Searched refs:GL_CLAMP_TO_EDGE (Results 1 - 10 of 10) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | TextureLibrary.java | 155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); 156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | GLUtils.cpp | 374 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Texture.cpp | 114 case GL_CLAMP_TO_EDGE: 135 case GL_CLAMP_TO_EDGE: 1465 if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) 1466 || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) 1911 if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE))
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H A D | utilities.cpp | 503 case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 458 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) 459 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE))
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 375 #define GL_CLAMP_TO_EDGE 0x812F macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 375 #define GL_CLAMP_TO_EDGE 0x812F macro
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 1765 return GLES20.GL_CLAMP_TO_EDGE;
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglRenderer.java | 1717 return GL_CLAMP_TO_EDGE;
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/external/qemu/distrib/sdl-1.2.15/include/ |
H A D | SDL_opengl.h | 146 #define GL_CLAMP_TO_EDGE 0x812F macro
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