History log of /drivers/gpu/drm/nouveau/core/include/core/handle.h
Revision Date Author Comments
8ec2a6ec6e229d67b19737f9b603eef478fa955d 09-Aug-2014 Ben Skeggs <bskeggs@redhat.com> drm/nouveau/core: import ioctl/event interfaces

This forms the basis for the new APIs that will be exposed to userspace,
giving it access to:

- Object method calls, the immediately useful of which is performance
counters and the abiity to manipulate the ZBC tables.
- Information on the child classes an object supports, in order to avoid
having to try all supported classes until successful.
- Notifications, which will be used in the future to inform the client
if its channel was killed due to a lockup, etc.

This commit imports the interfaces, but are not currently used. The DRM
portion of the driver will be ported to speak to the core using these
interfaces as much as possible.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
4d681b666d4c1452139a06504df2ec101a4efc7e 09-Aug-2014 Ben Skeggs <bskeggs@redhat.com> drm/nouveau/core: move handle-based object apis to handle.c

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
72a148277701acf56bcec486a1124499600812e1 13-Aug-2012 Ben Skeggs <bskeggs@redhat.com> drm/nouveau: restore fifo chid information in engine error messages

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
9274f4a9ba7e70d1770e237fca16d52f27f0c728 05-Jul-2012 Ben Skeggs <bskeggs@redhat.com> drm/nouveau/core: pull in most of the new core infrastructure

This commit provides most of the infrastructure to support a major overhaul
of Nouveau's internals coming in the following commits. This work aims to
take all the things we've learned over the last several years, and turn that
into a cleaner architecture that's more maintainable going forward.

RAMHT and MM bits of the new core have been left out for the moment, and
will be pulled in as I go through the process of porting the code to
become either subdev or engine modules.

There are several main goals I wanted to achieve through this work:

-- Reduce complexity

The goal here was to make each component of the driver as independent as
possible, which will ease maintainability and readability, and provide a
good base for resetting locked up GPU units in the future.

-- Better tracking of GPU units that are required at any given time

This is for future PM work, we'll be able to tell exactly what parts of the
GPU we need powered at any given point (etc).

-- Expose all available NVIDIA GPUs to the client

In order to support things such as multi-GPU channels, we want to be able
to expose all the NVIDIA GPUs to the client over a single file descriptor
so it can send a single push buffer to multiple GPUs.

-- Untangle the core hardware support code from the DRM implementation

This happened initially as an unexpected side-effect of developing the
initial core infrastructure in userspace, but it turned into a goal of
the whole project. Initial benefits will be the availablility of a
number of userspace tools and tests using the same code as the driver
itself, but will also be important as I look into some virtualisation
ideas.

v2: Ben Skeggs <bskeggs@redhat.com>
- fix duplicate assignments noticed by clang
- implement some forgotten yelling in error path
- ensure 64-bit engine mask is used everywhere

v3: Marcin Slusarz <marcin.slusarz@gmail.com>
- sparse fixes
- inline nv_printk into nv_assert to prevent recursive inlining issues

v4: Ben Skeggs <bskeggs@redhat.com>
- fixed minor memory leak on gpuobj destruction

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>