25430d0734d12d12ca2d2d7a9d18c0cf3c5bdc4e |
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03-Feb-2010 |
Jason Sams <rjsams@android.com> |
Implement holders for Matrix and Vector data.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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718cd1f322ee5b62b6a49cb36195bcb18a5ab711 |
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23-Dec-2009 |
Jason Sams <rjsams@android.com> |
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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7e5ab3b177b10fee304d011b3a4b9ee03e2b18b5 |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue es2 shader dev Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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0011bcf57ff711a221a3a4c73f2a79125111647d |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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c7b74e3412a752f4d60820afdaca002a7c60364e |
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08-Dec-2009 |
Jason Sams <rjsams@android.com> |
am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
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771bebb94054d06f97284379c93a2620613513c3 |
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07-Dec-2009 |
Jason Sams <rjsams@android.com> |
Add Java exceptions to catch RS calls with no context or no surface.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 |
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30-Nov-2009 |
Jason Sams <rjsams@android.com> |
Beging GL2 user shaders. Switch master to using GL2 by default.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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3c0dfbab807a459622aeade4940daddf482dec66 |
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28-Sep-2009 |
Jason Sams <rjsams@android.com> |
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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7ce033d797e5df5e2131e2ed459fba181eaf4658 |
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18-Aug-2009 |
Jason Sams <rjsams@android.com> |
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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1bada8cd6e4f340de93cff4a2439835fc3b1456c |
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10-Aug-2009 |
Jason Sams <rjsams@android.com> |
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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9bee51c42eb8c3daffe7d6fa483edbb1689b94d2 |
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05-Aug-2009 |
Jason Sams <rjsams@android.com> |
Remove useless slot from ProgramVertex. Optimize GL state setup.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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110195fe9ff96255242bfa4df1d15c6a56b140d6 |
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05-Aug-2009 |
Jason Sams <rjsams@android.com> |
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
/frameworks/base/graphics/java/android/renderscript/ProgramVertex.java
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