Searched refs:SKYMASK (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dr_sky.c118 baseofs = ((y+yshift) & SKYMASK) * 131;
125 ofs = baseofs + ((x+xshift) & SKYMASK);
139 ofs = baseofs + ((x+xshift) & SKYMASK);
177 baseofs = ((y+yshift) & SKYMASK) * 131;
184 ofs = baseofs + ((x+xshift) & SKYMASK);
199 ofs = baseofs + ((x+xshift) & SKYMASK);
236 baseofs = ((y+yshift) & SKYMASK) * 131;
242 ofs = baseofs + ((x+xshift) & SKYMASK);
H A Dd_iface.h220 #define SKYMASK (SKYSIZE - 1) macro
H A Dglquake2.h71 #define SKYMASK (SKYSIZE - 1) macro
H A Dglquake.h117 #define SKYMASK (SKYSIZE - 1) macro
/external/quake/quake/src/WinQuake/
H A Dr_sky.cpp118 baseofs = ((y+yshift) & SKYMASK) * 131;
125 ofs = baseofs + ((x+xshift) & SKYMASK);
139 ofs = baseofs + ((x+xshift) & SKYMASK);
177 baseofs = ((y+yshift) & SKYMASK) * 131;
184 ofs = baseofs + ((x+xshift) & SKYMASK);
199 ofs = baseofs + ((x+xshift) & SKYMASK);
236 baseofs = ((y+yshift) & SKYMASK) * 131;
242 ofs = baseofs + ((x+xshift) & SKYMASK);
H A Dd_iface.h221 #define SKYMASK (SKYSIZE - 1) macro
H A Dglquake.h106 #define SKYMASK (SKYSIZE - 1) macro

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