Canvas.java revision 4a317db43d2bbc992284dd1f651751f13734d017
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 */
33public class Canvas {
34    // assigned in constructors, freed in finalizer
35    final int mNativeCanvas;
36
37    /*  Our native canvas can be either a raster, gl, or picture canvas.
38        If we are raster, then mGL will be null, and mBitmap may or may not be
39        present (our default constructor creates a raster canvas but no
40        java-bitmap is). If we are a gl-based, then mBitmap will be null, and
41        mGL will not be null. Thus both cannot be non-null, but its possible
42        for both to be null.
43    */
44    private Bitmap  mBitmap;    // if not null, mGL must be null
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int         mSurfaceFormat;
64
65    /**
66     * Flag for drawTextRun indicating left-to-right run direction.
67     * @hide
68     */
69    public static final int DIRECTION_LTR = 0;
70
71    /**
72     * Flag for drawTextRun indicating right-to-left run direction.
73     * @hide
74     */
75    public static final int DIRECTION_RTL = 1;
76
77    // This field is used to finalize the native Canvas properly
78    @SuppressWarnings({"UnusedDeclaration"})
79    private final CanvasFinalizer mFinalizer;
80
81    private static class CanvasFinalizer {
82        private final int mNativeCanvas;
83
84        public CanvasFinalizer(int nativeCanvas) {
85            mNativeCanvas = nativeCanvas;
86        }
87
88        @Override
89        protected void finalize() throws Throwable {
90            try {
91                if (mNativeCanvas != 0) {
92                    finalizer(mNativeCanvas);
93                }
94            } finally {
95                super.finalize();
96            }
97        }
98    }
99
100    /**
101     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
102     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
103     * this will typically be replaced when a target bitmap is set for the
104     * canvas.
105     */
106    public Canvas() {
107        // 0 means no native bitmap
108        mNativeCanvas = initRaster(0);
109        mFinalizer = new CanvasFinalizer(mNativeCanvas);
110    }
111
112    /**
113     * Construct a canvas with the specified bitmap to draw into. The bitmap
114     * must be mutable.
115     *
116     * <p>The initial target density of the canvas is the same as the given
117     * bitmap's density.
118     *
119     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
120     */
121    public Canvas(Bitmap bitmap) {
122        if (!bitmap.isMutable()) {
123            throw new IllegalStateException(
124                            "Immutable bitmap passed to Canvas constructor");
125        }
126        throwIfRecycled(bitmap);
127        mNativeCanvas = initRaster(bitmap.ni());
128        mFinalizer = new CanvasFinalizer(mNativeCanvas);
129        mBitmap = bitmap;
130        mDensity = bitmap.mDensity;
131    }
132
133    Canvas(int nativeCanvas) {
134        if (nativeCanvas == 0) {
135            throw new IllegalStateException();
136        }
137        mNativeCanvas = nativeCanvas;
138        mFinalizer = new CanvasFinalizer(nativeCanvas);
139        mDensity = Bitmap.getDefaultDensity();
140    }
141
142    /**
143     * Returns null.
144     *
145     * @deprecated This method is not supported and should not be invoked.
146     *
147     * @hide
148     */
149    @Deprecated
150    protected GL getGL() {
151        return null;
152    }
153
154    /**
155     * Indicates whether this Canvas uses hardware acceleration.
156     *
157     * Note that this method does not define what type of hardware acceleration
158     * may or may not be used.
159     *
160     * @return True if drawing operations are hardware accelerated,
161     *         false otherwise.
162     */
163    public boolean isHardwareAccelerated() {
164        return false;
165    }
166
167    /**
168     * Specify a bitmap for the canvas to draw into.  As a side-effect, also
169     * updates the canvas's target density to match that of the bitmap.
170     *
171     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
172     *
173     * @see #setDensity(int)
174     * @see #getDensity()
175     */
176    public void setBitmap(Bitmap bitmap) {
177        if (!bitmap.isMutable()) {
178            throw new IllegalStateException();
179        }
180        if (isHardwareAccelerated()) {
181            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
182        }
183        throwIfRecycled(bitmap);
184
185        native_setBitmap(mNativeCanvas, bitmap.ni());
186        mBitmap = bitmap;
187        mDensity = bitmap.mDensity;
188    }
189
190    /**
191     * Set the viewport dimensions if this canvas is GL based. If it is not,
192     * this method is ignored and no exception is thrown.
193     *
194     * @param width The width of the viewport
195     * @param height The height of the viewport
196     *
197     * @hide
198     */
199    public void setViewport(int width, int height) {
200    }
201
202    /**
203     * Return true if the device that the current layer draws into is opaque
204     * (i.e. does not support per-pixel alpha).
205     *
206     * @return true if the device that the current layer draws into is opaque
207     */
208    public native boolean isOpaque();
209
210    /**
211     * Returns the width of the current drawing layer
212     *
213     * @return the width of the current drawing layer
214     */
215    public native int getWidth();
216
217    /**
218     * Returns the height of the current drawing layer
219     *
220     * @return the height of the current drawing layer
221     */
222    public native int getHeight();
223
224    /**
225     * <p>Returns the target density of the canvas.  The default density is
226     * derived from the density of its backing bitmap, or
227     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
228     *
229     * @return Returns the current target density of the canvas, which is used
230     * to determine the scaling factor when drawing a bitmap into it.
231     *
232     * @see #setDensity(int)
233     * @see Bitmap#getDensity()
234     */
235    public int getDensity() {
236        return mDensity;
237    }
238
239    /**
240     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
241     * the target density of the canvas itself, as well as the density of its
242     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
243     *
244     * @param density The new target density of the canvas, which is used
245     * to determine the scaling factor when drawing a bitmap into it.  Use
246     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
247     *
248     * @see #getDensity()
249     * @see Bitmap#setDensity(int)
250     */
251    public void setDensity(int density) {
252        if (mBitmap != null) {
253            mBitmap.setDensity(density);
254        }
255        mDensity = density;
256    }
257
258    /** @hide */
259    public void setScreenDensity(int density) {
260        mScreenDensity = density;
261    }
262
263    // the SAVE_FLAG constants must match their native equivalents
264
265    /** restore the current matrix when restore() is called */
266    public static final int MATRIX_SAVE_FLAG = 0x01;
267    /** restore the current clip when restore() is called */
268    public static final int CLIP_SAVE_FLAG = 0x02;
269    /** the layer needs to per-pixel alpha */
270    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
271    /** the layer needs to 8-bits per color component */
272    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
273    /** clip against the layer's bounds */
274    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
275    /** restore everything when restore() is called */
276    public static final int ALL_SAVE_FLAG = 0x1F;
277
278    /**
279     * Saves the current matrix and clip onto a private stack. Subsequent
280     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
281     * will all operate as usual, but when the balancing call to restore()
282     * is made, those calls will be forgotten, and the settings that existed
283     * before the save() will be reinstated.
284     *
285     * @return The value to pass to restoreToCount() to balance this save()
286     */
287    public native int save();
288
289    /**
290     * Based on saveFlags, can save the current matrix and clip onto a private
291     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
292     * clipRect,clipPath will all operate as usual, but when the balancing
293     * call to restore() is made, those calls will be forgotten, and the
294     * settings that existed before the save() will be reinstated.
