1/* PASS */ 2 3uniform mat2 a; 4uniform mat2 b; 5uniform mat2 c; 6uniform mat2 d; 7uniform mat3 e; 8uniform mat3 f; 9uniform mat3 g; 10uniform mat3 h; 11uniform mat4 i; 12uniform mat4 j; 13uniform mat4 k; 14uniform mat4 l; 15 16void main() 17{ 18 mat2 x; 19 mat3 y; 20 mat4 z; 21 22 x = a * b + c / d; 23 y = e * f + g / h; 24 z = i * j + k / l; 25 26 gl_Position = gl_Vertex; 27} 28