1 /***************************************************************************\
2|*                                                                           *|
3|*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|
4|*                                                                           *|
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8|*     use this code in individual and commercial software.                  *|
9|*                                                                           *|
10|*     Any use of this source code must include,  in the user documenta-     *|
11|*     tion and  internal comments to the code,  notices to the end user     *|
12|*     as follows:                                                           *|
13|*                                                                           *|
14|*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|
15|*                                                                           *|
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27|*                                                                           *|
28|*     U.S. Government  End  Users.   This source code  is a "commercial     *|
29|*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|
30|*     consisting  of "commercial  computer  software"  and  "commercial     *|
31|*     computer  software  documentation,"  as such  terms  are  used in     *|
32|*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|
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34|*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
35|*     all U.S. Government End Users  acquire the source code  with only     *|
36|*     those rights set forth herein.                                        *|
37|*                                                                           *|
38 \***************************************************************************/
39
40/*
41 * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
42 * XFree86 'nv' driver, this source code is provided under MIT-style licensing
43 * where the source code is provided "as is" without warranty of any kind.
44 * The only usage restriction is for the copyright notices to be retained
45 * whenever code is used.
46 *
47 * Antonino Daplas <adaplas@pol.net> 2005-03-11
48 */
49
50#include <linux/fb.h>
51#include "nv_type.h"
52#include "nv_proto.h"
53#include "nv_dma.h"
54#include "nv_local.h"
55
56/* There is a HW race condition with videoram command buffers.
57   You can't jump to the location of your put offset.  We write put
58   at the jump offset + SKIPS dwords with noop padding in between
59   to solve this problem */
60#define SKIPS  8
61
62static const int NVCopyROP[16] = {
63	0xCC,			/* copy   */
64	0x55			/* invert */
65};
66
67static const int NVCopyROP_PM[16] = {
68	0xCA,			/* copy  */
69	0x5A,			/* invert */
70};
71
72static inline void nvidiafb_safe_mode(struct fb_info *info)
73{
74	struct nvidia_par *par = info->par;
75
76	touch_softlockup_watchdog();
77	info->pixmap.scan_align = 1;
78	par->lockup = 1;
79}
80
81static inline void NVFlush(struct fb_info *info)
82{
83	struct nvidia_par *par = info->par;
84	int count = 1000000000;
85
86	while (--count && READ_GET(par) != par->dmaPut) ;
87
88	if (!count) {
89		printk("nvidiafb: DMA Flush lockup\n");
90		nvidiafb_safe_mode(info);
91	}
92}
93
94static inline void NVSync(struct fb_info *info)
95{
96	struct nvidia_par *par = info->par;
97	int count = 1000000000;
98
99	while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;
100
101	if (!count) {
102		printk("nvidiafb: DMA Sync lockup\n");
103		nvidiafb_safe_mode(info);
104	}
105}
106
107static void NVDmaKickoff(struct nvidia_par *par)
108{
109	if (par->dmaCurrent != par->dmaPut) {
110		par->dmaPut = par->dmaCurrent;
111		WRITE_PUT(par, par->dmaPut);
112	}
113}
114
115static void NVDmaWait(struct fb_info *info, int size)
116{
117	struct nvidia_par *par = info->par;
118	int dmaGet;
119	int count = 1000000000, cnt;
120	size++;
121
122	while (par->dmaFree < size && --count && !par->lockup) {
123		dmaGet = READ_GET(par);
124
125		if (par->dmaPut >= dmaGet) {
126			par->dmaFree = par->dmaMax - par->dmaCurrent;
