1/* obstack.h - object stack macros
2   Copyright (C) 1988-1994,1996-1999,2003,2004,2005
3	Free Software Foundation, Inc.
4   This file is part of the GNU C Library.
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License along
17   with this program; if not, write to the Free Software Foundation,
18   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */
19
20/* Summary:
21
22All the apparent functions defined here are macros. The idea
23is that you would use these pre-tested macros to solve a
24very specific set of problems, and they would run fast.
25Caution: no side-effects in arguments please!! They may be
26evaluated MANY times!!
27
28These macros operate a stack of objects.  Each object starts life
29small, and may grow to maturity.  (Consider building a word syllable
30by syllable.)  An object can move while it is growing.  Once it has
31been "finished" it never changes address again.  So the "top of the
32stack" is typically an immature growing object, while the rest of the
33stack is of mature, fixed size and fixed address objects.
34
35These routines grab large chunks of memory, using a function you
36supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
37by calling `obstack_chunk_free'.  You must define them and declare
38them before using any obstack macros.
39
40Each independent stack is represented by a `struct obstack'.
41Each of the obstack macros expects a pointer to such a structure
42as the first argument.
43
44One motivation for this package is the problem of growing char strings
45in symbol tables.  Unless you are "fascist pig with a read-only mind"
46--Gosper's immortal quote from HAKMEM item 154, out of context--you
47would not like to put any arbitrary upper limit on the length of your
48symbols.
49
50In practice this often means you will build many short symbols and a
51few long symbols.  At the time you are reading a symbol you don't know
52how long it is.  One traditional method is to read a symbol into a
53buffer, realloc()ating the buffer every time you try to read a symbol
54that is longer than the buffer.  This is beaut, but you still will
55want to copy the symbol from the buffer to a more permanent
56symbol-table entry say about half the time.
57
58With obstacks, you can work differently.  Use one obstack for all symbol
59names.  As you read a symbol, grow the name in the obstack gradually.
60When the name is complete, finalize it.  Then, if the symbol exists already,
61free the newly read name.
62
63The way we do this is to take a large chunk, allocating memory from
64low addresses.  When you want to build a symbol in the chunk you just
65add chars above the current "high water mark" in the chunk.  When you
66have finished adding chars, because you got to the end of the symbol,
67you know how long the chars are, and you can create a new object.
68Mostly the chars will not burst over the highest address of the chunk,
69because you would typically expect a chunk to be (say) 100 times as
70long as an average object.
71
72In case that isn't clear, when we have enough chars to make up
73the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
74so we just point to it where it lies.  No moving of chars is
75needed and this is the second win: potentially long strings need
76never be explicitly shuffled. Once an object is formed, it does not
77change its address during its lifetime.
78
79When the chars burst over a chunk boundary, we allocate a larger
80chunk, and then copy the partly formed object from the end of the old
81chunk to the beginning of the new larger chunk.  We then carry on
82accreting characters to the end of the object as we normally would.
83
84A special macro is provided to add a single char at a time to a
85growing object.  This allows the use of register variables, which
86break the ordinary 'growth' macro.
87
88Summary:
89	We allocate large chunks.
90	We carve out one object at a time from the current chunk.
91	Once carved, an object never moves.
92	We are free to append data of any size to the currently
93	  growing object.
94	Exactly one object is growing in an obstack at any one time.
95	You can run one obstack per control block.
96	You may have as many control blocks as you dare.
97	Because of the way we do it, you can `unwind' an obstack
98	  back to a previous state. (You may remove objects much
99	  as you would with a stack.)
