Searched refs:bindTexFunc (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dglquake2.h27 extern BINDTEXFUNCPTR bindTexFunc;
H A Dgl_vidnt.c497 BINDTEXFUNCPTR bindTexFunc; variable
525 bindTexFunc = (void *)GetProcAddress(hInstGL,"glBindTexture");
527 if (!bindTexFunc)
533 if ((bindTexFunc = (BINDTEXFUNCPTR)
H A Dglquake.h61 extern BINDTEXFUNCPTR bindTexFunc;
H A Dgl_draw.c92 bindTexFunc (GL_TEXTURE_2D, texnum);
/external/quake/quake/src/WinQuake/
H A Dgl_vidnt.cpp497 BINDTEXFUNCPTR bindTexFunc; variable
525 bindTexFunc = (void *)GetProcAddress(hInstGL,"glBindTexture");
527 if (!bindTexFunc)
533 if ((bindTexFunc = (BINDTEXFUNCPTR)
H A Dglquake.h61 extern BINDTEXFUNCPTR bindTexFunc;
H A Dgl_draw.cpp398 bindTexFunc (GL_TEXTURE_2D, texnum);

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