127			if (par->dmaFree < size) {
128				NVDmaNext(par, 0x20000000);
129				if (dmaGet <= SKIPS) {
130					if (par->dmaPut <= SKIPS)
131						WRITE_PUT(par, SKIPS + 1);
132					cnt = 1000000000;
133					do {
134						dmaGet = READ_GET(par);
135					} while (--cnt && dmaGet <= SKIPS);
136					if (!cnt) {
137						printk("DMA Get lockup\n");
138						par->lockup = 1;
139					}
140				}
141				WRITE_PUT(par, SKIPS);
142				par->dmaCurrent = par->dmaPut = SKIPS;
143				par->dmaFree = dmaGet - (SKIPS + 1);
144			}
145		} else
146			par->dmaFree = dmaGet - par->dmaCurrent - 1;
147	}
148
149	if (!count) {
150		printk("nvidiafb: DMA Wait Lockup\n");
151		nvidiafb_safe_mode(info);
152	}
153}
154
155static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,
156			 u32 pat0, u32 pat1)
157{
158	struct nvidia_par *par = info->par;
159
160	NVDmaStart(info, par, PATTERN_COLOR_0, 4);
161	NVDmaNext(par, clr0);
162	NVDmaNext(par, clr1);
163	NVDmaNext(par, pat0);
164	NVDmaNext(par, pat1);
165}
166
167static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)
168{
169	struct nvidia_par *par = info->par;
170
171	if (planemask != ~0) {
172		NVSetPattern(info, 0, planemask, ~0, ~0);
173		if (par->currentRop != (rop + 32)) {
174			NVDmaStart(info, par, ROP_SET, 1);
175			NVDmaNext(par, NVCopyROP_PM[rop]);
176			par->currentRop = rop + 32;
177		}
178	} else if (par->currentRop != rop) {
179		if (par->currentRop >= 16)
180			NVSetPattern(info, ~0, ~0, ~0, ~0);
181		NVDmaStart(info, par, ROP_SET, 1);
182		NVDmaNext(par, NVCopyROP[rop]);
183		par->currentRop = rop;
184	}
185}
186
187static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,
188				   int x2, int y2)
189{
190	struct nvidia_par *par = info->par;
191	int h = y2 - y1 + 1;
192	int w = x2 - x1 + 1;
193
194	NVDmaStart(info, par, CLIP_POINT, 2);
195	NVDmaNext(par, (y1 << 16) | x1);
196	NVDmaNext(par, (h << 16) | w);
197}
198
199void NVResetGraphics(struct fb_info *info)
200{
201	struct nvidia_par *par = info->par;
202	u32 surfaceFormat, patternFormat, rectFormat, lineFormat;
203	int pitch, i;
204
205	pitch = info->fix.line_length;
206
207	par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);
208
209	for (i = 0; i < SKIPS; i++)
210		NV_WR32(&par->dmaBase[i], 0, 0x00000000);
211
212	NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);
213	NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);
214	NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);
215	NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);
216	NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);
217	NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);
218	NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);
219	NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);
220	NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);
221	NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);
222	NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);
223	NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);
224	NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);
225	NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);
226	NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);
227	NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);
228
229	par->dmaPut = 0;
230	par->dmaCurrent = 16 + SKIPS;
231	par->dmaMax = 8191;
232	par->dmaFree = par->dmaMax - par->dmaCurrent;
233
234	switch (info->var.bits_per_pixel) {
235	case 32:
236	case 24:
237		surfaceFormat = SURFACE_FORMAT_DEPTH24;
238		patternFormat = PATTERN_FORMAT_DEPTH24;
239		rectFormat = RECT_FORMAT_DEPTH24;
240		lineFormat = LINE_FORMAT_DEPTH24;
241		break;
242	case 16:
243		surfaceFormat = SURFACE_FORMAT_DEPTH16;
244		patternFormat = PATTERN_FORMAT_DEPTH16;
245		rectFormat = RECT_FORMAT_DEPTH16;
246		lineFormat = LINE_FORMAT_DEPTH16;
247		break;
248	default:
249		surfaceFormat = SURFACE_FORMAT_DEPTH8;
250		patternFormat = PATTERN_FORMAT_DEPTH8;
251		rectFormat = RECT_FORMAT_DEPTH8;
252		lineFormat = LINE_FORMAT_DEPTH8;
253		break;
254	}
255
256	NVDmaStart(info, par, SURFACE_FORMAT, 4);
257	NVDmaNext(par, surfaceFormat);
258	NVDmaNext(par, pitch | (pitch << 16));