295     *
296     * @param saveFlags flag bits that specify which parts of the Canvas state
297     *                  to save/restore
298     * @return The value to pass to restoreToCount() to balance this save()
299     */
300    public native int save(int saveFlags);
301
302    /**
303     * This behaves the same as save(), but in addition it allocates an
304     * offscreen bitmap. All drawing calls are directed there, and only when
305     * the balancing call to restore() is made is that offscreen transfered to
306     * the canvas (or the previous layer). Subsequent calls to translate,
307     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
308     * copy. When the balancing call to restore() is made, this copy is
309     * deleted and the previous matrix/clip state is restored.
310     *
311     * @param bounds May be null. The maximum size the offscreen bitmap
312     *               needs to be (in local coordinates)
313     * @param paint  This is copied, and is applied to the offscreen when
314     *               restore() is called.
315     * @param saveFlags  see _SAVE_FLAG constants
316     * @return       value to pass to restoreToCount() to balance this save()
317     */
318    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
319        return native_saveLayer(mNativeCanvas, bounds,
320                                paint != null ? paint.mNativePaint : 0,
321                                saveFlags);
322    }
323
324    /**
325     * Helper version of saveLayer() that takes 4 values rather than a RectF.
326     */
327    public int saveLayer(float left, float top, float right, float bottom,
328                         Paint paint, int saveFlags) {
329        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
330                                paint != null ? paint.mNativePaint : 0,
331                                saveFlags);
332    }
333
334    /**
335     * This behaves the same as save(), but in addition it allocates an
336     * offscreen bitmap. All drawing calls are directed there, and only when
337     * the balancing call to restore() is made is that offscreen transfered to
338     * the canvas (or the previous layer). Subsequent calls to translate,
339     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
340     * copy. When the balancing call to restore() is made, this copy is
341     * deleted and the previous matrix/clip state is restored.
342     *
343     * @param bounds    The maximum size the offscreen bitmap needs to be
344     *                  (in local coordinates)
345     * @param alpha     The alpha to apply to the offscreen when when it is
346                        drawn during restore()
347     * @param saveFlags see _SAVE_FLAG constants
348     * @return          value to pass to restoreToCount() to balance this call
349     */
350    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
351        alpha = Math.min(255, Math.max(0, alpha));
352        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
353    }
354
355    /**
356     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
357     */
358    public int saveLayerAlpha(float left, float top, float right, float bottom,
359                              int alpha, int saveFlags) {
360        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
361                                     alpha, saveFlags);
362    }
363
364    /**
365     * This call balances a previous call to save(), and is used to remove all
366     * modifications to the matrix/clip state since the last save call. It is
367     * an error to call restore() more times than save() was called.
368     */
369    public native void restore();
370
371    /**
372     * Returns the number of matrix/clip states on the Canvas' private stack.
373     * This will equal # save() calls - # restore() calls.
374     */
375    public native int getSaveCount();
376
377    /**
378     * Efficient way to pop any calls to save() that happened after the save
379     * count reached saveCount. It is an error for saveCount to be less than 1.
380     *
381     * Example:
382     *    int count = canvas.save();
383     *    ... // more calls potentially to save()
384     *    canvas.restoreToCount(count);
385     *    // now the canvas is back in the same state it was before the initial
386     *    // call to save().
387     *
388     * @param saveCount The save level to restore to.
389     */
390    public native void restoreToCount(int saveCount);
391
392    /**
393     * Preconcat the current matrix with the specified translation
394     *
395     * @param dx The distance to translate in X
396     * @param dy The distance to translate in Y
397    */
398    public native void translate(float dx, float dy);
399
400    /**
401     * Preconcat the current matrix with the specified scale.
402     *
403     * @param sx The amount to scale in X
404     * @param sy The amount to scale in Y
405     */
406    public native void scale(float sx, float sy);
407
408    /**
409     * Preconcat the current matrix with the specified scale.
410     *
411     * @param sx The amount to scale in X
412     * @param sy The amount to scale in Y
413     * @param px The x-coord for the pivot point (unchanged by the scale)
414     * @param py The y-coord for the pivot point (unchanged by the scale)
415     */
416    public final void scale(float sx, float sy, float px, float py) {
417        translate(px, py);
418        scale(sx, sy);
419        translate(-px, -py);
420    }
421
422    /**
423     * Preconcat the current matrix with the specified rotation.
424     *
425     * @param degrees The amount to rotate, in degrees
426     */
427    public native void rotate(float degrees);
428
429    /**
430     * Preconcat the current matrix with the specified rotation.
431     *
432     * @param degrees The amount to rotate, in degrees
433     * @param px The x-coord for the pivot point (unchanged by the rotation)
434     * @param py The y-coord for the pivot point (unchanged by the rotation)
435     */
436    public final void rotate(float degrees, float px, float py) {
437        translate(px, py);
438        rotate(degrees);
439        translate(-px, -py);
440    }
441
442    /**
443     * Preconcat the current matrix with the specified skew.
444     *
445     * @param sx The amount to skew in X
446     * @param sy The amount to skew in Y
447     */
448    public native void skew(float sx, float sy);
449
450    /**
451     * Preconcat the current matrix with the specified matrix.
452     *
453     * @param matrix The matrix to preconcatenate with the current matrix
454     */
455    public void concat(Matrix matrix) {
456        native_concat(mNativeCanvas, matrix.native_instance);
457    }
458
459    /**
460     * Completely replace the current matrix with the specified matrix. If the
461     * matrix parameter is null, then the current matrix is reset to identity.
462     *
463     * @param matrix The matrix to replace the current matrix with. If it is
464     *               null, set the current matrix to identity.
465     */
466    public void setMatrix(Matrix matrix) {
467        native_setMatrix(mNativeCanvas,
468                         matrix == null ? 0 : matrix.native_instance);
469    }
470
471    /**
472     * Return, in ctm, the current transformation matrix. This does not alter
473     * the matrix in the canvas, but just returns a copy of it.
474     */
475    public void getMatrix(Matrix ctm) {
476        native_getCTM(mNativeCanvas, ctm.native_instance);
477    }
478
479    /**
480     * Returns a pointer to an internal 4x4 native matrix. The returned
481     * pointer is a pointer to an array of 16 floats.
482     *
483     * @hide
484     */
485    @SuppressWarnings({"UnusedDeclaration"})
486    public int getNativeMatrix() {
487        return 0;
488    }
489
490    /**
491     * Return a new matrix with a copy of the canvas' current transformation
492     * matrix.
493     */
494    public final Matrix getMatrix() {
495        Matrix m = new Matrix();
496        getMatrix(m);
497        return m;
498    }
499
500    /**
501     * Modify the current clip with the specified rectangle.
502     *
503     * @param rect The rect to intersect with the current clip
504     * @param op How the clip is modified
505     * @return true if the resulting clip is non-empty
506     */
507    public boolean clipRect(RectF rect, Region.Op op) {
508        return native_clipRect(mNativeCanvas,
509                               rect.left, rect.top, rect.right, rect.bottom,
510                               op.nativeInt);
511    }
512
513    /**
514     * Modify the current clip with the specified rectangle, which is
515     * expressed in local coordinates.
516     *
517     * @param rect The rectangle to intersect with the current clip.
518     * @param op How the clip is modified
519     * @return true if the resulting clip is non-empty
520     */
521    public boolean clipRect(Rect rect, Region.Op op) {
522        return native_clipRect(mNativeCanvas,
523                               rect.left, rect.top, rect.right, rect.bottom,
524                               op.nativeInt);
525    }
526
527    /**
528     * Intersect the current clip with the specified rectangle, which is
529     * expressed in local coordinates.
530     *
531     * @param rect The rectangle to intersect with the current clip.
532     * @return true if the resulting clip is non-empty
533     */
534    public native boolean clipRect(RectF rect);
535
536    /**
537     * Intersect the current clip with the specified rectangle, which is
538     * expressed in local coordinates.
