History log of /frameworks/base/libs/utils/Asset.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
82e1ee93eece8fb0aec6acc3ef4ee7b1c86feec7 12-Aug-2009 Dianne Hackborn <hackbod@google.com> Fix issue #2048263: More debugging information

We now hopefully do better about generating the anr reports, and include
information about the malloc loaded assets in meminfo.
/frameworks/base/libs/utils/Asset.cpp
78c405178c57bb45e40f1e2839d6a18d91f7f02c 06-Jul-2009 Dianne Hackborn <hackbod@google.com> Don't re-parse the framework resources all the time.

A small optimization to the resource code, to not re-parse the framework
resources every time we build a new AssetManager. Instead, you can now
construct a ResTable from a previously created one... of course, like the
existing code for using the data in-place, you can't delete the original
ResTable until you have deleted the one that has been constructed from it.
/frameworks/base/libs/utils/Asset.cpp
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/libs/utils/Asset.cpp
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/libs/utils/Asset.cpp
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/libs/utils/Asset.cpp