259	NVDmaNext(par, 0);
260	NVDmaNext(par, 0);
261
262	NVDmaStart(info, par, PATTERN_FORMAT, 1);
263	NVDmaNext(par, patternFormat);
264
265	NVDmaStart(info, par, RECT_FORMAT, 1);
266	NVDmaNext(par, rectFormat);
267
268	NVDmaStart(info, par, LINE_FORMAT, 1);
269	NVDmaNext(par, lineFormat);
270
271	par->currentRop = ~0;	/* set to something invalid */
272	NVSetRopSolid(info, ROP_COPY, ~0);
273
274	NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,
275			       info->var.yres_virtual);
276
277	NVDmaKickoff(par);
278}
279
280int nvidiafb_sync(struct fb_info *info)
281{
282	struct nvidia_par *par = info->par;
283
284	if (info->state != FBINFO_STATE_RUNNING)
285		return 0;
286
287	if (!par->lockup)
288		NVFlush(info);
289
290	if (!par->lockup)
291		NVSync(info);
292
293	return 0;
294}
295
296void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
297{
298	struct nvidia_par *par = info->par;
299
300	if (info->state != FBINFO_STATE_RUNNING)
301		return;
302
303	if (par->lockup) {
304		cfb_copyarea(info, region);
305		return;
306	}
307
308	NVDmaStart(info, par, BLIT_POINT_SRC, 3);
309	NVDmaNext(par, (region->sy << 16) | region->sx);
310	NVDmaNext(par, (region->dy << 16) | region->dx);
311	NVDmaNext(par, (region->height << 16) | region->width);
312
313	NVDmaKickoff(par);
314}
315
316void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
317{
318	struct nvidia_par *par = info->par;
319	u32 color;
320
321	if (info->state != FBINFO_STATE_RUNNING)
322		return;
323
324	if (par->lockup) {
325		cfb_fillrect(info, rect);
326		return;
327	}
328
329	if (info->var.bits_per_pixel == 8)
330		color = rect->color;
331	else
332		color = ((u32 *) info->pseudo_palette)[rect->color];
333
334	if (rect->rop != ROP_COPY)
335		NVSetRopSolid(info, rect->rop, ~0);
336
337	NVDmaStart(info, par, RECT_SOLID_COLOR, 1);
338	NVDmaNext(par, color);
339
340	NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);
341	NVDmaNext(par, (rect->dx << 16) | rect->dy);
342	NVDmaNext(par, (rect->width << 16) | rect->height);
343
344	NVDmaKickoff(par);
345
346	if (rect->rop != ROP_COPY)
347		NVSetRopSolid(info, ROP_COPY, ~0);
348}
349
350static void nvidiafb_mono_color_expand(struct fb_info *info,
351				       const struct fb_image *image)
352{
353	struct nvidia_par *par = info->par;
354	u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));
355	u32 dsize, width, *data = (u32 *) image->data, tmp;
356	int j, k = 0;
357
358	width = (image->width + 31) & ~31;
359	dsize = (width * image->height) >> 5;
360
361	if (info->var.bits_per_pixel == 8) {
362		fg = image->fg_color | mask;
363		bg = image->bg_color | mask;
364	} else {
365		fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;
366		bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;
367	}
368
369	NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);
370	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
371	NVDmaNext(par, ((image->dy + image->height) << 16) |
372		  ((image->dx + image->width) & 0xffff));
373	NVDmaNext(par, bg);
374	NVDmaNext(par, fg);
375	NVDmaNext(par, (image->height << 16) | width);
376	NVDmaNext(par, (image->height << 16) | width);
377	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
378
379	while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {
380		NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),
381			   RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);
382
383		for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {
384			tmp = data[k++];
385			reverse_order(&tmp);
386			NVDmaNext(par, tmp);
387		}
388
389		dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;
390	}
391
392	if (dsize) {
393		NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);
394
395		for (j = dsize; j--;) {
396			tmp = data[k++];
397			reverse_order(&tmp);
398			NVDmaNext(par, tmp);
399		}
400	}
401
402	NVDmaKickoff(par);
403}
404
405void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
406{
407	struct nvidia_par *par = info->par;
408
409	if (info->state != FBINFO_STATE_RUNNING)
410		return;
411
412	if (image->depth == 1 && !par->lockup)
413		nvidiafb_mono_color_expand(info, image);
414	else
415		cfb_imageblit(info, image);
416}
417