/frameworks/base/opengl/java/android/opengl/ |
H A D | Texture.java | 96 gl.glEnable(gl.GL_TEXTURE_2D); 98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]); 99 gl.glTexParameterf(gl.GL_TEXTURE_2D, 102 gl.glTexParameterf(gl.GL_TEXTURE_2D, 105 gl.glTexParameterf(gl.GL_TEXTURE_2D, 108 gl.glTexParameterf(gl.GL_TEXTURE_2D, 113 gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, 133 gl.glBindTexture(gl.GL_TEXTURE_2D, name);
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H A D | Group.java | 127 gl.glEnable(gl.GL_TEXTURE_2D); 129 gl.glDisable(gl.GL_TEXTURE_2D);
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/frameworks/base/opengl/tests/textures/ |
H A D | textures.cpp | 66 glBindTexture(GL_TEXTURE_2D, 0); 67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 73 glEnable(GL_TEXTURE_2D); 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 110 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/base/opengl/tests/finish/ |
H A D | finish.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glEnable(GL_TEXTURE_2D); 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OE [all...] |
/frameworks/base/opengl/tests/linetex/ |
H A D | linetex.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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/frameworks/base/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 258 glBindTexture(GL_TEXTURE_2D, 2); 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE [all...] |
/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 118 glBindTexture(GL_TEXTURE_2D, texture->name); 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 141 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 142 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 143 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 144 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 145 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ [all...] |
/frameworks/base/opengl/tests/filter/ |
H A D | filter.cpp | 77 glBindTexture(GL_TEXTURE_2D, 0); 78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 82 glEnable(GL_TEXTURE_2D); 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 130 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/base/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/frameworks/base/services/surfaceflinger/ |
H A D | LayerScreenshot.cpp | 70 glBindTexture(GL_TEXTURE_2D, mTextureName); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 129 glEnable(GL_TEXTURE_2D); 131 glBindTexture(GL_TEXTURE_2D, mTextureName); 149 glDisable(GL_TEXTURE_2D);
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H A D | LayerDim.cpp | 53 glDisable(GL_TEXTURE_2D);
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H A D | SurfaceFlinger.cpp | 274 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 276 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 277 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 278 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 279 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 284 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 286 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 287 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ [all...] |
/frameworks/base/libs/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); 106 GL_TEXTURE_2D, 0, 0);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
/frameworks/base/libs/hwui/ |
H A D | Texture.h | 44 GLenum renderTarget = GL_TEXTURE_2D) { 62 GLenum renderTarget = GL_TEXTURE_2D) { 43 setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument 61 setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
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H A D | LayerRenderer.cpp | 232 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 389 glBindTexture(GL_TEXTURE_2D, texture); 391 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 392 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 397 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 402 GL_TEXTURE_2D, texture, 0);
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H A D | TextDropShadowCache.cpp | 133 glBindTexture(GL_TEXTURE_2D, texture->id); 137 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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H A D | GradientCache.cpp | 167 glBindTexture(GL_TEXTURE_2D, texture->id); 171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
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H A D | TextureCache.cpp | 219 glBindTexture(GL_TEXTURE_2D, texture->id); 273 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); 275 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
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H A D | FontRenderer.h | 217 glBindTexture(GL_TEXTURE_2D, mTextureId); 218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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/frameworks/base/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 108 glEnable(GL_TEXTURE_2D); 130 glBindTexture(GL_TEXTURE_2D, texture); 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/base/opengl/tests/tritex/ |
H A D | tritex.cpp | 200 glEnable(GL_TEXTURE_2D);
221 glBindTexture(GL_TEXTURE_2D, texture);
222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 201 glBindTexture(GL_TEXTURE_2D, texture); 259 glBindTexture(GL_TEXTURE_2D, texture); 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 270 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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/frameworks/base/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 307 glEnable(GL_TEXTURE_2D); 329 glBindTexture(GL_TEXTURE_2D, texture); 330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 407 glBindTexture(GL_TEXTURE_2D, texture); 467 glBindTexture(GL_TEXTURE_2D, texture); 470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 471 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 476 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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