1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19 20import android.util.Config; 21import android.util.Log; 22 23 24/** 25 * @hide 26 * 27 **/ 28public class ProgramVertex extends Program { 29 public static final int MAX_LIGHT = 8; 30 31 32 ProgramVertex(int id, RenderScript rs) { 33 super(id, rs); 34 } 35 36 public void bindAllocation(MatrixAllocation va) { 37 mRS.validate(); 38 bindConstants(va.mAlloc, 0); 39 } 40 41 42 public static class Builder { 43 RenderScript mRS; 44 boolean mTextureMatrixEnable; 45 46 public Builder(RenderScript rs, Element in, Element out) { 47 mRS = rs; 48 } 49 50 public void setTextureMatrixEnable(boolean enable) { 51 mTextureMatrixEnable = enable; 52 } 53 54 public ProgramVertex create() { 55 int id = mRS.nProgramVertexCreate(mTextureMatrixEnable); 56 return new ProgramVertex(id, mRS); 57 } 58 } 59 60 public static class ShaderBuilder extends BaseProgramBuilder { 61 public ShaderBuilder(RenderScript rs) { 62 super(rs); 63 } 64 65 public ProgramVertex create() { 66 mRS.validate(); 67 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +1) * 2]; 68 int idx = 0; 69 70 for (int i=0; i < mInputCount; i++) { 71 tmp[idx++] = 0; 72 tmp[idx++] = mInputs[i].mID; 73 } 74 for (int i=0; i < mOutputCount; i++) { 75 tmp[idx++] = 1; 76 tmp[idx++] = mOutputs[i].mID; 77 } 78 for (int i=0; i < mConstantCount; i++) { 79 tmp[idx++] = 2; 80 tmp[idx++] = mConstants[i].mID; 81 } 82 tmp[idx++] = 3; 83 tmp[idx++] = mTextureCount; 84 85 int id = mRS.nProgramVertexCreate2(mShader, tmp); 86 ProgramVertex pv = new ProgramVertex(id, mRS); 87 initProgram(pv); 88 return pv; 89 } 90 } 91 92 93 94 public static class MatrixAllocation { 95 static final int MODELVIEW_OFFSET = 0; 96 static final int PROJECTION_OFFSET = 16; 97 static final int TEXTURE_OFFSET = 32; 98 99 Matrix4f mModel; 100 Matrix4f mProjection; 101 Matrix4f mTexture; 102 103 public Allocation mAlloc; 104 105 public MatrixAllocation(RenderScript rs) { 106 mModel = new Matrix4f(); 107 mProjection = new Matrix4f(); 108 mTexture = new Matrix4f(); 109 110 mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48); 111 mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat); 112 mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); 113 mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat); 114 } 115 116 public void destroy() { 117 mAlloc.destroy(); 118 mAlloc = null; 119 } 120 121 public void loadModelview(Matrix4f m) { 122 mModel = m; 123 mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat); 124 } 125 126 public void loadProjection(Matrix4f m) { 127 mProjection = m; 128 mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat); 129 } 130 131 public void loadTexture(Matrix4f m) { 132 mTexture = m; 133 mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat); 134 } 135 136 public void setupOrthoWindow(int w, int h) { 137 mProjection.loadOrtho(0,w, h,0, -1,1); 138 mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); 139 } 140 141 public void setupOrthoNormalized(int w, int h) { 142 // range -1,1 in the narrow axis. 143 if(w > h) { 144 float aspect = ((float)w) / h; 145 mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1); 146 } else { 147 float aspect = ((float)h) / w; 148 mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1); 149 } 150 mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); 151 } 152 153 public void setupProjectionNormalized(int w, int h) { 154 // range -1,1 in the narrow axis at z = 0. 155 Matrix4f m1 = new Matrix4f(); 156 Matrix4f m2 = new Matrix4f(); 157 158 if(w > h) { 159 float aspect = ((float)w) / h; 160 m1.loadFrustum(-aspect,aspect, -1,1, 1,100); 161 } else { 162 float aspect = ((float)h) / w; 163 m1.loadFrustum(-1,1, -aspect,aspect, 1,100); 164 } 165 166 m2.loadRotate(180, 0, 1, 0); 167 m1.loadMultiply(m1, m2); 168 169 m2.loadScale(-2, 2, 1); 170 m1.loadMultiply(m1, m2); 171 172 m2.loadTranslate(0, 0, 2); 173 m1.loadMultiply(m1, m2); 174 175 mProjection = m1; 176 mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat); 177 } 178 179 } 180 181} 182 183