Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 46) sorted by relevance

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/frameworks/base/opengl/java/android/opengl/
H A DTexture.java96 gl.glEnable(gl.GL_TEXTURE_2D);
98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]);
99 gl.glTexParameterf(gl.GL_TEXTURE_2D,
102 gl.glTexParameterf(gl.GL_TEXTURE_2D,
105 gl.glTexParameterf(gl.GL_TEXTURE_2D,
108 gl.glTexParameterf(gl.GL_TEXTURE_2D,
113 gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB,
133 gl.glBindTexture(gl.GL_TEXTURE_2D, name);
H A DGroup.java127 gl.glEnable(gl.GL_TEXTURE_2D);
129 gl.glDisable(gl.GL_TEXTURE_2D);
/frameworks/base/opengl/tests/textures/
H A Dtextures.cpp66 glBindTexture(GL_TEXTURE_2D, 0);
67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73 glEnable(GL_TEXTURE_2D);
104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
110 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/base/opengl/tests/finish/
H A Dfinish.cpp68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72 glEnable(GL_TEXTURE_2D);
83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OE
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/frameworks/base/opengl/tests/linetex/
H A Dlinetex.cpp69 glBindTexture(GL_TEXTURE_2D, 0);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
77 glEnable(GL_TEXTURE_2D);
94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
/frameworks/base/opengl/tests/gl_perf/
H A Dfill_common.cpp246 glBindTexture(GL_TEXTURE_2D, 1);
247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
258 glBindTexture(GL_TEXTURE_2D, 2);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE
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/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp118 glBindTexture(GL_TEXTURE_2D, texture->name);
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
141 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
142 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
143 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
144 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
145 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_
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/frameworks/base/opengl/tests/filter/
H A Dfilter.cpp77 glBindTexture(GL_TEXTURE_2D, 0);
78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
82 glEnable(GL_TEXTURE_2D);
114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
130 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/base/opengl/tests/fillrate/
H A Dfillrate.cpp68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
77 glEnable(GL_TEXTURE_2D);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
/frameworks/base/services/surfaceflinger/
H A DLayerScreenshot.cpp70 glBindTexture(GL_TEXTURE_2D, mTextureName);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
129 glEnable(GL_TEXTURE_2D);
131 glBindTexture(GL_TEXTURE_2D, mTextureName);
149 glDisable(GL_TEXTURE_2D);
H A DLayerDim.cpp53 glDisable(GL_TEXTURE_2D);
H A DSurfaceFlinger.cpp274 glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
276 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
277 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
278 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
279 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
284 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
286 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
287 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_
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/frameworks/base/libs/rs/driver/
H A DrsdFrameBufferObj.cpp78 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
106 GL_TEXTURE_2D, 0, 0);
/frameworks/base/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp189 glBindTexture(GL_TEXTURE_2D, gTexture);
190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
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/frameworks/base/libs/hwui/
H A DTexture.h44 GLenum renderTarget = GL_TEXTURE_2D) {
62 GLenum renderTarget = GL_TEXTURE_2D) {
43 setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
61 setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
H A DLayerRenderer.cpp232 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
389 glBindTexture(GL_TEXTURE_2D, texture);
391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
397 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
402 GL_TEXTURE_2D, texture, 0);
H A DTextDropShadowCache.cpp133 glBindTexture(GL_TEXTURE_2D, texture->id);
137 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
H A DGradientCache.cpp167 glBindTexture(GL_TEXTURE_2D, texture->id);
171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
H A DTextureCache.cpp219 glBindTexture(GL_TEXTURE_2D, texture->id);
273 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
275 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
H A DFontRenderer.h217 glBindTexture(GL_TEXTURE_2D, mTextureId);
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/base/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp108 glEnable(GL_TEXTURE_2D);
130 glBindTexture(GL_TEXTURE_2D, texture);
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/frameworks/base/opengl/tests/tritex/
H A Dtritex.cpp200 glEnable(GL_TEXTURE_2D);
221 glBindTexture(GL_TEXTURE_2D, texture);
222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java201 glBindTexture(GL_TEXTURE_2D, texture);
259 glBindTexture(GL_TEXTURE_2D, texture);
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
270 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
/frameworks/base/opengl/tests/gl_basic/
H A Dgl_basic.cpp307 glEnable(GL_TEXTURE_2D);
329 glBindTexture(GL_TEXTURE_2D, texture);
330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java407 glBindTexture(GL_TEXTURE_2D, texture);
467 glBindTexture(GL_TEXTURE_2D, texture);
470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
471 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
476 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);

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