1/*
2 * Mesa 3-D graphics library
3 * Version:  7.5
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file glheader.h
28 * Wrapper for GL/gl.h and GL/glext.h
29 */
30
31
32#ifndef GLHEADER_H
33#define GLHEADER_H
34
35
36#ifdef WGLAPI
37#undef WGLAPI
38#endif
39
40
41#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
42#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
43#    define WGLAPI __declspec(dllexport)
44#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
45#    define WGLAPI __declspec(dllimport)
46#  else /* for use with static link lib build of Win32 edition only */
47#    define WGLAPI __declspec(dllimport)
48#  endif /* _STATIC_MESA support */
49#endif /* WIN32 / CYGWIN bracket */
50
51
52#define GL_GLEXT_PROTOTYPES
53#include "GLES2/gl2.h"
54#include "GLES2/gl2ext.h"
55
56/**
57 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
58 */
59//typedef int GLfixed;
60typedef int GLclampx;
61typedef double GLdouble;
62typedef unsigned short GLhalfARB;
63typedef uint64_t GLuint64;
64typedef GLdouble GLclampd;
65typedef int GLsizeiptrARB;
66typedef GLuint64 GLuint64EXT;
67typedef int GLintptrARB;
68
69#define GLAPIENTRYP *
70
71#define GL_POLYGON            0x0009
72#define GL_GEOMETRY_SHADER    0x8DD9
73#define GL_SAMPLER_1D                     0x8B5D
74#define GL_SAMPLER_1D_SHADOW              0x8B61
75#define GL_SAMPLER_2D_SHADOW              0x8B62
76#define GL_SAMPLER_3D                     0x8B5F
77
78#define GL_SAMPLER_2D_RECT                0x8B63
79#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
80#define GL_SAMPLER_BUFFER                 0x8DC2
81#define GL_INT_SAMPLER_2D_RECT            0x8DCD
82#define GL_INT_SAMPLER_BUFFER             0x8DD0
83#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
84
85#define GL_FLOAT_MAT2x3                   0x8B65
86#define GL_FLOAT_MAT2x4                   0x8B66
87#define GL_FLOAT_MAT3x2                   0x8B67
88#define GL_FLOAT_MAT3x4                   0x8B68
89#define GL_FLOAT_MAT4x2                   0x8B69
90#define GL_FLOAT_MAT4x3                   0x8B6A
91
92#define GL_SAMPLER_1D_ARRAY               0x8DC0
93#define GL_SAMPLER_2D_ARRAY               0x8DC1
94#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
95#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
96#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
97#define GL_UNSIGNED_INT_VEC2              0x8DC6
98#define GL_UNSIGNED_INT_VEC3              0x8DC7
99#define GL_UNSIGNED_INT_VEC4              0x8DC8
100#define GL_INT_SAMPLER_1D                 0x8DC9
101#define GL_INT_SAMPLER_2D                 0x8DCA
102#define GL_INT_SAMPLER_3D                 0x8DCB
103#define GL_INT_SAMPLER_CUBE               0x8DCC
104#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
105#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
106#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
107#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
108#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
109#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
110#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
111#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
112
113#ifndef GL_OES_EGL_image
114typedef void *GLeglImageOES;
115#endif
116
117
118#ifndef GL_OES_point_size_array
119#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
120#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
121#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
122#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
123#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
124#endif
125
126
127#ifndef GL_OES_draw_texture
128#define GL_TEXTURE_CROP_RECT_OES  0x8B9D
129#endif
130
131
132#ifndef GL_PROGRAM_BINARY_LENGTH_OES
133#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
134#endif
135
136/* GLES 2.0 tokens */
137#ifndef GL_RGB565
138#define GL_RGB565 0x8D62
139#endif
140
141#ifndef GL_TEXTURE_GEN_STR_OES
142#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
143#endif
144
145#ifndef GL_OES_compressed_paletted_texture
146#define GL_PALETTE4_RGB8_OES                                    0x8B90
147#define GL_PALETTE4_RGBA8_OES                                   0x8B91
148#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
149#define GL_PALETTE4_RGBA4_OES                                   0x8B93
150#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
151#define GL_PALETTE8_RGB8_OES                                    0x8B95
152#define GL_PALETTE8_RGBA8_OES                                   0x8B96
153#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
154#define GL_PALETTE8_RGBA4_OES                                   0x8B98
155#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
156#endif
157
158#ifndef GL_OES_matrix_get
159#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
160#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
161#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
162#endif
163
164#ifndef GL_ES_VERSION_2_0
165#define GL_SHADER_BINARY_FORMATS            0x8DF8
166#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
167#define GL_SHADER_COMPILER                  0x8DFA
168#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
169#define GL_MAX_VARYING_VECTORS              0x8DFC
170#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
171#endif
172
173
174
175/**
176 * Internal token to represent a GLSL shader program (a collection of
177 * one or more shaders that get linked together).  Note that GLSL
178 * shaders and shader programs share one name space (one hash table)
179 * so we need a value that's different from any of the
180 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
181 */
182#define GL_SHADER_PROGRAM_MESA 0x9999
183
184
185/**
186 * Internal token for geometry programs.
187 * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
188 */
189#define MESA_GEOMETRY_PROGRAM 0x8c26
190
191/* Several fields of struct gl_config can take these as values.  Since
192 * GLX header files may not be available everywhere they need to be used,
193 * redefine them here.
194 */
195#define GLX_NONE                           0x8000
196#define GLX_SLOW_CONFIG                    0x8001
197#define GLX_TRUE_COLOR                     0x8002
198#define GLX_DIRECT_COLOR                   0x8003
199#define GLX_PSEUDO_COLOR                   0x8004
200#define GLX_STATIC_COLOR                   0x8005
201#define GLX_GRAY_SCALE                     0x8006
202#define GLX_STATIC_GRAY                    0x8007
203#define GLX_TRANSPARENT_RGB                0x8008
204#define GLX_TRANSPARENT_INDEX              0x8009
205#define GLX_NON_CONFORMANT_CONFIG          0x800D
206#define GLX_SWAP_EXCHANGE_OML              0x8061
207#define GLX_SWAP_COPY_OML                  0x8062
208#define GLX_SWAP_UNDEFINED_OML             0x8063
209
210#define GLX_DONT_CARE                      0xFFFFFFFF
211
212#endif /* GLHEADER_H */
213