Searched refs:GL_DITHER (Results 1 - 9 of 9) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_vidandroid.cpp211 glDisable(GL_DITHER);
/external/replicaisland/src/com/replica/replicaisland/
H A DGameRenderer.java96 gl.glDisable(GL10.GL_DITHER);
/external/mesa3d/src/pixelflinger2/
H A Dpixelflinger2.cpp167 case GL_DITHER:
168 // ALOGD("pf2: EnableDisable GL_DITHER \n");
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp290 isDitherEnabled = ::glIsEnabled(GL_DITHER);
291 ::glDisable(GL_DITHER);
310 ::glEnable(GL_DITHER);
312 ::glDisable(GL_DITHER);
/external/mesa3d/include/GLES2/
H A Dgl2.h148 #define GL_DITHER 0x0BD0 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h148 #define GL_DITHER 0x0BD0 macro
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp1690 case GL_DITHER: context->setDither(false); break;
1810 case GL_DITHER: context->setDither(true); break;
3667 case GL_DITHER: return context->isDitherEnabled();
H A DContext.cpp1122 case GL_DITHER: *params = mState.dither; break;
1521 case GL_DITHER:
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java358 GLES20.glDisable(GLES20.GL_DITHER);

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