Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 - 18 of 18) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestdyngl.c161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
H A Dtestgl.c618 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/external/replicaisland/src/com/replica/replicaisland/
H A DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
/external/mesa3d/src/pixelflinger2/
H A Dbuffer.cpp162 if (GL_DEPTH_BUFFER_BIT & buf && ctx->depthSurface.data) {
206 } else if (GL_DEPTH_BUFFER_BIT == type) {
H A Dpixelflinger2.cpp228 iface->SetBuffer(iface, GL_DEPTH_BUFFER_BIT, NULL);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c261 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c261 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c261 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
282 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/external/quake/quake/src/QW/client/
H A Dgl_rmain.c1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1076 glClear (GL_DEPTH_BUFFER_BIT);
1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1107 glClear (GL_DEPTH_BUFFER_BIT);
/external/quake/quake/src/WinQuake/
H A Dgl_rmain.cpp1345 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1347 glClear (GL_DEPTH_BUFFER_BIT);
1376 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1378 glClear (GL_DEPTH_BUFFER_BIT);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java153 //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
161 bits |= GL_DEPTH_BUFFER_BIT;
H A DLwjglRenderer.java433 //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
441 bits |= GL_DEPTH_BUFFER_BIT;
1214 mask |= GL_DEPTH_BUFFER_BIT;
/external/mesa3d/include/GLES2/
H A Dgl2.h45 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h45 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.cpp2352 if (mask & GL_DEPTH_BUFFER_BIT)
2354 mask &= ~GL_DEPTH_BUFFER_BIT;
3471 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3479 if (mask & GL_DEPTH_BUFFER_BIT)
H A DlibGLESv2.cpp5684 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp279 clearMask |= GL_DEPTH_BUFFER_BIT;
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java414 bits |= GLES20.GL_DEPTH_BUFFER_BIT;
1350 GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,

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