539     *
540     * @param rect The rectangle to intersect with the current clip.
541     * @return true if the resulting clip is non-empty
542     */
543    public native boolean clipRect(Rect rect);
544
545    /**
546     * Modify the current clip with the specified rectangle, which is
547     * expressed in local coordinates.
548     *
549     * @param left   The left side of the rectangle to intersect with the
550     *               current clip
551     * @param top    The top of the rectangle to intersect with the current
552     *               clip
553     * @param right  The right side of the rectangle to intersect with the
554     *               current clip
555     * @param bottom The bottom of the rectangle to intersect with the current
556     *               clip
557     * @param op     How the clip is modified
558     * @return       true if the resulting clip is non-empty
559     */
560    public boolean clipRect(float left, float top, float right, float bottom,
561                            Region.Op op) {
562        return native_clipRect(mNativeCanvas, left, top, right, bottom,
563                               op.nativeInt);
564    }
565
566    /**
567     * Intersect the current clip with the specified rectangle, which is
568     * expressed in local coordinates.
569     *
570     * @param left   The left side of the rectangle to intersect with the
571     *               current clip
572     * @param top    The top of the rectangle to intersect with the current clip
573     * @param right  The right side of the rectangle to intersect with the
574     *               current clip
575     * @param bottom The bottom of the rectangle to intersect with the current
576     *               clip
577     * @return       true if the resulting clip is non-empty
578     */
579    public native boolean clipRect(float left, float top,
580                                   float right, float bottom);
581
582    /**
583     * Intersect the current clip with the specified rectangle, which is
584     * expressed in local coordinates.
585     *
586     * @param left   The left side of the rectangle to intersect with the
587     *               current clip
588     * @param top    The top of the rectangle to intersect with the current clip
589     * @param right  The right side of the rectangle to intersect with the
590     *               current clip
591     * @param bottom The bottom of the rectangle to intersect with the current
592     *               clip
593     * @return       true if the resulting clip is non-empty
594     */
595    public native boolean clipRect(int left, int top,
596                                   int right, int bottom);
597
598    /**
599        * Modify the current clip with the specified path.
600     *
601     * @param path The path to operate on the current clip
602     * @param op   How the clip is modified
603     * @return     true if the resulting is non-empty
604     */
605    public boolean clipPath(Path path, Region.Op op) {
606        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
607    }
608
609    /**
610     * Intersect the current clip with the specified path.
611     *
612     * @param path The path to intersect with the current clip
613     * @return     true if the resulting is non-empty
614     */
615    public boolean clipPath(Path path) {
616        return clipPath(path, Region.Op.INTERSECT);
617    }
618
619    /**
620     * Modify the current clip with the specified region. Note that unlike
621     * clipRect() and clipPath() which transform their arguments by the
622     * current matrix, clipRegion() assumes its argument is already in the
623     * coordinate system of the current layer's bitmap, and so not
624     * transformation is performed.
625     *
626     * @param region The region to operate on the current clip, based on op
627     * @param op How the clip is modified
628     * @return true if the resulting is non-empty
629     */
630    public boolean clipRegion(Region region, Region.Op op) {
631        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
632    }
633
634    /**
635     * Intersect the current clip with the specified region. Note that unlike
636     * clipRect() and clipPath() which transform their arguments by the
637     * current matrix, clipRegion() assumes its argument is already in the
638     * coordinate system of the current layer's bitmap, and so not
639     * transformation is performed.
640     *
641     * @param region The region to operate on the current clip, based on op
642     * @return true if the resulting is non-empty
643     */
644    public boolean clipRegion(Region region) {
645        return clipRegion(region, Region.Op.INTERSECT);
646    }
647
648    public DrawFilter getDrawFilter() {
649        return mDrawFilter;
650    }
651
652    public void setDrawFilter(DrawFilter filter) {
653        int nativeFilter = 0;
654        if (filter != null) {
655            nativeFilter = filter.mNativeInt;
656        }
657        mDrawFilter = filter;
658        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
659    }
660
661    public enum EdgeType {
662        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
663        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
664
665        EdgeType(int nativeInt) {
666            this.nativeInt = nativeInt;
667        }
668
669        /**
670         * @hide
671         */
672        public final int nativeInt;
673    }
674
675    /**
676     * Return true if the specified rectangle, after being transformed by the
677     * current matrix, would lie completely outside of the current clip. Call
678     * this to check if an area you intend to draw into is clipped out (and
679     * therefore you can skip making the draw calls).
680     *
681     * @param rect  the rect to compare with the current clip
682     * @param type  specifies how to treat the edges (BW or antialiased)
683     * @return      true if the rect (transformed by the canvas' matrix)
684     *              does not intersect with the canvas' clip
685     */
686    public boolean quickReject(RectF rect, EdgeType type) {
687        return native_quickReject(mNativeCanvas, rect, type.nativeInt);
688    }
689
690    /**
691     * Return true if the specified path, after being transformed by the
692     * current matrix, would lie completely outside of the current clip. Call
693     * this to check if an area you intend to draw into is clipped out (and
694     * therefore you can skip making the draw calls). Note: for speed it may
695     * return false even if the path itself might not intersect the clip
696     * (i.e. the bounds of the path intersects, but the path does not).
697     *
698     * @param path        The path to compare with the current clip
699     * @param type        true if the path should be considered antialiased,
700     *                    since that means it may
701     *                    affect a larger area (more pixels) than
702     *                    non-antialiased.
703     * @return            true if the path (transformed by the canvas' matrix)
704     *                    does not intersect with the canvas' clip
705     */
706    public boolean quickReject(Path path, EdgeType type) {
707        return native_quickReject(mNativeCanvas, path.ni(), type.nativeInt);
708    }
709
710    /**
711     * Return true if the specified rectangle, after being transformed by the
712     * current matrix, would lie completely outside of the current clip. Call
713     * this to check if an area you intend to draw into is clipped out (and
714     * therefore you can skip making the draw calls).
715     *
716     * @param left        The left side of the rectangle to compare with the
717     *                    current clip
718     * @param top         The top of the rectangle to compare with the current
719     *                    clip
720     * @param right       The right side of the rectangle to compare with the
721     *                    current clip
722     * @param bottom      The bottom of the rectangle to compare with the
723     *                    current clip
724     * @param type        true if the rect should be considered antialiased,
725     *                    since that means it may affect a larger area (more
726     *                    pixels) than non-antialiased.
727     * @return            true if the rect (transformed by the canvas' matrix)
728     *                    does not intersect with the canvas' clip
729     */
730    public boolean quickReject(float left, float top, float right, float bottom,
731                               EdgeType type) {
732        return native_quickReject(mNativeCanvas, left, top, right, bottom,
733                                  type.nativeInt);
734    }
735
736    /**
737     * Retrieve the clip bounds, returning true if they are non-empty.
738     *
739     * @param bounds Return the clip bounds here. If it is null, ignore it but
740     *               still return true if the current clip is non-empty.
741     * @return true if the current clip is non-empty.
742     */
743    public boolean getClipBounds(Rect bounds) {
744        return native_getClipBounds(mNativeCanvas, bounds);
745    }
746
747    /**
748     * Retrieve the clip bounds.
749     *
750     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
751     */
752    public final Rect getClipBounds() {
753        Rect r = new Rect();
754        getClipBounds(r);
755        return r;
756    }
757
758    /**
759     * Fill the entire canvas' bitmap (restricted to the current clip) with the
760     * specified RGB color, using srcover porterduff mode.
