Searched refs:R_TranslatePlayerSkin (Results 1 - 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dglquake2.h189 void R_TranslatePlayerSkin (int playernum);
H A Dglquake.h258 void R_TranslatePlayerSkin (int playernum);
H A Dgl_rmisc.c229 R_TranslatePlayerSkin
234 void R_TranslatePlayerSkin (int playernum) function
H A Dcl_parse.c877 R_TranslatePlayerSkin(slot);
H A Dgl_rmain.c609 R_TranslatePlayerSkin(i);
/external/quake/quake/src/WinQuake/
H A Dcl_parse.cpp396 R_TranslatePlayerSkin (num - 1);
426 R_TranslatePlayerSkin (num - 1);
644 R_TranslatePlayerSkin (slot);
H A Dgl_rmisc.cpp235 R_TranslatePlayerSkin
240 void R_TranslatePlayerSkin (int playernum) function
H A Dglquake.h246 void R_TranslatePlayerSkin (int playernum);

Completed in 139 milliseconds