Searched refs:opaque (Results 1 - 25 of 48) sorted by relevance

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/frameworks/base/services/tests/servicestests/src/com/android/server/policy/
H A DPhoneWindowManagerTest.java98 final FakeWindowState opaque = createOpaqueFullscreen(false);
111 assertEquals(opaque, PhoneWindowManager.chooseNavigationColorWindowLw(
112 opaque, opaque, null, NAV_BAR_BOTTOM));
114 opaque, dimmingImTarget, null, NAV_BAR_BOTTOM));
116 opaque, dimmingNonImTarget, null, NAV_BAR_BOTTOM));
125 opaque, opaque, visibleIme, NAV_BAR_BOTTOM));
127 opaque, dimmingImTarget, visibleIme, NAV_BAR_BOTTOM));
129 opaque, dimmingNonImTarge
[all...]
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { argument
30 mOpaque = opaque;
/frameworks/native/cmds/flatland/
H A DMain.cpp61 0, staticGradient, opaque,
65 0, staticGradient, opaque,
69 0, staticGradient, opaque,
79 0, staticGradient, opaque,
83 0, staticGradient, opaque,
87 0, staticGradient, opaque,
97 0, staticGradient, opaque,
109 0, staticGradient, opaque,
113 0, staticGradient, opaque,
123 0, staticGradient, opaque,
[all...]
H A DFlatland.h56 Composer* opaque();
/frameworks/base/libs/hwui/
H A DTessellationCache.h92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
97 , opaque(opaque)
113 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask
162 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
174 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
H A DBakedOpRenderer.h55 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut, argument
60 , mOpaque(opaque)
H A DRenderProperties.h80 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } argument
82 bool opaque() const { return mOpaque; } function in class:android::uirenderer::LayerProperties
100 bool needsBlending() const { return !opaque() || alpha() < 255; }
115 // Whether or not that Layer's content is opaque, doesn't include alpha
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DDescription.cpp33 void Description::setOpaque(bool opaque) { argument
34 mOpaque = opaque;
H A DDescription.h40 void setOpaque(bool opaque);
73 // whether this layer is marked as opaque
H A DGLES20RenderEngine.h71 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h46 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
53 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
62 void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut);
115 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
H A DSkiaOpenGLPipeline.h37 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
H A DSkiaVulkanPipeline.h35 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
H A DSkiaPipeline.cpp85 LayerUpdateQueue* layerUpdateQueue, bool opaque,
90 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
94 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, argument
324 const std::vector<sp<RenderNode>>& nodes, bool opaque,
330 renderLayersImpl(layers, opaque, wideColorGamut);
337 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
357 const std::vector<sp<RenderNode>>& nodes, bool opaque,
364 if (!opaque || wideColorGamut) {
495 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
84 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument
323 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, sk_sp<SkSurface> surface) argument
356 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, SkCanvas* canvas) argument
H A DSkiaVulkanPipeline.cpp67 bool opaque, bool wideColorGamut,
76 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
64 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h55 bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo,
68 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
H A DOpenGLPipeline.h38 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
52 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
H A DRenderProxy.h64 ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory);
78 ANDROID_API void setOpaque(bool opaque);
H A DOpenGLPipeline.cpp60 bool opaque, bool wideColorGamut,
76 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
183 LayerUpdateQueue* layerUpdateQueue, bool opaque,
191 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
57 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
182 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument
/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp63 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape, argument
65 tessellateShadows(&testData.drawTransform, &testData.localClip, opaque, &shape,
/frameworks/base/libs/hwui/tests/unit/
H A DSkiaPipelineTests.cpp48 bool opaque = true; local
54 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds,
69 bool opaque = true; local
87 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds,
169 bool opaque = true; local
175 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo);
195 bool opaque = true; local
206 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds,
212 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds,
218 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, fals
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/
H A DWorkLockActivityTest.java89 TaskDescription opaque = new TaskDescription(null, null, opaqueColor);
92 // When a task description is provided with a suitable (opaque) primaryColor, it should be
96 .putExtra(WorkLockActivity.EXTRA_TASK_DESCRIPTION, opaque));
/frameworks/ex/framesequence/src/android/support/rastermill/
H A DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) {
57 mOpaque = opaque;
52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
/frameworks/rs/script_api/
H A Drs_object_types.spec46 An opaque handle to a RenderScript element.
55 An opaque handle to a RenderScript type.
64 An opaque handle to a RenderScript allocation.
73 An opaque handle to a RenderScript sampler object.
82 An opaque handle to a RenderScript script object.
/frameworks/base/core/java/android/view/
H A DTextureView.java188 * Indicates whether the content of this TextureView is opaque. The
189 * content is assumed to be opaque by default.
191 * @param opaque True if the content of this TextureView is opaque,
194 public void setOpaque(boolean opaque) { argument
195 if (opaque != mOpaque) {
196 mOpaque = opaque;
474 * situations, make sure this texture view is not marked opaque.</p>

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