Searched refs:glAttachShader (Results 1 - 9 of 9) sorted by relevance

/development/samples/HelloEffects/src/com/example/android/mediafx/
H A DGLToolbox.java54 GLES20.glAttachShader(program, vertexShader);
55 checkGlError("glAttachShader");
56 GLES20.glAttachShader(program, pixelShader);
57 checkGlError("glAttachShader");
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
H A Dgl_code.cpp96 glAttachShader(program, vertexShader);
97 checkGlError("glAttachShader");
98 glAttachShader(program, pixelShader);
99 checkGlError("glAttachShader");
/development/tools/emulator/opengl/system/GLESv2_enc/
H A Dgl2_ftable.h12 {"glAttachShader", (void*)glAttachShader},
H A Dgl2_client_context.h12 glAttachShader_client_proc_t glAttachShader; member in struct:gl2_client_context_t
221 virtual glAttachShader_client_proc_t set_glAttachShader(glAttachShader_client_proc_t f) { glAttachShader_client_proc_t retval = glAttachShader; glAttachShader = f; return retval;}
H A Dgl2_entry.cpp10 void glAttachShader(GLuint program, GLuint shader);
232 void glAttachShader(GLuint program, GLuint shader) function
235 ctx->glAttachShader(ctx, program, shader);
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java252 GLES20.glAttachShader(program, vertexShader);
253 checkGlError("glAttachShader");
254 GLES20.glAttachShader(program, pixelShader);
255 checkGlError("glAttachShader");
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
H A DGLES20TriangleRenderer.java187 GLES20.glAttachShader(program, vertexShader);
188 checkGlError("glAttachShader");
189 GLES20.glAttachShader(program, pixelShader);
190 checkGlError("glAttachShader");
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
H A DGLES20TriangleRenderer.java185 GLES20.glAttachShader(program, vertexShader);
186 checkGlError("glAttachShader");
187 GLES20.glAttachShader(program, pixelShader);
188 checkGlError("glAttachShader");
/development/ndk/platforms/android-5/include/GLES2/
H A Dgl2.h475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);

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