Searched refs:GL_CLAMP_TO_EDGE (Results 1 - 25 of 30) sorted by relevance

12

/frameworks/base/libs/hwui/
H A DTexture.h33 wrapS = GL_CLAMP_TO_EDGE;
34 wrapT = GL_CLAMP_TO_EDGE;
109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
H A DTextDropShadowCache.cpp141 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
H A DGradientCache.cpp175 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
H A DLayerCache.cpp112 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false);
H A DProgramCache.h175 bitmapWrapS = GL_CLAMP_TO_EDGE;
176 bitmapWrapT = GL_CLAMP_TO_EDGE;
269 case GL_CLAMP_TO_EDGE:
H A DLayerRenderer.cpp298 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true);
394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
H A DTextureCache.cpp252 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
H A DSkiaShader.cpp41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
121 mWrapS = GL_CLAMP_TO_EDGE;
122 mWrapT = GL_CLAMP_TO_EDGE;
H A DProgramCache.cpp690 case GL_CLAMP_TO_EDGE:
702 case GL_CLAMP_TO_EDGE:
H A DShapeCache.h588 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
H A DOpenGLRenderer.cpp1333 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1400 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1484 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1538 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
2443 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, tru
[all...]
H A DFontRenderer.cpp491 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
492 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/opengl/tests/textures/
H A Dtextures.cpp70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/libs/rs/driver/
H A DrsdShader.cpp333 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
341 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
342 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
436 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
437 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java302 GLES20.GL_CLAMP_TO_EDGE);
304 GLES20.GL_CLAMP_TO_EDGE);
/frameworks/base/services/surfaceflinger/
H A DLayer.cpp446 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
447 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/media/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp370 GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
372 GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java561 GLES20.GL_CLAMP_TO_EDGE);
563 GLES20.GL_CLAMP_TO_EDGE);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java42 public static final int GL_CLAMP_TO_EDGE = 0x812F; field in class:GLES10
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java40 int GL_CLAMP_TO_EDGE = 0x812F; field in interface:GL10
/frameworks/base/libs/gui/tests/
H A DSurfaceTexture_test.cpp421 GL_CLAMP_TO_EDGE);
424 GL_CLAMP_TO_EDGE);
/frameworks/base/opengl/libagl/
H A Dtexture.cpp645 (param == GL_CLAMP_TO_EDGE)) {
653 (param == GL_CLAMP_TO_EDGE)) {

Completed in 328 milliseconds

12