761     *
762     * @param r red component (0..255) of the color to draw onto the canvas
763     * @param g green component (0..255) of the color to draw onto the canvas
764     * @param b blue component (0..255) of the color to draw onto the canvas
765     */
766    public void drawRGB(int r, int g, int b) {
767        native_drawRGB(mNativeCanvas, r, g, b);
768    }
769
770    /**
771     * Fill the entire canvas' bitmap (restricted to the current clip) with the
772     * specified ARGB color, using srcover porterduff mode.
773     *
774     * @param a alpha component (0..255) of the color to draw onto the canvas
775     * @param r red component (0..255) of the color to draw onto the canvas
776     * @param g green component (0..255) of the color to draw onto the canvas
777     * @param b blue component (0..255) of the color to draw onto the canvas
778     */
779    public void drawARGB(int a, int r, int g, int b) {
780        native_drawARGB(mNativeCanvas, a, r, g, b);
781    }
782
783    /**
784     * Fill the entire canvas' bitmap (restricted to the current clip) with the
785     * specified color, using srcover porterduff mode.
786     *
787     * @param color the color to draw onto the canvas
788     */
789    public void drawColor(int color) {
790        native_drawColor(mNativeCanvas, color);
791    }
792
793    /**
794     * Fill the entire canvas' bitmap (restricted to the current clip) with the
795     * specified color and porter-duff xfermode.
796     *
797     * @param color the color to draw with
798     * @param mode  the porter-duff mode to apply to the color
799     */
800    public void drawColor(int color, PorterDuff.Mode mode) {
801        native_drawColor(mNativeCanvas, color, mode.nativeInt);
802    }
803
804    /**
805     * Fill the entire canvas' bitmap (restricted to the current clip) with
806     * the specified paint. This is equivalent (but faster) to drawing an
807     * infinitely large rectangle with the specified paint.
808     *
809     * @param paint The paint used to draw onto the canvas
810     */
811    public void drawPaint(Paint paint) {
812        native_drawPaint(mNativeCanvas, paint.mNativePaint);
813    }
814
815    /**
816     * Draw a series of points. Each point is centered at the coordinate
817     * specified by pts[], and its diameter is specified by the paint's stroke
818     * width (as transformed by the canvas' CTM), with special treatment for
819     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
820     * if antialiasing is enabled). The shape of the point is controlled by
821     * the paint's Cap type. The shape is a square, unless the cap type is
822     * Round, in which case the shape is a circle.
823     *
824     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
825     * @param offset   Number of values to skip before starting to draw.
826     * @param count    The number of values to process, after skipping offset
827     *                 of them. Since one point uses two values, the number of
828     *                 "points" that are drawn is really (count >> 1).
829     * @param paint    The paint used to draw the points
830     */
831    public native void drawPoints(float[] pts, int offset, int count,
832                                  Paint paint);
833
834    /**
835     * Helper for drawPoints() that assumes you want to draw the entire array
836     */
837    public void drawPoints(float[] pts, Paint paint) {
838        drawPoints(pts, 0, pts.length, paint);
839    }
840
841    /**
842     * Helper for drawPoints() for drawing a single point.
843     */
844    public native void drawPoint(float x, float y, Paint paint);
845
846    /**
847     * Draw a line segment with the specified start and stop x,y coordinates,
848     * using the specified paint. NOTE: since a line is always "framed", the
849     * Style is ignored in the paint.
850     *
851     * @param startX The x-coordinate of the start point of the line
852     * @param startY The y-coordinate of the start point of the line
853     * @param paint  The paint used to draw the line
854     */
855    public void drawLine(float startX, float startY, float stopX, float stopY,
856                         Paint paint) {
857        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY,
858                        paint.mNativePaint);
859    }
860
861    /**
862     * Draw a series of lines. Each line is taken from 4 consecutive values
863     * in the pts array. Thus to draw 1 line, the array must contain at least 4
864     * values. This is logically the same as drawing the array as follows:
865     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
866     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
867     *
868     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
869     * @param offset   Number of values in the array to skip before drawing.
870     * @param count    The number of values in the array to process, after
871     *                 skipping "offset" of them. Since each line uses 4 values,
872     *                 the number of "lines" that are drawn is really
873     *                 (count >> 2).
874     * @param paint    The paint used to draw the points
875     */
876    public native void drawLines(float[] pts, int offset, int count,
877                                 Paint paint);
878
879    public void drawLines(float[] pts, Paint paint) {
880        drawLines(pts, 0, pts.length, paint);
881    }
882
883    /**
884     * Draw the specified Rect using the specified paint. The rectangle will
885     * be filled or framed based on the Style in the paint.
886     *
887     * @param rect  The rect to be drawn
888     * @param paint The paint used to draw the rect
889     */
890    public void drawRect(RectF rect, Paint paint) {
891        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
892    }
893
894    /**
895     * Draw the specified Rect using the specified Paint. The rectangle
896     * will be filled or framed based on the Style in the paint.
897     *
898     * @param r        The rectangle to be drawn.
899     * @param paint    The paint used to draw the rectangle
900     */
901    public void drawRect(Rect r, Paint paint) {
902        drawRect(r.left, r.top, r.right, r.bottom, paint);
903    }
904
905
906    /**
907     * Draw the specified Rect using the specified paint. The rectangle will
908     * be filled or framed based on the Style in the paint.
909     *
910     * @param left   The left side of the rectangle to be drawn
911     * @param top    The top side of the rectangle to be drawn
912     * @param right  The right side of the rectangle to be drawn
913     * @param bottom The bottom side of the rectangle to be drawn
914     * @param paint  The paint used to draw the rect
915     */
916    public void drawRect(float left, float top, float right, float bottom,
917                         Paint paint) {
918        native_drawRect(mNativeCanvas, left, top, right, bottom,
919                        paint.mNativePaint);
920    }
921
922    /**
923     * Draw the specified oval using the specified paint. The oval will be
924     * filled or framed based on the Style in the paint.
925     *
926     * @param oval The rectangle bounds of the oval to be drawn
927     */
928    public void drawOval(RectF oval, Paint paint) {
929        if (oval == null) {
930            throw new NullPointerException();
931        }
932        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
933    }
934
935    /**
936     * Draw the specified circle using the specified paint. If radius is <= 0,
937     * then nothing will be drawn. The circle will be filled or framed based
938     * on the Style in the paint.
939     *
940     * @param cx     The x-coordinate of the center of the cirle to be drawn
941     * @param cy     The y-coordinate of the center of the cirle to be drawn
942     * @param radius The radius of the cirle to be drawn
943     * @param paint  The paint used to draw the circle
944     */
945    public void drawCircle(float cx, float cy, float radius, Paint paint) {
946        native_drawCircle(mNativeCanvas, cx, cy, radius,
947                          paint.mNativePaint);
948    }
949
950    /**
951     * <p>Draw the specified arc, which will be scaled to fit inside the
952     * specified oval.</p>
953     *
954     * <p>If the start angle is negative or >= 360, the start angle is treated
955     * as start angle modulo 360.</p>
956     *
957     * <p>If the sweep angle is >= 360, then the oval is drawn
958     * completely. Note that this differs slightly from SkPath::arcTo, which
959     * treats the sweep angle modulo 360. If the sweep angle is negative,
960     * the sweep angle is treated as sweep angle modulo 360</p>
961     *
962     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
963     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
964     *
965     * @param oval       The bounds of oval used to define the shape and size
966     *                   of the arc
967     * @param startAngle Starting angle (in degrees) where the arc begins
968     * @param sweepAngle Sweep angle (in degrees) measured clockwise
969     * @param useCenter If true, include the center of the oval in the arc, and
970                        close it if it is being stroked. This will draw a wedge
971     * @param paint      The paint used to draw the arc
972     */
973    public void drawArc(RectF oval, float startAngle, float sweepAngle,
974                        boolean useCenter, Paint paint) {
975        if (oval == null) {
976            throw new NullPointerException();
977        }
978        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
979                       useCenter, paint.mNativePaint);
980    }
981
982    /**
983     * Draw the specified round-rect using the specified paint. The roundrect
984     * will be filled or framed based on the Style in the paint.
