Searched defs:skin (Results 1 - 13 of 13) sorted by relevance

/external/skia/src/views/
H A DSkBorderView.cpp29 void SkBorderView::setSkin(const char skin[]) argument
31 init_skin_anim(skin, &fAnim);
/external/quake/quake/src/QW/client/
H A Dskin.c35 Determines the best skin for the given scoreboard
36 slot, and sets scoreboard->skin
42 skin_t *skin; local
50 s = Info_ValueForKey (sc->userinfo, "skin");
66 sc->skin = &skins[i];
67 Skin_Cache (sc->skin);
78 skin = &skins[numskins];
79 sc->skin = skin;
82 memset (skin,
94 Skin_Cache(skin_t *skin) argument
[all...]
H A Dcl_main.c74 cvar_t skin = CVAR4("skin","", true, true); variable
1121 Cvar_RegisterVariable (&skin);
H A Dgl_model.c1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) argument
1387 byte fillcolor = *skin; // assume this is the pixel to fill
1408 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1419 byte *pos = &skin[x + skinwidth * y];
1427 skin[x + skinwidth * y] = fdc;
1441 byte *skin; local
1446 skin = (byte *)(pskintype + 1);
1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1463 Sys_Error ("Player skin too large");
1475 // animating skin grou
[all...]
H A Dclient.h26 qboolean failedload; // the name isn't a valid skin
71 // skin information
80 skin_t *skin; member in struct:player_info_s
487 // skin.c
509 byte *Skin_Cache (skin_t *skin);
H A Dmodel.h256 int skin; member in struct:__anon11373
/external/quake/quake/src/WinQuake/
H A Dcl_parse.cpp338 int skin; local
420 skin = MSG_ReadByte();
422 skin = ent->baseline.skin;
423 if (skin != ent->skinnum) {
424 ent->skinnum = skin;
434 ent->skinnum = ent->baseline.skin;
498 ent->baseline.skin = MSG_ReadByte();
684 ent->skinnum = ent->baseline.skin;
H A Dgl_model.cpp1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) argument
1362 byte fillcolor = *skin; // assume this is the pixel to fill
1383 //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
1394 byte *pos = &skin[x + skinwidth * y];
1402 skin[x + skinwidth * y] = fdc;
1417 byte *skin; local
1423 skin = (byte *)(pskintype + 1);
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1450 // animating skin group. yuck.
1460 Mod_FloodFillSkin( skin, pheade
[all...]
H A Dmodel.h245 int skin; member in struct:__anon11733
H A Dquakedef.h232 int skin; member in struct:__anon11800
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h77 float skin; member in struct:__anon11508
/external/quake/quake/src/QW/server/
H A Dprogdefs.h96 float skin; member in struct:__anon11556
/external/kernel-headers/original/media/
H A Dmsm_camera.h759 struct stats_buff skin; member in struct:msm_stats_buf

Completed in 3332 milliseconds