/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
H A D | RenderImageJme.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Texture.MagFilter; 38 import com.jme3.texture.Texture.MinFilter; 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; field in class:RenderImageJme 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); 58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); 59 image = texture.getImage(); 65 public RenderImageJme(Texture2D texture){ argument [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
H A D | ImageHeightmap.java | 7 import com.jme3.texture.Image;
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 35 texture = textureObject; 43 texture = textureObject;
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H A D | TextureLibrary.java | 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 73 Texture texture = getTextureByResource(resourceID); 74 if (texture == null) { 75 texture = addTexture(resourceID, -1, 0, 0); 78 return texture; 81 /** Loads a single texture into memory. Does nothing if the texture is already loaded. */ 83 Texture texture 127 loadBitmap(Context context, GL10 gl, Texture texture) argument [all...] |
H A D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { argument 54 if (sLastBoundTexture != texture) { 55 sGL.glBindTexture(target, texture); 56 sLastBoundTexture = texture;
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H A D | ScrollableBitmap.java | 27 public ScrollableBitmap(Texture texture, int width, int height) { argument 28 super(texture, width, height);
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H A D | DrawableBitmap.java | 35 DrawableBitmap(Texture texture, int width, int height) { argument 37 mTexture = texture; 102 final Texture texture = mTexture; 104 if (gl != null && texture != null) { 105 assert texture.loaded; 123 || !texture.loaded) { 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); 130 // This is necessary because we could be drawing the same texture with different 184 * Changes the crop parameters of this bitmap. Note that the underlying OpenGL texture's 206 public void setTexture(Texture texture) { argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
H A D | MatParamTexture.java | 9 import com.jme3.texture.Texture; 14 private Texture texture; field in class:MatParamTexture 17 public MatParamTexture(VarType type, String name, Texture texture, int unit) { argument 18 super(type, name, texture, null); 19 this.texture = texture; 27 return texture; 32 this.texture = value; 57 oc.write(texture, "texture", nul [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | VideoLayerChromium.cpp | 82 Texture texture = m_textures[plane]; local 83 if (!texture.isEmpty && texture.ownedByLayerRenderer) 84 GLC(context, context->deleteTexture(texture.id)); 126 // If the incoming frame is backed by a texture (i.e. decoded in hardware), 127 // then we do not need to allocate a texture via the layer renderer. Instead 128 // we save the texture data then exit. 147 // Update texture planes. 149 Texture texture = m_textures[plane]; local 150 ASSERT(frame->requiredTextureSize(plane) == texture 193 Texture texture = m_textures[plane]; local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
H A D | TextureBlenderDDS.java | 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
20 * The class that is responsible for blending the following texture types:
32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
argument 33 Format format = texture.getImage().getFormat();
34 ByteBuffer data = texture.getImage().getData(0);
37 int width = texture [all...] |
H A D | TextureBlender.java | 4 import com.jme3.texture.Texture;
7 * An interface for texture blending classes (the classes that mix the texture
31 * This method blends the given texture with material color and the defined
32 * color in 'map to' panel. As a result of this method a new texture is
33 * created. The input texture is NOT.
37 * @param texture
38 * the texture we use in blending
40 * the color defined for the texture
42 * the factor that the color affects the texture (valu 50 blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) argument [all...] |
H A D | TextureBlenderFactory.java | 7 import com.jme3.texture.Texture;
8 import com.jme3.texture.Image.Format;
11 * This class creates the texture blending class depending on the texture type.
22 * the texture format
70 LOGGER.log(Level.WARNING, "Image type not yet supported for blending: {0}. Returning a blender that does not change the texture.", format);
73 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
74 return texture;
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/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
H A D | AndroidImageLoader.java | 1 package com.jme3.texture.plugins; 7 import com.jme3.texture.Image;
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TextureOwner.h | 40 virtual bool removeTexture(TileTexture* texture) = 0;
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H A D | GLUtils.h | 72 static void deleteTexture(GLuint* texture); 77 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 78 static void updateTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, 80 static void createEGLImageFromTexture(GLuint texture, EGLImageKHR* image); 81 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
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H A D | Tile.cpp | 43 // texture copies (cost will vary by device). It's a tradeoff between 44 // the rasterization cost and the FBO texture recopy cost when using 89 // neither texture is relevant 104 TileTexture* texture = TilesManager::instance()->getAvailableTexture(this); local 107 if (texture && m_backTexture != texture) { 108 ALOGV("tile %p reserving texture %p, back was %p (front %p)", 109 this, texture, m_backTexture, m_frontTexture); 111 m_backTexture = texture; 121 bool Tile::removeTexture(TileTexture* texture) argument 251 TileTexture * texture = (m_state == ReadyToSwap) ? m_backTexture : m_frontTexture; local 304 TileTexture* texture = m_backTexture; local [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/niftygui/ |
H A D | TestNiftyToMesh.java | 43 import com.jme3.texture.FrameBuffer; 44 import com.jme3.texture.Image.Format; 45 import com.jme3.texture.Texture.MagFilter; 46 import com.jme3.texture.Texture.MinFilter; 47 import com.jme3.texture.Texture2D;
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/external/skia/src/gpu/gl/ |
H A D | GrGLRenderTarget.cpp | 34 GrGLTexture* texture) 36 texture, 42 GrAssert(NULL != texture); 43 // FBO 0 can't also be a texture, right? 48 GrAssert(viewport.fWidth == texture->width()); 49 GrAssert(viewport.fHeight == texture->height()); 30 GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID, GrGLTexture* texture) argument
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
H A D | SkyFactory.java | 12 import com.jme3.texture.Image; 13 import com.jme3.texture.Image.Format; 14 import com.jme3.texture.Texture; 15 import com.jme3.texture.TextureCubeMap; 28 * Creates a sky using the given texture (cubemap or spheremap). 31 * @param texture Texture to use for the sky 33 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 35 * @param sphereMap The way the texture is used 45 public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { argument 46 return createSky(assetManager, texture, normalScal 69 createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) argument 203 createSky(AssetManager assetManager, Texture texture, boolean sphereMap) argument [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
H A D | AndroidAssetManager.java | 37 import com.jme3.texture.Texture;
38 import com.jme3.texture.plugins.AndroidImageLoader;
91 registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
92 registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
93 registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
94 registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
107 * Loads a texture.
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
H A D | ImageFlipper.java | 33 package com.jme3.texture.plugins; 35 import com.jme3.texture.Image;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
H A D | TestAbsoluteLocators.java | 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.plugins.AWTLoader; 56 // find a texture 65 throw new RuntimeException("Cannot find texture!");
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
H A D | TestSkyLoading.java | 33 package jme3test.texture; 37 import com.jme3.texture.Texture;
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/external/mesa3d/docs/OLD/ |
H A D | MESA_sprite_point.spec | 33 a point is rendered as if it were a quadrilateral with unique texture 44 1. How are the texture coordinates computed? 46 The lower-left corner has texture coordinate (0,0,r,q). 50 2. What about texgen and texture matrices? 52 Texgen and the texture matrix have no effect on the point's s and t 53 texture coordinates. The r and q coordinates may have been computed 54 by texgen or the texture matrix. Note that with a 3D texture and/or 56 3D texture. 65 Smoothed points can be approximated by using an appropriate texture [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | ImageLoader.java | 35 import com.jme3.texture.Image; 36 import com.jme3.texture.plugins.AWTLoader; 37 import com.jme3.texture.plugins.DDSLoader; 38 import com.jme3.texture.plugins.TGALoader;
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