985     *
986     * @param rect  The rectangular bounds of the roundRect to be drawn
987     * @param rx    The x-radius of the oval used to round the corners
988     * @param ry    The y-radius of the oval used to round the corners
989     * @param paint The paint used to draw the roundRect
990     */
991    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
992        if (rect == null) {
993            throw new NullPointerException();
994        }
995        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
996                             paint.mNativePaint);
997    }
998
999    /**
1000     * Draw the specified path using the specified paint. The path will be
1001     * filled or framed based on the Style in the paint.
1002     *
1003     * @param path  The path to be drawn
1004     * @param paint The paint used to draw the path
1005     */
1006    public void drawPath(Path path, Paint paint) {
1007        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1008    }
1009
1010    private static void throwIfRecycled(Bitmap bitmap) {
1011        if (bitmap.isRecycled()) {
1012            throw new RuntimeException(
1013                        "Canvas: trying to use a recycled bitmap " + bitmap);
1014        }
1015    }
1016
1017    /**
1018     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1019     *
1020     * Note: Only supported by hardware accelerated canvas at the moment.
1021     *
1022     * @param bitmap The bitmap to draw as an N-patch
1023     * @param chunks The patches information (matches the native struct Res_png_9patch)
1024     * @param dst The destination rectangle.
1025     * @param paint The paint to draw the bitmap with. may be null
1026     *
1027     * @hide
1028     */
1029    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1030    }
1031
1032    /**
1033     * Draw the specified bitmap, with its top/left corner at (x,y), using
1034     * the specified paint, transformed by the current matrix.
1035     *
1036     * <p>Note: if the paint contains a maskfilter that generates a mask which
1037     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1038     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1039     * Thus the color outside of the original width/height will be the edge
1040     * color replicated.
1041     *
1042     * <p>If the bitmap and canvas have different densities, this function
1043     * will take care of automatically scaling the bitmap to draw at the
1044     * same density as the canvas.
1045     *
1046     * @param bitmap The bitmap to be drawn
1047     * @param left   The position of the left side of the bitmap being drawn
1048     * @param top    The position of the top side of the bitmap being drawn
1049     * @param paint  The paint used to draw the bitmap (may be null)
1050     */
1051    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1052        throwIfRecycled(bitmap);
1053        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1054                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity,
1055                bitmap.mDensity);
1056    }
1057
1058    /**
1059     * Draw the specified bitmap, scaling/translating automatically to fill
1060     * the destination rectangle. If the source rectangle is not null, it
1061     * specifies the subset of the bitmap to draw.
1062     *
1063     * <p>Note: if the paint contains a maskfilter that generates a mask which
1064     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1065     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1066     * Thus the color outside of the original width/height will be the edge
1067     * color replicated.
1068     *
1069     * <p>This function <em>ignores the density associated with the bitmap</em>.
1070     * This is because the source and destination rectangle coordinate
1071     * spaces are in their respective densities, so must already have the
1072     * appropriate scaling factor applied.
1073     *
1074     * @param bitmap The bitmap to be drawn
1075     * @param src    May be null. The subset of the bitmap to be drawn
1076     * @param dst    The rectangle that the bitmap will be scaled/translated
1077     *               to fit into
1078     * @param paint  May be null. The paint used to draw the bitmap
1079     */
1080    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1081        if (dst == null) {
1082            throw new NullPointerException();
1083        }
1084        throwIfRecycled(bitmap);
1085        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1086                          paint != null ? paint.mNativePaint : 0,
1087                          mScreenDensity, bitmap.mDensity);
1088    }
1089
1090    /**
1091     * Draw the specified bitmap, scaling/translating automatically to fill
1092     * the destination rectangle. If the source rectangle is not null, it
1093     * specifies the subset of the bitmap to draw.
1094     *
1095     * <p>Note: if the paint contains a maskfilter that generates a mask which
1096     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1097     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1098     * Thus the color outside of the original width/height will be the edge
1099     * color replicated.
1100     *
1101     * <p>This function <em>ignores the density associated with the bitmap</em>.
1102     * This is because the source and destination rectangle coordinate
1103     * spaces are in their respective densities, so must already have the
1104     * appropriate scaling factor applied.
1105     *
1106     * @param bitmap The bitmap to be drawn
1107     * @param src    May be null. The subset of the bitmap to be drawn
1108     * @param dst    The rectangle that the bitmap will be scaled/translated
1109     *               to fit into
1110     * @param paint  May be null. The paint used to draw the bitmap
1111     */
1112    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1113        if (dst == null) {
1114            throw new NullPointerException();
1115        }
1116        throwIfRecycled(bitmap);
1117        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1118                          paint != null ? paint.mNativePaint : 0,
1119                          mScreenDensity, bitmap.mDensity);
1120    }
1121
1122    /**
1123     * Treat the specified array of colors as a bitmap, and draw it. This gives
1124     * the same result as first creating a bitmap from the array, and then
1125     * drawing it, but this method avoids explicitly creating a bitmap object
1126     * which can be more efficient if the colors are changing often.
1127     *
1128     * @param colors Array of colors representing the pixels of the bitmap
1129     * @param offset Offset into the array of colors for the first pixel
1130     * @param stride The number of colors in the array between rows (must be
1131     *               >= width or <= -width).
1132     * @param x The X coordinate for where to draw the bitmap
1133     * @param y The Y coordinate for where to draw the bitmap
1134     * @param width The width of the bitmap
1135     * @param height The height of the bitmap
1136     * @param hasAlpha True if the alpha channel of the colors contains valid
1137     *                 values. If false, the alpha byte is ignored (assumed to
1138     *                 be 0xFF for every pixel).
1139     * @param paint  May be null. The paint used to draw the bitmap
1140     */
1141    public void drawBitmap(int[] colors, int offset, int stride, float x,
1142                           float y, int width, int height, boolean hasAlpha,
1143                           Paint paint) {
1144        // check for valid input
1145        if (width < 0) {
1146            throw new IllegalArgumentException("width must be >= 0");
1147        }
1148        if (height < 0) {
1149            throw new IllegalArgumentException("height must be >= 0");
1150        }
1151        if (Math.abs(stride) < width) {
1152            throw new IllegalArgumentException("abs(stride) must be >= width");
1153        }
1154        int lastScanline = offset + (height - 1) * stride;
1155        int length = colors.length;
1156        if (offset < 0 || (offset + width > length) || lastScanline < 0
1157                || (lastScanline + width > length)) {
1158            throw new ArrayIndexOutOfBoundsException();
1159        }
1160        // quick escape if there's nothing to draw
1161        if (width == 0 || height == 0) {
1162            return;
1163        }
1164        // punch down to native for the actual draw
1165        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1166                paint != null ? paint.mNativePaint : 0);
1167    }
1168
1169    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1170     */
1171    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1172                           int width, int height, boolean hasAlpha,
1173                           Paint paint) {
1174        // call through to the common float version
1175        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1176                   hasAlpha, paint);
1177    }
1178
1179    /**
1180     * Draw the bitmap using the specified matrix.
