History log of /drivers/input/gameport/Kconfig
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
41293e5368d9ba9760935cf510d2631c257f2b74 21-Dec-2005 Dmitry Torokhov <dtor_core@ameritech.net> Input: add help entry for FM801 gameport driver to Kconfig

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f 29-May-2005 Vojtech Pavlik <vojtech@suse.cz> Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
e8eef5773325f1594acd377b5aa8fe5fb4e45163 29-May-2005 Vojtech Pavlik <vojtech@suse.cz> Input: Crystal SoundFusion (cs461x) gameport support isn't needed
either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
668d1e6093110f7534e661e2ff43d54c74659b6d 28-May-2005 Adrian Bunk <bunk@stusta.de> Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 17-Apr-2005 Linus Torvalds <torvalds@ppc970.osdl.org> Linux-2.6.12-rc2

Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
/drivers/input/gameport/Kconfig