1/* 2 * To change this template, choose Tools | Templates 3 * and open the template in the editor. 4 */ 5 6package jme3test.batching; 7 8/* 9 * Copyright (c) 2009-2010 jMonkeyEngine 10 * All rights reserved. 11 * 12 * Redistribution and use in source and binary forms, with or without 13 * modification, are permitted provided that the following conditions are 14 * met: 15 * 16 * * Redistributions of source code must retain the above copyright 17 * notice, this list of conditions and the following disclaimer. 18 * 19 * * Redistributions in binary form must reproduce the above copyright 20 * notice, this list of conditions and the following disclaimer in the 21 * documentation and/or other materials provided with the distribution. 22 * 23 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 24 * may be used to endorse or promote products derived from this software 25 * without specific prior written permission. 26 * 27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 29 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 30 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 31 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 32 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 33 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 34 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 35 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 36 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 37 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 */ 39 40import com.jme3.app.SimpleApplication; 41import com.jme3.asset.TextureKey; 42import com.jme3.bullet.BulletAppState; 43import com.jme3.bullet.PhysicsSpace; 44import com.jme3.bullet.collision.shapes.SphereCollisionShape; 45import com.jme3.bullet.control.RigidBodyControl; 46import com.jme3.font.BitmapText; 47import com.jme3.input.MouseInput; 48import com.jme3.input.controls.ActionListener; 49import com.jme3.input.controls.MouseButtonTrigger; 50import com.jme3.material.Material; 51import com.jme3.math.Vector2f; 52import com.jme3.math.Vector3f; 53import com.jme3.renderer.queue.RenderQueue.ShadowMode; 54import com.jme3.scene.BatchNode; 55import com.jme3.scene.Geometry; 56import com.jme3.scene.shape.Box; 57import com.jme3.scene.shape.Sphere; 58import com.jme3.scene.shape.Sphere.TextureMode; 59import com.jme3.shadow.PssmShadowRenderer; 60import com.jme3.shadow.PssmShadowRenderer.CompareMode; 61import com.jme3.shadow.PssmShadowRenderer.FilterMode; 62import com.jme3.system.AppSettings; 63import com.jme3.system.NanoTimer; 64import com.jme3.texture.Texture; 65import com.jme3.texture.Texture.WrapMode; 66import jme3test.bullet.BombControl; 67 68/** 69 * 70 * @author double1984 (tower mod by atom) 71 */ 72public class TestBatchNodeTower extends SimpleApplication { 73 74 int bricksPerLayer = 8; 75 int brickLayers = 30; 76 77 static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f; 78 float radius = 3f; 79 float angle = 0; 80 81 82 Material mat; 83 Material mat2; 84 Material mat3; 85 PssmShadowRenderer bsr; 86 private Sphere bullet; 87 private Box brick; 88 private SphereCollisionShape bulletCollisionShape; 89 90 private BulletAppState bulletAppState; 91 BatchNode batchNode = new BatchNode("batch Node"); 92 93 public static void main(String args[]) { 94 TestBatchNodeTower f = new TestBatchNodeTower(); 95 AppSettings s = new AppSettings(true); 96 f.setSettings(s); 97 f.start(); 98 } 99 100 @Override 101 public void simpleInitApp() { 102 timer = new NanoTimer(); 103 bulletAppState = new BulletAppState(); 104 bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); 105 // bulletAppState.setEnabled(false); 106 stateManager.attach(bulletAppState); 107 bullet = new Sphere(32, 32, 0.4f, true, false); 108 bullet.setTextureMode(TextureMode.Projected); 109 bulletCollisionShape = new SphereCollisionShape(0.4f); 110 111 brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); 112 brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); 113 //bulletAppState.getPhysicsSpace().enableDebug(assetManager); 114 initMaterial(); 115 initTower(); 116 initFloor(); 117 initCrossHairs(); 118 this.cam.setLocation(new Vector3f(0, 25f, 8f)); 119 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); 120 cam.setFrustumFar(80); 121 inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); 122 inputManager.addListener(actionListener, "shoot"); 