORD NumSimultaneousRTs; 391 DWORD StretchRectFilterCaps; 392 D3DVSHADERCAPS2_0 VS20Caps; 393 D3DPSHADERCAPS2_0 PS20Caps; 394 DWORD VertexTextureFilterCaps; 395 DWORD MaxVShaderInstructionsExecuted; 396 DWORD MaxPShaderInstructionsExecuted; 397 DWORD MaxVertexShader30InstructionSlots; 398 DWORD MaxPixelShader30InstructionSlots; 399 400} D3DCAPS9; 401 402#ifdef __i386__ 403#include <poppack.h> 404#endif 405 406#endif 407