Searched defs:precision (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/core/java/com/android/internal/widget/ |
H A D | PointerLocationView.java | 797 public FasterStringBuilder append(float value, int precision) { argument 799 for (int i = 0; i < precision; i++) { 806 if (precision != 0) { 810 append((int) (value * scale), precision);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3452 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3464 GLint *precision = (GLint *) 0; local 3486 _exceptionMessage = "precision == null"; 3498 precision = precision_base + precisionOffset; 3504 (GLint *)precision 3521 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3532 GLint *precision = (GLint *) 0; local 3535 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining, &_precisionBufferOffset); 3540 if (precision == NULL) { 3542 precision [all...] |
/frameworks/base/core/java/android/view/ |
H A D | ViewRootImpl.java | 5086 * @param precision The minimum movement required to generate the 5093 int generate(float precision) { argument 5103 if (absPosition < precision) {
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1105 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1112 int[] precision, 1116 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1122 java.nio.IntBuffer precision 1107 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 2702 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { argument 2726 // copy argument precision 2730 arg_precision->add_intvalue((int)precision); 2735 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 2741 (void *) precision,
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