Searched refs:GL_CLAMP_TO_EDGE (Results 1 - 10 of 10) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DTextureLibrary.java155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DGLUtils.cpp374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DTexture.cpp114 case GL_CLAMP_TO_EDGE:
135 case GL_CLAMP_TO_EDGE:
1465 if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width))
1466 || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height)))
1911 if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE))
H A Dutilities.cpp503 case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp458 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE))
459 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE))
/external/mesa3d/include/GLES2/
H A Dgl2.h375 #define GL_CLAMP_TO_EDGE 0x812F macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h375 #define GL_CLAMP_TO_EDGE 0x812F macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java1765 return GLES20.GL_CLAMP_TO_EDGE;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java1717 return GL_CLAMP_TO_EDGE;
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h146 #define GL_CLAMP_TO_EDGE 0x812F macro

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