123 rootNode.setShadowMode(ShadowMode.Off); 124 125 batchNode.batch(); 126 batchNode.setShadowMode(ShadowMode.CastAndReceive); 127 rootNode.attachChild(batchNode); 128 129 130 bsr = new PssmShadowRenderer(assetManager, 1024, 2); 131 bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); 132 bsr.setLambda(0.55f); 133 bsr.setShadowIntensity(0.6f); 134 bsr.setCompareMode(CompareMode.Hardware); 135 bsr.setFilterMode(FilterMode.PCF4); 136 viewPort.addProcessor(bsr); 137 } 138 139 private PhysicsSpace getPhysicsSpace() { 140 return bulletAppState.getPhysicsSpace(); 141 } 142 private ActionListener actionListener = new ActionListener() { 143 144 public void onAction(String name, boolean keyPressed, float tpf) { 145 if (name.equals("shoot") && !keyPressed) { 146 Geometry bulletg = new Geometry("bullet", bullet); 147 bulletg.setMaterial(mat2); 148 bulletg.setShadowMode(ShadowMode.CastAndReceive); 149 bulletg.setLocalTranslation(cam.getLocation()); 150 RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); 151// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1); 152 bulletNode.setLinearVelocity(cam.getDirection().mult(25)); 153 bulletg.addControl(bulletNode); 154 rootNode.attachChild(bulletg); 155 getPhysicsSpace().add(bulletNode); 156 } 157 } 158 }; 159 160 public void initTower() { 161 double tempX = 0; 162 double tempY = 0; 163 double tempZ = 0; 164 angle = 0f; 165 for (int i = 0; i < brickLayers; i++){ 166 // Increment rows 167 if(i!=0) 168 tempY+=brickHeight*2; 169 else 170 tempY=brickHeight; 171 // Alternate brick seams 172 angle = 360.0f / bricksPerLayer * i/2f; 173 for (int j = 0; j < bricksPerLayer; j++){ 174 tempZ = Math.cos(Math.toRadians(angle))*radius; 175 tempX = Math.sin(Math.toRadians(angle))*radius; 176 System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); 177 Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); 178 // Add crenelation 179 if (i==brickLayers-1){ 180 if (j%2 == 0){ 181 addBrick(vt); 182 } 183 } 184 // Create main tower 185 else { 186 addBrick(vt); 187 } 188 angle += 360.0/bricksPerLayer; 189 } 190 } 191 192 } 193 194 public void initFloor() { 195 Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f); 196 floorBox.scaleTextureCoordinates(new Vector2f(3, 6)); 197 198 Geometry floor = new Geometry("floor", floorBox); 199 floor.setMaterial(mat3); 200 floor.setShadowMode(ShadowMode.Receive); 201 floor.setLocalTranslation(0, 0, 0); 202 floor.addControl(new RigidBodyControl(0)); 203 this.rootNode.attachChild(floor); 204 this.getPhysicsSpace().add(floor); 205 } 206 207 public void initMaterial() { 208 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 209 TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); 210 key.setGenerateMips(true); 211 Texture tex = assetManager.loadTexture(key); 212 mat.setTexture("ColorMap", tex); 213 214 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 215 TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); 216 key2.setGenerateMips(true); 217 Texture tex2 = assetManager.loadTexture(key2); 218 mat2.setTexture("ColorMap", tex2); 219 220 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 221 TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg"); 222 key3.setGenerateMips(true); 223 Texture tex3 = assetManager.loadTexture(key3); 224 tex3.setWrap(WrapMode.Repeat); 225 mat3.setTexture("ColorMap", tex3); 226 } 227int nbBrick =0; 228 public void addBrick(Vector3f ori) { 229 Geometry reBoxg = new Geometry("brick", brick); 230 reBoxg.setMaterial(mat); 231 reBoxg.setLocalTranslation(ori); 232 reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); 233 reBoxg.addControl(new RigidBodyControl(1.5f)); 234 reBoxg.setShadowMode(ShadowMode.CastAndReceive); 235 reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); 236 this.batchNode.attachChild(reBoxg); 237 this.getPhysicsSpace().add(reBoxg); 238 nbBrick++; 239 } 240 241 protected void initCrossHairs() { 242 guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); 243 BitmapText ch = new BitmapText(guiFont, false); 244 ch.setSize(guiFont.getCharSet().getRenderedSize() * 2); 245 ch.setText("+"); // crosshairs 246 ch.setLocalTranslation( // center 247 settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2, 248 settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); 249 guiNode.attachChild(ch); 250 } 251}