Searched defs:skin (Results 1 - 13 of 13) sorted by relevance
/external/skia/src/views/ |
H A D | SkBorderView.cpp | 29 void SkBorderView::setSkin(const char skin[]) argument 31 init_skin_anim(skin, &fAnim);
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/external/quake/quake/src/QW/client/ |
H A D | skin.c | 35 Determines the best skin for the given scoreboard 36 slot, and sets scoreboard->skin 42 skin_t *skin; local 50 s = Info_ValueForKey (sc->userinfo, "skin"); 66 sc->skin = &skins[i]; 67 Skin_Cache (sc->skin); 78 skin = &skins[numskins]; 79 sc->skin = skin; 82 memset (skin, 94 Skin_Cache(skin_t *skin) argument [all...] |
H A D | cl_main.c | 74 cvar_t skin = CVAR4("skin","", true, true); variable 1121 Cvar_RegisterVariable (&skin);
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H A D | gl_model.c | 1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) argument 1387 byte fillcolor = *skin; // assume this is the pixel to fill 1408 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); 1419 byte *pos = &skin[x + skinwidth * y]; 1427 skin[x + skinwidth * y] = fdc; 1441 byte *skin; local 1446 skin = (byte *)(pskintype + 1); 1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); 1463 Sys_Error ("Player skin too large"); 1475 // animating skin grou [all...] |
H A D | client.h | 26 qboolean failedload; // the name isn't a valid skin 71 // skin information 80 skin_t *skin; member in struct:player_info_s 487 // skin.c 509 byte *Skin_Cache (skin_t *skin);
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H A D | model.h | 256 int skin; member in struct:__anon11373
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/external/quake/quake/src/WinQuake/ |
H A D | cl_parse.cpp | 338 int skin; local 420 skin = MSG_ReadByte(); 422 skin = ent->baseline.skin; 423 if (skin != ent->skinnum) { 424 ent->skinnum = skin; 434 ent->skinnum = ent->baseline.skin; 498 ent->baseline.skin = MSG_ReadByte(); 684 ent->skinnum = ent->baseline.skin;
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H A D | gl_model.cpp | 1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) argument 1362 byte fillcolor = *skin; // assume this is the pixel to fill 1383 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); 1394 byte *pos = &skin[x + skinwidth * y]; 1402 skin[x + skinwidth * y] = fdc; 1417 byte *skin; local 1423 skin = (byte *)(pskintype + 1); 1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); 1450 // animating skin group. yuck. 1460 Mod_FloodFillSkin( skin, pheade [all...] |
H A D | model.h | 245 int skin; member in struct:__anon11733
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H A D | quakedef.h | 232 int skin; member in struct:__anon11800
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/external/quake/quake/src/QW/progs/ |
H A D | progdefs.h | 77 float skin;
member in struct:__anon11508
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/external/quake/quake/src/QW/server/ |
H A D | progdefs.h | 96 float skin; member in struct:__anon11556
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/external/kernel-headers/original/media/ |
H A D | msm_camera.h | 759 struct stats_buff skin; member in struct:msm_stats_buf
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