41293e5368d9ba9760935cf510d2631c257f2b74 |
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21-Dec-2005 |
Dmitry Torokhov <dtor_core@ameritech.net> |
Input: add help entry for FM801 gameport driver to Kconfig Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
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f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f |
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29-May-2005 |
Vojtech Pavlik <vojtech@suse.cz> |
Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver offers the gameport part already. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
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e8eef5773325f1594acd377b5aa8fe5fb4e45163 |
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29-May-2005 |
Vojtech Pavlik <vojtech@suse.cz> |
Input: Crystal SoundFusion (cs461x) gameport support isn't needed either, since ALSA handles it nicely. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
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668d1e6093110f7534e661e2ff43d54c74659b6d |
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28-May-2005 |
Adrian Bunk <bunk@stusta.de> |
Input: This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
/drivers/input/gameport/Kconfig
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1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 |
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17-Apr-2005 |
Linus Torvalds <torvalds@ppc970.osdl.org> |
Linux-2.6.12-rc2 Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
/drivers/input/gameport/Kconfig
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