100*/
101
102
103/* Don't do the contents of this file more than once.  */
104
105#ifndef _OBSTACK_H
106#define _OBSTACK_H 1
107
108#ifdef __cplusplus
109extern "C" {
110#endif
111
112/* We need the type of a pointer subtraction.  If __PTRDIFF_TYPE__ is
113   defined, as with GNU C, use that; that way we don't pollute the
114   namespace with <stddef.h>'s symbols.  Otherwise, include <stddef.h>
115   and use ptrdiff_t.  */
116
117#ifdef __PTRDIFF_TYPE__
118# define PTR_INT_TYPE __PTRDIFF_TYPE__
119#else
120# include <stddef.h>
121# define PTR_INT_TYPE ptrdiff_t
122#endif
123
124/* If B is the base of an object addressed by P, return the result of
125   aligning P to the next multiple of A + 1.  B and P must be of type
126   char *.  A + 1 must be a power of 2.  */
127
128#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
129
130/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
131   where pointers can be converted to integers, aligned as integers,
132   and converted back again.  If PTR_INT_TYPE is narrower than a
133   pointer (e.g., the AS/400), play it safe and compute the alignment
134   relative to B.  Otherwise, use the faster strategy of computing the
135   alignment relative to 0.  */
136
137#define __PTR_ALIGN(B, P, A)						    \
138  __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
139		P, A)
140
141#include <string.h>
142
143struct _obstack_chunk		/* Lives at front of each chunk. */
144{
145  char  *limit;			/* 1 past end of this chunk */
146  struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
147  char	contents[4];		/* objects begin here */
148};
149
150struct obstack		/* control current object in current chunk */
151{
152  long	chunk_size;		/* preferred size to allocate chunks in */
153  struct _obstack_chunk *chunk;	/* address of current struct obstack_chunk */
154  char	*object_base;		/* address of object we are building */
155  char	*next_free;		/* where to add next char to current object */
156  char	*chunk_limit;		/* address of char after current chunk */
157  union
158  {
159    PTR_INT_TYPE tempint;
160    void *tempptr;
161  } temp;			/* Temporary for some macros.  */
162  int   alignment_mask;		/* Mask of alignment for each object. */
163  /* These prototypes vary based on `use_extra_arg', and we use
164     casts to the prototypeless function type in all assignments,
165     but having prototypes here quiets -Wstrict-prototypes.  */
166  struct _obstack_chunk *(*chunkfun) (void *, long);
167  void (*freefun) (void *, struct _obstack_chunk *);
168  void *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
169  unsigned use_extra_arg:1;	/* chunk alloc/dealloc funcs take extra arg */
170  unsigned maybe_empty_object:1;/* There is a possibility that the current
171				   chunk contains a zero-length object.  This
172				   prevents freeing the chunk if we allocate
173				   a bigger chunk to replace it. */
174  unsigned alloc_failed:1;	/* No longer used, as we now call the failed
175				   handler on error, but retained for binary
176				   compatibility.  */
177};
178
179/* Declare the external functions we use; they are in obstack.c.  */
180
181extern void _obstack_newchunk (struct obstack *, int);
182extern int _obstack_begin (struct obstack *, int, int,
183			    void *(*) (long), void (*) (void *));
184extern int _obstack_begin_1 (struct obstack *, int, int,
185			     void *(*) (void *, long),
186			     void (*) (void *, void *), void *);
187extern int _obstack_memory_used (struct obstack *);
188
189void obstack_free (struct obstack *obstack, void *block);
190
191
192/* Error handler called when `obstack_chunk_alloc' failed to allocate
193   more memory.  This can be set to a user defined function which
194   should either abort gracefully or use longjump - but shouldn't
195   return.  The default action is to print a message and abort.  */
196extern void (*obstack_alloc_failed_handler) (void);
197
198/* Exit value used when `print_and_abort' is used.  */
199extern int obstack_exit_failure;
200
201/* Pointer to beginning of object being allocated or to be allocated next.
