1/* PASS */
2
3uniform mat2 a;
4uniform mat2 b;
5uniform mat2 c;
6uniform mat2 d;
7uniform mat3 e;
8uniform mat3 f;
9uniform mat3 g;
10uniform mat3 h;
11uniform mat4 i;
12uniform mat4 j;
13uniform mat4 k;
14uniform mat4 l;
15
16void main()
17{
18    mat2 x;
19    mat3 y;
20    mat4 z;
21
22    x = a * b + c / d;
23    y = e * f + g / h;
24    z = i * j + k / l;
25
26    gl_Position = gl_Vertex;
27}
28