1181     *
1182     * @param bitmap The bitmap to draw
1183     * @param matrix The matrix used to transform the bitmap when it is drawn
1184     * @param paint  May be null. The paint used to draw the bitmap
1185     */
1186    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1187        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1188                paint != null ? paint.mNativePaint : 0);
1189    }
1190
1191    /**
1192     * @hide
1193     */
1194    protected static void checkRange(int length, int offset, int count) {
1195        if ((offset | count) < 0 || offset + count > length) {
1196            throw new ArrayIndexOutOfBoundsException();
1197        }
1198    }
1199
1200    /**
1201     * Draw the bitmap through the mesh, where mesh vertices are evenly
1202     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1203     * meshHeight+1 vertices down. The verts array is accessed in row-major
1204     * order, so that the first meshWidth+1 vertices are distributed across the
1205     * top of the bitmap from left to right. A more general version of this
1206     * methid is drawVertices().
1207     *
1208     * @param bitmap The bitmap to draw using the mesh
1209     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1210     *                  this is 0
1211     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1212     *                   this is 0
1213     * @param verts Array of x,y pairs, specifying where the mesh should be
1214     *              drawn. There must be at least
1215     *              (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1216     *              in the array
1217     * @param vertOffset Number of verts elements to skip before drawing
1218     * @param colors May be null. Specifies a color at each vertex, which is
1219     *               interpolated across the cell, and whose values are
1220     *               multiplied by the corresponding bitmap colors. If not null,
1221     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1222     *               colorOffset values in the array.
1223     * @param colorOffset Number of color elements to skip before drawing
1224     * @param paint  May be null. The paint used to draw the bitmap
1225     */
1226    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1227                               float[] verts, int vertOffset,
1228                               int[] colors, int colorOffset, Paint paint) {
1229        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1230            throw new ArrayIndexOutOfBoundsException();
1231        }
1232        if (meshWidth == 0 || meshHeight == 0) {
1233            return;
1234        }
1235        int count = (meshWidth + 1) * (meshHeight + 1);
1236        // we mul by 2 since we need two floats per vertex
1237        checkRange(verts.length, vertOffset, count * 2);
1238        if (colors != null) {
1239            // no mul by 2, since we need only 1 color per vertex
1240            checkRange(colors.length, colorOffset, count);
1241        }
1242        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1243                             verts, vertOffset, colors, colorOffset,
1244                             paint != null ? paint.mNativePaint : 0);
1245    }
1246
1247    public enum VertexMode {
1248        TRIANGLES(0),
1249        TRIANGLE_STRIP(1),
1250        TRIANGLE_FAN(2);
1251
1252        VertexMode(int nativeInt) {
1253            this.nativeInt = nativeInt;
1254        }
1255
1256        /**
1257         * @hide
1258         */
1259        public final int nativeInt;
1260    }
1261
1262    /**
1263     * Draw the array of vertices, interpreted as triangles (based on mode). The
1264     * verts array is required, and specifies the x,y pairs for each vertex. If
1265     * texs is non-null, then it is used to specify the coordinate in shader
1266     * coordinates to use at each vertex (the paint must have a shader in this
1267     * case). If there is no texs array, but there is a color array, then each
1268     * color is interpolated across its corresponding triangle in a gradient. If
1269     * both texs and colors arrays are present, then they behave as before, but
1270     * the resulting color at each pixels is the result of multiplying the
1271     * colors from the shader and the color-gradient together. The indices array
1272     * is optional, but if it is present, then it is used to specify the index
1273     * of each triangle, rather than just walking through the arrays in order.
1274     *
1275     * @param mode How to interpret the array of vertices
1276     * @param vertexCount The number of values in the vertices array (and
1277     *      corresponding texs and colors arrays if non-null). Each logical
1278     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1279     * @param verts Array of vertices for the mesh
1280     * @param vertOffset Number of values in the verts to skip before drawing.
1281     * @param texs May be null. If not null, specifies the coordinates to sample
1282     *      into the current shader (e.g. bitmap tile or gradient)
1283     * @param texOffset Number of values in texs to skip before drawing.
1284     * @param colors May be null. If not null, specifies a color for each
1285     *      vertex, to be interpolated across the triangle.
1286     * @param colorOffset Number of values in colors to skip before drawing.
1287     * @param indices If not null, array of indices to reference into the
1288     *      vertex (texs, colors) array.
1289     * @param indexCount number of entries in the indices array (if not null).
1290     * @param paint Specifies the shader to use if the texs array is non-null.
1291     */
1292    public void drawVertices(VertexMode mode, int vertexCount,
1293                             float[] verts, int vertOffset,
1294                             float[] texs, int texOffset,
1295                             int[] colors, int colorOffset,
1296                             short[] indices, int indexOffset,
1297                             int indexCount, Paint paint) {
1298        checkRange(verts.length, vertOffset, vertexCount);
1299        if (texs != null) {
1300            checkRange(texs.length, texOffset, vertexCount);
1301        }
1302        if (colors != null) {
1303            checkRange(colors.length, colorOffset, vertexCount / 2);
1304        }
1305        if (indices != null) {
1306            checkRange(indices.length, indexOffset, indexCount);
1307        }
1308        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1309                           vertOffset, texs, texOffset, colors, colorOffset,
1310                          indices, indexOffset, indexCount, paint.mNativePaint);
1311    }
1312
1313    /**
1314     * Draw the text, with origin at (x,y), using the specified paint. The
1315     * origin is interpreted based on the Align setting in the paint.
1316     *
1317     * @param text  The text to be drawn
1318     * @param x     The x-coordinate of the origin of the text being drawn
1319     * @param y     The y-coordinate of the origin of the text being drawn
1320     * @param paint The paint used for the text (e.g. color, size, style)
1321     */
1322    public void drawText(char[] text, int index, int count, float x, float y,
1323                         Paint paint) {
1324        if ((index | count | (index + count) |
1325            (text.length - index - count)) < 0) {
1326            throw new IndexOutOfBoundsException();
1327        }
1328        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1329                paint.mNativePaint);
1330    }
1331
1332    /**
1333     * Draw the text, with origin at (x,y), using the specified paint. The
1334     * origin is interpreted based on the Align setting in the paint.
1335     *
1336     * @param text  The text to be drawn
1337     * @param x     The x-coordinate of the origin of the text being drawn
1338     * @param y     The y-coordinate of the origin of the text being drawn
1339     * @param paint The paint used for the text (e.g. color, size, style)
1340     */
1341    public void drawText(String text, float x, float y, Paint paint) {
1342        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1343                paint.mNativePaint);
1344    }
1345
1346    /**
1347     * Draw the text, with origin at (x,y), using the specified paint.
1348     * The origin is interpreted based on the Align setting in the paint.
1349     *
1350     * @param text  The text to be drawn
1351     * @param start The index of the first character in text to draw
1352     * @param end   (end - 1) is the index of the last character in text to draw
1353     * @param x     The x-coordinate of the origin of the text being drawn
1354     * @param y     The y-coordinate of the origin of the text being drawn
1355     * @param paint The paint used for the text (e.g. color, size, style)
1356     */
1357    public void drawText(String text, int start, int end, float x, float y,
1358                         Paint paint) {
1359        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1360            throw new IndexOutOfBoundsException();
1361        }
1362        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1363                paint.mNativePaint);
1364    }
1365
1366    /**
1367     * Draw the specified range of text, specified by start/end, with its
1368     * origin at (x,y), in the specified Paint. The origin is interpreted
1369     * based on the Align setting in the Paint.