202   Note that this might not be the final address of the object
203   because a new chunk might be needed to hold the final size.  */
204
205#define obstack_base(h) ((void *) (h)->object_base)
206
207/* Size for allocating ordinary chunks.  */
208
209#define obstack_chunk_size(h) ((h)->chunk_size)
210
211/* Pointer to next byte not yet allocated in current chunk.  */
212
213#define obstack_next_free(h)	((h)->next_free)
214
215/* Mask specifying low bits that should be clear in address of an object.  */
216
217#define obstack_alignment_mask(h) ((h)->alignment_mask)
218
219/* To prevent prototype warnings provide complete argument list.  */
220#define obstack_init(h)						\
221  _obstack_begin ((h), 0, 0,					\
222		  (void *(*) (long)) obstack_chunk_alloc,	\
223		  (void (*) (void *)) obstack_chunk_free)
224
225#define obstack_begin(h, size)					\
226  _obstack_begin ((h), (size), 0,				\
227		  (void *(*) (long)) obstack_chunk_alloc,	\
228		  (void (*) (void *)) obstack_chunk_free)
229
230#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun)  \
231  _obstack_begin ((h), (size), (alignment),				   \
232		  (void *(*) (long)) (chunkfun),			   \
233		  (void (*) (void *)) (freefun))
234
235#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
236  _obstack_begin_1 ((h), (size), (alignment),				\
237		    (void *(*) (void *, long)) (chunkfun),		\
238		    (void (*) (void *, void *)) (freefun), (arg))
239
240#define obstack_chunkfun(h, newchunkfun) \
241  ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
242
243#define obstack_freefun(h, newfreefun) \
244  ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
245
246#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
247
248#define obstack_blank_fast(h,n) ((h)->next_free += (n))
249
250#define obstack_memory_used(h) _obstack_memory_used (h)
251
252#if defined __GNUC__ && defined __STDC__ && __STDC__
253/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
254   does not implement __extension__.  But that compiler doesn't define
255   __GNUC_MINOR__.  */
256# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
257#  define __extension__
258# endif
259
260/* For GNU C, if not -traditional,
261   we can define these macros to compute all args only once
262   without using a global variable.
263   Also, we can avoid using the `temp' slot, to make faster code.  */
264
265# define obstack_object_size(OBSTACK)					\
266  __extension__								\
267  ({ struct obstack const *__o = (OBSTACK);				\
268     (unsigned) (__o->next_free - __o->object_base); })
269
270# define obstack_room(OBSTACK)						\
271  __extension__								\
272  ({ struct obstack const *__o = (OBSTACK);				\
273     (unsigned) (__o->chunk_limit - __o->next_free); })
274
275# define obstack_make_room(OBSTACK,length)				\
276__extension__								\
277({ struct obstack *__o = (OBSTACK);					\
278   int __len = (length);						\
279   if (__o->chunk_limit - __o->next_free < __len)			\
280     _obstack_newchunk (__o, __len);					\
281   (void) 0; })
282
283# define obstack_empty_p(OBSTACK)					\
284  __extension__								\
285  ({ struct obstack const *__o = (OBSTACK);				\
286     (__o->chunk->prev == 0						\
287      && __o->next_free == __PTR_ALIGN ((char *) __o->chunk,		\
288					__o->chunk->contents,		\
289					__o->alignment_mask)); })
290
291# define obstack_grow(OBSTACK,where,length)				\
292__extension__								\
293({ struct obstack *__o = (OBSTACK);					\
294   int __len = (length);						\
295   if (__o->next_free + __len > __o->chunk_limit)			\
296     _obstack_newchunk (__o, __len);					\
297   memcpy (__o->next_free, where, __len);				\
298   __o->next_free += __len;						\
299   (void) 0; })
300
301# define obstack_grow0(OBSTACK,where,length)				\
302__extension__								\
303({ struct obstack *__o = (OBSTACK);					\
304   int __len = (length);						\
305   if (__o->next_free + __len + 1 > __o->chunk_limit)			\
306     _obstack_newchunk (__o, __len + 1);				\
307   memcpy (__o->next_free, where, __len);				\
308   __o->next_free += __len;						\
309   *(__o->next_free)++ = 0;						\
310   (void) 0; })
311
