Searched refs:GL_FIXED (Results 1 - 7 of 7) sorted by relevance

/external/skia/include/gpu/gl/
H A DGrGLConfig.h188 #define GrGLType GL_FIXED
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
H A DVertexDataManager.cpp292 template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
377 template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
394 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl::FixedToFloat<GLuint, 16> { };
395 template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : gl::FixedToFloat<GLuint, 16> { };
469 TRANSLATIONS_FOR_TYPE(GL_FIXED),
503 case GL_FIXED: return 4;
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java90 mCoordinateType = GL10.GL_FIXED;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.h107 case GL_FIXED: return mSize * sizeof(GLfixed);
H A DlibGLESv2.cpp5617 case GL_FIXED:
/external/mesa3d/include/GLES2/
H A Dgl2.h242 #define GL_FIXED 0x140C macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h242 #define GL_FIXED 0x140C macro

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