Searched refs:GL_LoadTexture (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dglquake2.h38 int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
H A Dglquake.h75 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
H A Dgl_draw.c406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
461 gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false);
1166 Sys_Error ("GL_LoadTexture: too big");
1268 Sys_Error ("GL_LoadTexture: too big");
1386 GL_LoadTexture
1389 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha) function
1402 Sys_Error ("GL_LoadTexture: cache mismatch");
1433 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
H A Dgl_model.c391 tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
1471 GL_LoadTexture (name, pheader->skinwidth,
1488 GL_LoadTexture (name, pheader->skinwidth,
1731 pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp100 // hook GL_LoadTexture to store enough information to recreate a texture.
516 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
744 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
803 gl->texnum = GL_LoadTexture ("conback", conback->g.width, conback->g.height, ncdata, false, false);
1542 Sys_Error ("GL_LoadTexture: too big");
1730 Sys_Error ("GL_LoadTexture: too big");
1860 Sys_Error ("GL_LoadTexture: too big");
1973 GL_LoadTexture
1976 int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha) function
1990 Sys_Error ("GL_LoadTexture
[all...]
H A Dgl_model.cpp391 tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
1446 GL_LoadTexture (name, pheader->skinwidth,
1468 GL_LoadTexture (name, pheader->skinwidth,
1687 pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
H A Dglquake.h74 int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);

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