312# define obstack_1grow(OBSTACK,datum)					\
313__extension__								\
314({ struct obstack *__o = (OBSTACK);					\
315   if (__o->next_free + 1 > __o->chunk_limit)				\
316     _obstack_newchunk (__o, 1);					\
317   obstack_1grow_fast (__o, datum);					\
318   (void) 0; })
319
320/* These assume that the obstack alignment is good enough for pointers
321   or ints, and that the data added so far to the current object
322   shares that much alignment.  */
323
324# define obstack_ptr_grow(OBSTACK,datum)				\
325__extension__								\
326({ struct obstack *__o = (OBSTACK);					\
327   if (__o->next_free + sizeof (void *) > __o->chunk_limit)		\
328     _obstack_newchunk (__o, sizeof (void *));				\
329   obstack_ptr_grow_fast (__o, datum); })				\
330
331# define obstack_int_grow(OBSTACK,datum)				\
332__extension__								\
333({ struct obstack *__o = (OBSTACK);					\
334   if (__o->next_free + sizeof (int) > __o->chunk_limit)		\
335     _obstack_newchunk (__o, sizeof (int));				\
336   obstack_int_grow_fast (__o, datum); })
337
338# define obstack_ptr_grow_fast(OBSTACK,aptr)				\
339__extension__								\
340({ struct obstack *__o1 = (OBSTACK);					\
341   *(const void **) __o1->next_free = (aptr);				\
342   __o1->next_free += sizeof (const void *);				\
343   (void) 0; })
344
345# define obstack_int_grow_fast(OBSTACK,aint)				\
346__extension__								\
347({ struct obstack *__o1 = (OBSTACK);					\
348   *(int *) __o1->next_free = (aint);					\
349   __o1->next_free += sizeof (int);					\
350   (void) 0; })
351
352# define obstack_blank(OBSTACK,length)					\
353__extension__								\
354({ struct obstack *__o = (OBSTACK);					\
355   int __len = (length);						\
356   if (__o->chunk_limit - __o->next_free < __len)			\
357     _obstack_newchunk (__o, __len);					\
358   obstack_blank_fast (__o, __len);					\
359   (void) 0; })
360
361# define obstack_alloc(OBSTACK,length)					\
362__extension__								\
363({ struct obstack *__h = (OBSTACK);					\
364   obstack_blank (__h, (length));					\
365   obstack_finish (__h); })
366
367# define obstack_copy(OBSTACK,where,length)				\
368__extension__								\
369({ struct obstack *__h = (OBSTACK);					\
370   obstack_grow (__h, (where), (length));				\
371   obstack_finish (__h); })
372
373# define obstack_copy0(OBSTACK,where,length)				\
374__extension__								\
375({ struct obstack *__h = (OBSTACK);					\
376   obstack_grow0 (__h, (where), (length));				\
377   obstack_finish (__h); })
378
379/* The local variable is named __o1 to avoid a name conflict
380   when obstack_blank is called.  */
381# define obstack_finish(OBSTACK)					\
382__extension__								\
383({ struct obstack *__o1 = (OBSTACK);					\
384   void *__value = (void *) __o1->object_base;				\
385   if (__o1->next_free == __value)					\
386     __o1->maybe_empty_object = 1;					\
387   __o1->next_free							\
388     = __PTR_ALIGN (__o1->object_base, __o1->next_free,			\
389		    __o1->alignment_mask);				\
390   if (__o1->next_free - (char *)__o1->chunk				\
391       > __o1->chunk_limit - (char *)__o1->chunk)			\
392     __o1->next_free = __o1->chunk_limit;				\
393   __o1->object_base = __o1->next_free;					\
394   __value; })
395
396# define obstack_free(OBSTACK, OBJ)					\
397__extension__								\
398({ struct obstack *__o = (OBSTACK);					\
399   void *__obj = (OBJ);							\
400   if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
401     __o->next_free = __o->object_base = (char *)__obj;			\
402   else (obstack_free) (__o, __obj); })
403
404#else /* not __GNUC__ or not __STDC__ */
405
406# define obstack_object_size(h) \
407 (unsigned) ((h)->next_free - (h)->object_base)
408
409# define obstack_room(h)		\
410 (unsigned) ((h)->chunk_limit - (h)->next_free)
411
412# define obstack_empty_p(h) \
413 ((h)->chunk->prev == 0							\
414  && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk,		\
415				    (h)->chunk->contents,		\
416				    (h)->alignment_mask))
417
418/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
419   so that we can avoid having void expressions
420   in the arms of the conditional expression.