1370     *
1371     * @param text     The text to be drawn
1372     * @param start    The index of the first character in text to draw
1373     * @param end      (end - 1) is the index of the last character in text
1374     *                 to draw
1375     * @param x        The x-coordinate of origin for where to draw the text
1376     * @param y        The y-coordinate of origin for where to draw the text
1377     * @param paint The paint used for the text (e.g. color, size, style)
1378     */
1379    public void drawText(CharSequence text, int start, int end, float x,
1380                         float y, Paint paint) {
1381        if (text instanceof String || text instanceof SpannedString ||
1382            text instanceof SpannableString) {
1383            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1384                            paint.mBidiFlags, paint.mNativePaint);
1385        } else if (text instanceof GraphicsOperations) {
1386            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1387                                                     paint);
1388        } else {
1389            char[] buf = TemporaryBuffer.obtain(end - start);
1390            TextUtils.getChars(text, start, end, buf, 0);
1391            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1392                    paint.mBidiFlags, paint.mNativePaint);
1393            TemporaryBuffer.recycle(buf);
1394        }
1395    }
1396
1397    /**
1398     * Render a run of all LTR or all RTL text, with shaping. This does not run
1399     * bidi on the provided text, but renders it as a uniform right-to-left or
1400     * left-to-right run, as indicated by dir. Alignment of the text is as
1401     * determined by the Paint's TextAlign value.
1402     *
1403     * @param text the text to render
1404     * @param index the start of the text to render
1405     * @param count the count of chars to render
1406     * @param contextIndex the start of the context for shaping.  Must be
1407     *         no greater than index.
1408     * @param contextCount the number of characters in the context for shaping.
1409     *         ContexIndex + contextCount must be no less than index
1410     *         + count.
1411     * @param x the x position at which to draw the text
1412     * @param y the y position at which to draw the text
1413     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1414     *         {@link #DIRECTION_RTL}.
1415     * @param paint the paint
1416     * @hide
1417     */
1418    public void drawTextRun(char[] text, int index, int count,
1419            int contextIndex, int contextCount, float x, float y, int dir,
1420            Paint paint) {
1421
1422        if (text == null) {
1423            throw new NullPointerException("text is null");
1424        }
1425        if (paint == null) {
1426            throw new NullPointerException("paint is null");
1427        }
1428        if ((index | count | text.length - index - count) < 0) {
1429            throw new IndexOutOfBoundsException();
1430        }
1431        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1432            throw new IllegalArgumentException("unknown dir: " + dir);
1433        }
1434
1435        native_drawTextRun(mNativeCanvas, text, index, count,
1436                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1437    }
1438
1439    /**
1440     * Render a run of all LTR or all RTL text, with shaping. This does not run
1441     * bidi on the provided text, but renders it as a uniform right-to-left or
1442     * left-to-right run, as indicated by dir. Alignment of the text is as
1443     * determined by the Paint's TextAlign value.
1444     *
1445     * @param text the text to render
1446     * @param start the start of the text to render. Data before this position
1447     *            can be used for shaping context.
1448     * @param end the end of the text to render. Data at or after this
1449     *            position can be used for shaping context.
1450     * @param x the x position at which to draw the text
1451     * @param y the y position at which to draw the text
1452     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1453     * @param paint the paint
1454     * @hide
1455     */
1456    public void drawTextRun(CharSequence text, int start, int end,
1457            int contextStart, int contextEnd, float x, float y, int dir,
1458            Paint paint) {
1459
1460        if (text == null) {
1461            throw new NullPointerException("text is null");
1462        }
1463        if (paint == null) {
1464            throw new NullPointerException("paint is null");
1465        }
1466        if ((start | end | end - start | text.length() - end) < 0) {
1467            throw new IndexOutOfBoundsException();
1468        }
1469
1470        int flags = dir == 0 ? 0 : 1;
1471
1472        if (text instanceof String || text instanceof SpannedString ||
1473                text instanceof SpannableString) {
1474            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1475                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1476        } else if (text instanceof GraphicsOperations) {
1477            ((GraphicsOperations) text).drawTextRun(this, start, end,
1478                    contextStart, contextEnd, x, y, flags, paint);
1479        } else {
1480            int contextLen = contextEnd - contextStart;
1481            int len = end - start;
1482            char[] buf = TemporaryBuffer.obtain(contextLen);
1483            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1484            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1485                    0, contextLen, x, y, flags, paint.mNativePaint);
1486            TemporaryBuffer.recycle(buf);
1487        }
1488    }
1489
1490    /**
1491     * Draw the text in the array, with each character's origin specified by
1492     * the pos array.
1493     *
1494     * @param text     The text to be drawn
1495     * @param index    The index of the first character to draw
1496     * @param count    The number of characters to draw, starting from index.
1497     * @param pos      Array of [x,y] positions, used to position each
1498     *                 character
1499     * @param paint    The paint used for the text (e.g. color, size, style)
1500     */
1501    public void drawPosText(char[] text, int index, int count, float[] pos,
1502                            Paint paint) {
1503        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1504            throw new IndexOutOfBoundsException();
1505        }
1506        native_drawPosText(mNativeCanvas, text, index, count, pos,
1507                           paint.mNativePaint);
1508    }
1509
1510    /**
1511     * Draw the text in the array, with each character's origin specified by
1512     * the pos array.
1513     *
1514     * @param text  The text to be drawn
1515     * @param pos   Array of [x,y] positions, used to position each character
1516     * @param paint The paint used for the text (e.g. color, size, style)
1517     */
1518    public void drawPosText(String text, float[] pos, Paint paint) {
1519        if (text.length()*2 > pos.length) {
1520            throw new ArrayIndexOutOfBoundsException();
1521        }
1522        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1523    }
1524
1525    /**
1526     * Draw the text, with origin at (x,y), using the specified paint, along
1527     * the specified path. The paint's Align setting determins where along the
1528     * path to start the text.
1529     *
1530     * @param text     The text to be drawn
1531     * @param path     The path the text should follow for its baseline
1532     * @param hOffset  The distance along the path to add to the text's
1533     *                 starting position
1534     * @param vOffset  The distance above(-) or below(+) the path to position
1535     *                 the text
1536     * @param paint    The paint used for the text (e.g. color, size, style)
1537     */
1538    public void drawTextOnPath(char[] text, int index, int count, Path path,
1539                               float hOffset, float vOffset, Paint paint) {
1540        if (index < 0 || index + count > text.length) {
1541            throw new ArrayIndexOutOfBoundsException();
1542        }
1543        native_drawTextOnPath(mNativeCanvas, text, index, count,
1544                              path.ni(), hOffset, vOffset,
1545                              paint.mBidiFlags, paint.mNativePaint);
1546    }
1547
1548    /**
1549     * Draw the text, with origin at (x,y), using the specified paint, along
1550     * the specified path. The paint's Align setting determins where along the
1551     * path to start the text.
1552     *
1553     * @param text     The text to be drawn
1554     * @param path     The path the text should follow for its baseline
1555     * @param hOffset  The distance along the path to add to the text's
1556     *                 starting position
1557     * @param vOffset  The distance above(-) or below(+) the path to position
1558     *                 the text
1559     * @param paint    The paint used for the text (e.g. color, size, style)
1560     */
1561    public void drawTextOnPath(String text, Path path, float hOffset,
1562                               float vOffset, Paint paint) {
1563        if (text.length() > 0) {
1564            native_drawTextOnPath(mNativeCanvas, text, path.ni(),
1565                                  hOffset, vOffset, paint.mBidiFlags,
1566                                  paint.mNativePaint);
1567        }
1568    }
1569
1570    /**
1571     * Save the canvas state, draw the picture, and restore the canvas state.
