Searched refs:GL_ONE (Results 1 - 14 of 14) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
H A D | pixelflinger2.cpp | 96 SWITCH_LINE(GL_ONE); 118 if (GL_ZERO != srcRGB && GL_ONE != srcRGB && 122 if (GL_ZERO != srcAlpha && GL_ONE != srcAlpha && 126 if (GL_ZERO != dstRGB && GL_ONE != dstRGB && 130 if (GL_ZERO != dstAlpha && GL_ONE != dstAlpha && 135 srcAlpha = GL_ONE; 137 // so it requires setting srcAlpha to GL_ONE to run template again only for alpha 222 iface->BlendFuncSeparate(iface, GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
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/external/quake/quake/src/QW/client/ |
H A D | gl_rlight.c | 158 glBlendFunc (GL_ONE, GL_ONE);
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/external/quake/quake/src/WinQuake/ |
H A D | gl_rlight.cpp | 161 glBlendFunc (GL_ONE, GL_ONE);
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 354 glBlendFunc(GL_ONE, GL_ONE); 357 glBlendFunc(GL_SRC_ALPHA, GL_ONE); 360 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); 366 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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H A D | LwjglRenderer.java | 591 glBlendFunc(GL_ONE, GL_ONE);
594 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
597 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
603 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | utilities.cpp | 441 case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
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H A D | libGLESv2.cpp | 349 case GL_ONE: 371 case GL_ONE: 392 case GL_ONE: 414 case GL_ONE:
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H A D | Context.cpp | 50 mState.sourceBlendRGB = GL_ONE; 51 mState.sourceBlendAlpha = GL_ONE;
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 430 GL_CMD(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)) 645 GL_CMD(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA))
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 616 logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE)"); 618 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE); 622 logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)"); 624 GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE); 628 logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR)"); 630 GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR); 640 logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)"); 642 GLES20.glBlendFunc(GLES20.GL_ONE, GLES2 [all...] |
/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 74 #define GL_ONE 1 macro 84 /* GL_ONE */
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 74 #define GL_ONE 1 macro 84 /* GL_ONE */
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | ShaderProgram.cpp | 442 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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