421   Casting the third operand to void was tried before,
422   but some compilers won't accept it.  */
423
424# define obstack_make_room(h,length)					\
425( (h)->temp.tempint = (length),						\
426  (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		\
427   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
428
429# define obstack_grow(h,where,length)					\
430( (h)->temp.tempint = (length),						\
431  (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		\
432   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		\
433  memcpy ((h)->next_free, where, (h)->temp.tempint),			\
434  (h)->next_free += (h)->temp.tempint)
435
436# define obstack_grow0(h,where,length)					\
437( (h)->temp.tempint = (length),						\
438  (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit)		\
439   ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0),		\
440  memcpy ((h)->next_free, where, (h)->temp.tempint),			\
441  (h)->next_free += (h)->temp.tempint,					\
442  *((h)->next_free)++ = 0)
443
444# define obstack_1grow(h,datum)						\
445( (((h)->next_free + 1 > (h)->chunk_limit)				\
446   ? (_obstack_newchunk ((h), 1), 0) : 0),				\
447  obstack_1grow_fast (h, datum))
448
449# define obstack_ptr_grow(h,datum)					\
450( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
451   ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
452  obstack_ptr_grow_fast (h, datum))
453
454# define obstack_int_grow(h,datum)					\
455( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
456   ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
457  obstack_int_grow_fast (h, datum))
458
459# define obstack_ptr_grow_fast(h,aptr)					\
460  (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
461
462# define obstack_int_grow_fast(h,aint)					\
463  (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
464
465# define obstack_blank(h,length)					\
466( (h)->temp.tempint = (length),						\
467  (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint)		\
468   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		\
469  obstack_blank_fast (h, (h)->temp.tempint))
470
471# define obstack_alloc(h,length)					\
472 (obstack_blank ((h), (length)), obstack_finish ((h)))
473
474# define obstack_copy(h,where,length)					\
475 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
476
477# define obstack_copy0(h,where,length)					\
478 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
479
480# define obstack_finish(h)						\
481( ((h)->next_free == (h)->object_base					\
482   ? (((h)->maybe_empty_object = 1), 0)					\
483   : 0),								\
484  (h)->temp.tempptr = (h)->object_base,					\
485  (h)->next_free							\
486    = __PTR_ALIGN ((h)->object_base, (h)->next_free,			\
487		   (h)->alignment_mask),				\
488  (((h)->next_free - (char *) (h)->chunk				\
489    > (h)->chunk_limit - (char *) (h)->chunk)				\
490   ? ((h)->next_free = (h)->chunk_limit) : 0),				\
491  (h)->object_base = (h)->next_free,					\
492  (h)->temp.tempptr)
493
494# define obstack_free(h,obj)						\
495( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk,		\
496  ((((h)->temp.tempint > 0						\
497    && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk))	\
498   ? (int) ((h)->next_free = (h)->object_base				\
499	    = (h)->temp.tempint + (char *) (h)->chunk)			\
500   : (((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
501
502#endif /* not __GNUC__ or not __STDC__ */
503
504#ifdef __cplusplus
505}	/* C++ */
506#endif
507
508#endif /* obstack.h */
509