/frameworks/base/services/tests/servicestests/src/com/android/server/policy/ |
H A D | PhoneWindowManagerTest.java | 98 final FakeWindowState opaque = createOpaqueFullscreen(false); 111 assertEquals(opaque, PhoneWindowManager.chooseNavigationColorWindowLw( 112 opaque, opaque, null, NAV_BAR_BOTTOM)); 114 opaque, dimmingImTarget, null, NAV_BAR_BOTTOM)); 116 opaque, dimmingNonImTarget, null, NAV_BAR_BOTTOM)); 125 opaque, opaque, visibleIme, NAV_BAR_BOTTOM)); 127 opaque, dimmingImTarget, visibleIme, NAV_BAR_BOTTOM)); 129 opaque, dimmingNonImTarge [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { argument 30 mOpaque = opaque;
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/frameworks/native/cmds/flatland/ |
H A D | Main.cpp | 61 0, staticGradient, opaque, 65 0, staticGradient, opaque, 69 0, staticGradient, opaque, 79 0, staticGradient, opaque, 83 0, staticGradient, opaque, 87 0, staticGradient, opaque, 97 0, staticGradient, opaque, 109 0, staticGradient, opaque, 113 0, staticGradient, opaque, 123 0, staticGradient, opaque, [all...] |
H A D | Flatland.h | 56 Composer* opaque();
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/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 97 , opaque(opaque) 113 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask 162 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, 174 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
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H A D | BakedOpRenderer.h | 55 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut, argument 60 , mOpaque(opaque)
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H A D | RenderProperties.h | 80 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } argument 82 bool opaque() const { return mOpaque; } function in class:android::uirenderer::LayerProperties 100 bool needsBlending() const { return !opaque() || alpha() < 255; } 115 // Whether or not that Layer's content is opaque, doesn't include alpha
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Description.cpp | 33 void Description::setOpaque(bool opaque) { argument 34 mOpaque = opaque;
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H A D | Description.h | 40 void setOpaque(bool opaque); 73 // whether this layer is marked as opaque
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H A D | GLES20RenderEngine.h | 71 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
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/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaPipeline.h | 46 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, 53 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, 62 void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, bool wideColorGamut); 115 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
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H A D | SkiaOpenGLPipeline.h | 37 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
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H A D | SkiaVulkanPipeline.h | 35 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
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H A D | SkiaPipeline.cpp | 85 LayerUpdateQueue* layerUpdateQueue, bool opaque, 90 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut); 94 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque, argument 324 const std::vector<sp<RenderNode>>& nodes, bool opaque, 330 renderLayersImpl(layers, opaque, wideColorGamut); 337 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas); 357 const std::vector<sp<RenderNode>>& nodes, bool opaque, 364 if (!opaque || wideColorGamut) { 495 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero 84 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument 323 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, sk_sp<SkSurface> surface) argument 356 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut, const Rect& contentDrawBounds, SkCanvas* canvas) argument
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H A D | SkiaVulkanPipeline.cpp | 67 bool opaque, bool wideColorGamut, 76 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds, 64 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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/frameworks/base/libs/hwui/renderthread/ |
H A D | IRenderPipeline.h | 55 bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, 68 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
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H A D | OpenGLPipeline.h | 38 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, 52 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
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H A D | RenderProxy.h | 64 ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); 78 ANDROID_API void setOpaque(bool opaque);
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H A D | OpenGLPipeline.cpp | 60 bool opaque, bool wideColorGamut, 76 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, 183 LayerUpdateQueue* layerUpdateQueue, bool opaque, 191 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, 57 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument 182 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) argument
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/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 63 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape, argument 65 tessellateShadows(&testData.drawTransform, &testData.localClip, opaque, &shape,
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | SkiaPipelineTests.cpp | 48 bool opaque = true; local 54 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds, 69 bool opaque = true; local 87 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds, 169 bool opaque = true; local 175 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo); 195 bool opaque = true; local 206 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds, 212 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, false, contentDrawBounds, 218 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, fals [all...] |
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/ |
H A D | WorkLockActivityTest.java | 89 TaskDescription opaque = new TaskDescription(null, null, opaqueColor); 92 // When a task description is provided with a suitable (opaque) primaryColor, it should be 96 .putExtra(WorkLockActivity.EXTRA_TASK_DESCRIPTION, opaque));
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
H A D | FrameSequence.java | 53 boolean opaque, int frameCount, int defaultLoopCount) { 57 mOpaque = opaque; 52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
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/frameworks/rs/script_api/ |
H A D | rs_object_types.spec | 46 An opaque handle to a RenderScript element. 55 An opaque handle to a RenderScript type. 64 An opaque handle to a RenderScript allocation. 73 An opaque handle to a RenderScript sampler object. 82 An opaque handle to a RenderScript script object.
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/frameworks/base/core/java/android/view/ |
H A D | TextureView.java | 188 * Indicates whether the content of this TextureView is opaque. The 189 * content is assumed to be opaque by default. 191 * @param opaque True if the content of this TextureView is opaque, 194 public void setOpaque(boolean opaque) { argument 195 if (opaque != mOpaque) { 196 mOpaque = opaque; 474 * situations, make sure this texture view is not marked opaque.</p>
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