Searched refs:GL_RGBA4 (Results 1 - 9 of 9) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A Dutilities.cpp343 case GL_RGBA4:
368 case GL_RGBA4:
388 case GL_RGBA4:
762 case GL_RGBA4:
799 case D3DFMT_A4R4G4B4: return GL_RGBA4;
808 return GL_RGBA4;
H A DRenderbuffer.cpp94 mFormat = GL_RGBA4;
451 mFormat = GL_RGBA4; //default format
H A DResourceManager.cpp334 Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
H A DlibGLESv2.cpp1054 colorbufferFormat != GL_RGBA4 &&
1067 colorbufferFormat != GL_RGBA4 &&
1077 colorbufferFormat != GL_RGBA4 &&
1206 colorbufferFormat != GL_RGBA4 &&
1219 colorbufferFormat != GL_RGBA4 &&
1229 colorbufferFormat != GL_RGBA4 &&
4078 case GL_RGBA4:
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DTextureUtil.java203 internalFormat = GLES20.GL_RGBA4;
/external/quake/quake/src/QW/client/
H A Dgl_rsurf.c26 #ifndef GL_RGBA4
27 #define GL_RGBA4 0 macro
1647 gl_lightmap_format = GL_RGBA4;
1656 case GL_RGBA4:
/external/quake/quake/src/WinQuake/
H A Dgl_rsurf.cpp26 #ifndef GL_RGBA4
27 #define GL_RGBA4 0 macro
1758 gl_lightmap_format = GL_RGBA4;
1767 case GL_RGBA4:
/external/mesa3d/include/GLES2/
H A Dgl2.h430 #define GL_RGBA4 0x8056 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h430 #define GL_RGBA4 0x8056 macro

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