1572     * This differs from picture.draw(canvas), which does not perform any
1573     * save/restore.
1574     *
1575     * @param picture  The picture to be drawn
1576     */
1577    public void drawPicture(Picture picture) {
1578        picture.endRecording();
1579        native_drawPicture(mNativeCanvas, picture.ni());
1580    }
1581
1582    /**
1583     * Draw the picture, stretched to fit into the dst rectangle.
1584     */
1585    public void drawPicture(Picture picture, RectF dst) {
1586        save();
1587        translate(dst.left, dst.top);
1588        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1589            scale(dst.width() / picture.getWidth(),
1590                  dst.height() / picture.getHeight());
1591        }
1592        drawPicture(picture);
1593        restore();
1594    }
1595
1596    /**
1597     * Draw the picture, stretched to fit into the dst rectangle.
1598     */
1599    public void drawPicture(Picture picture, Rect dst) {
1600        save();
1601        translate(dst.left, dst.top);
1602        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1603            scale((float)dst.width() / picture.getWidth(),
1604                  (float)dst.height() / picture.getHeight());
1605        }
1606        drawPicture(picture);
1607        restore();
1608    }
1609
1610    /**
1611     * Free up as much memory as possible from private caches (e.g. fonts, images)
1612     *
1613     * @hide
1614     */
1615    public static native void freeCaches();
1616
1617    private static native int initRaster(int nativeBitmapOrZero);
1618    private static native void native_setBitmap(int nativeCanvas, int bitmap);
1619    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1620                                               int paint, int layerFlags);
1621    private static native int native_saveLayer(int nativeCanvas, float l,
1622                                               float t, float r, float b,
1623                                               int paint, int layerFlags);
1624    private static native int native_saveLayerAlpha(int nativeCanvas,
1625                                                    RectF bounds, int alpha,
1626                                                    int layerFlags);
1627    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1628                                                    float t, float r, float b,
1629                                                    int alpha, int layerFlags);
1630
1631    private static native void native_concat(int nCanvas, int nMatrix);
1632    private static native void native_setMatrix(int nCanvas, int nMatrix);
1633    private static native boolean native_clipRect(int nCanvas,
1634                                                  float left, float top,
1635                                                  float right, float bottom,
1636                                                  int regionOp);
1637    private static native boolean native_clipPath(int nativeCanvas,
1638                                                  int nativePath,
1639                                                  int regionOp);
1640    private static native boolean native_clipRegion(int nativeCanvas,
1641                                                    int nativeRegion,
1642                                                    int regionOp);
1643    private static native void nativeSetDrawFilter(int nativeCanvas,
1644                                                   int nativeFilter);
1645    private static native boolean native_getClipBounds(int nativeCanvas,
1646                                                       Rect bounds);
1647    private static native void native_getCTM(int canvas, int matrix);
1648    private static native boolean native_quickReject(int nativeCanvas,
1649                                                     RectF rect,
1650                                                     int native_edgeType);
1651    private static native boolean native_quickReject(int nativeCanvas,
1652                                                     int path,
1653                                                     int native_edgeType);
1654    private static native boolean native_quickReject(int nativeCanvas,
1655                                                     float left, float top,
1656                                                     float right, float bottom,
1657                                                     int native_edgeType);
1658    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1659                                              int b);
1660    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1661                                               int g, int b);
1662    private static native void native_drawColor(int nativeCanvas, int color);
1663    private static native void native_drawColor(int nativeCanvas, int color,
1664                                                int mode);
1665    private static native void native_drawPaint(int nativeCanvas, int paint);
1666    private static native void native_drawLine(int nativeCanvas, float startX,
1667                                               float startY, float stopX,
1668                                               float stopY, int paint);
1669    private static native void native_drawRect(int nativeCanvas, RectF rect,
1670                                               int paint);
1671    private static native void native_drawRect(int nativeCanvas, float left,
1672                                               float top, float right,
1673                                               float bottom, int paint);
1674    private static native void native_drawOval(int nativeCanvas, RectF oval,
1675                                               int paint);
1676    private static native void native_drawCircle(int nativeCanvas, float cx,
1677                                                 float cy, float radius,
1678                                                 int paint);
1679    private static native void native_drawArc(int nativeCanvas, RectF oval,
1680                                              float startAngle, float sweep,
1681                                              boolean useCenter, int paint);
1682    private static native void native_drawRoundRect(int nativeCanvas,
1683                                                    RectF rect, float rx,
1684                                                    float ry, int paint);
1685    private static native void native_drawPath(int nativeCanvas, int path,
1686                                               int paint);
1687    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1688                                                 float left, float top,
1689                                                 int nativePaintOrZero,
1690                                                 int canvasDensity,
1691                                                 int screenDensity,
1692                                                 int bitmapDensity);
1693    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1694                                                 Rect src, RectF dst,
1695                                                 int nativePaintOrZero,
1696                                                 int screenDensity,
1697                                                 int bitmapDensity);
1698    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1699                                                 Rect src, Rect dst,
1700                                                 int nativePaintOrZero,
1701                                                 int screenDensity,
1702                                                 int bitmapDensity);
1703    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1704                                                int offset, int stride, float x,
1705                                                 float y, int width, int height,
1706                                                 boolean hasAlpha,
1707                                                 int nativePaintOrZero);
1708    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1709                                                      int nMatrix, int nPaint);
1710    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1711                                                    int meshWidth, int meshHeight,
1712                                                    float[] verts, int vertOffset,
1713                                                    int[] colors, int colorOffset, int nPaint);
1714    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1715                   float[] verts, int vertOffset, float[] texs, int texOffset,
1716                   int[] colors, int colorOffset, short[] indices,
1717                   int indexOffset, int indexCount, int nPaint);
1718
1719    private static native void native_drawText(int nativeCanvas, char[] text,
1720                                               int index, int count, float x,
1721                                               float y, int flags, int paint);
1722    private static native void native_drawText(int nativeCanvas, String text,
1723                                               int start, int end, float x,
1724                                               float y, int flags, int paint);
1725
1726    private static native void native_drawTextRun(int nativeCanvas, String text,
1727            int start, int end, int contextStart, int contextEnd,
1728            float x, float y, int flags, int paint);
1729
1730    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1731            int start, int count, int contextStart, int contextCount,
1732            float x, float y, int flags, int paint);
1733
1734    private static native void native_drawPosText(int nativeCanvas,
1735                                                  char[] text, int index,
1736                                                  int count, float[] pos,
1737                                                  int paint);
1738    private static native void native_drawPosText(int nativeCanvas,
1739                                                  String text, float[] pos,
1740                                                  int paint);
1741    private static native void native_drawTextOnPath(int nativeCanvas,
1742                                                     char[] text, int index,
1743                                                     int count, int path,
1744                                                     float hOffset,
1745                                                     float vOffset, int bidiFlags,
1746                                                     int paint);
1747    private static native void native_drawTextOnPath(int nativeCanvas,
1748                                                     String text, int path,
1749                                                     float hOffset,
1750                                                     float vOffset,
1751                                                     int flags, int paint);
1752    private static native void native_drawPicture(int nativeCanvas,
1753                                                  int nativePicture);
1754    private static native void finalizer(int nativeCanvas);
1755}
1756