/external/aac/libAACdec/src/ |
H A D | overlapadd.h | 102 #define SPEC(ptr,w,gl) ((ptr)+((w)*(gl)))
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/external/skia/src/gpu/gl/ |
H A D | GrGLUtil.cpp | 10 #include "gl/GrGLConfig.h" 11 #include "gl/GrGLInterface.h" 13 void GrGLClearErr(const GrGLInterface* gl) { argument 14 while (GR_GL_NO_ERROR != gl->fGetError()) {} 17 void GrGLCheckErr(const GrGLInterface* gl, argument 20 uint32_t err = GR_GL_GET_ERROR(gl);
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H A D | GrGLIRect.h | 14 #include "gl/GrGLInterface.h" 26 void pushToGLViewport(const GrGLInterface* gl) const { 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 30 void pushToGLScissor(const GrGLInterface* gl) const { 31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); 34 void setFromGLViewport(const GrGLInterface* gl) { argument 36 GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this);
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H A D | GrGLStencilBuffer.cpp | 28 const GrGLInterface* gl = gpuGL->glInterface(); local 29 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
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H A D | GrGLSL.h | 11 #include "gl/GrGLInterface.h" 36 const GrGLInterface* gl);
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H A D | GrGLSL.cpp | 12 const GrGLInterface* gl) { 13 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); 11 GrGetGLSLGeneration(GrGLBinding binding, const GrGLInterface* gl) argument
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/external/clang/utils/VtableTest/ |
H A D | gen.cc | 16 void gl(const char *c) { function 135 gl(" {"); 144 g(" "); g(simple_types[t]); g(" field"); g(i); gl(";"); 178 gl("); return 0; }"); 180 gl("); }"); 250 gl("); return 0; }"); 252 gl("); }"); 257 gl("public:"); 258 gl(" void calc(char *t) {"); 261 g(" mix(\"type num\", "); g(s); gl(");"); [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 67 * @param gl A pointer to the OpenGL context. 71 public static void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { argument 72 gl.glShadeModel(GL10.GL_FLAT); 73 gl.glEnable(GL10.GL_BLEND); 74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); 75 gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); 77 gl.glMatrixMode(GL10.GL_PROJECTION); 78 gl.glPushMatrix(); 79 gl.glLoadIdentity(); 80 gl 153 endDrawing(GL10 gl) argument [all...] |
H A D | GameRenderer.java | 80 public void onSurfaceCreated(GL10 gl, EGLConfig config) { argument 85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); 87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1); 88 gl.glShadeModel(GL10.GL_FLAT); 89 gl.glDisable(GL10.GL_DEPTH_TEST); 90 gl.glEnable(GL10.GL_TEXTURE_2D); 96 gl.glDisable(GL10.GL_DITHER); 97 gl.glDisable(GL10.GL_LIGHTING); 99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); 101 gl 142 loadTextures(GL10 gl, TextureLibrary library) argument 149 flushTextures(GL10 gl, TextureLibrary library) argument 156 loadBuffers(GL10 gl, BufferLibrary library) argument 163 flushBuffers(GL10 gl, BufferLibrary library) argument 179 onDrawFrame(GL10 gl) argument 266 onSurfaceChanged(GL10 gl, int w, int h) argument [all...] |
H A D | OpenGLSystem.java | 39 public OpenGLSystem(GL10 gl) { argument 40 sGL = gl; 43 public static final void setGL(GL10 gl) { argument 44 sGL = gl;
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H A D | TextureLibrary.java | 82 public Texture loadTexture(Context context, GL10 gl, int resourceID) { argument 84 texture = loadBitmap(context, gl, texture); 89 public void loadAll(Context context, GL10 gl) { argument 92 loadBitmap(context, gl, mTextureHash[x]); 98 public void deleteAll(GL10 gl) { argument 105 gl.glDeleteTextures(1, mTextureNameWorkspace, 0); 106 int error = gl.glGetError(); 127 protected Texture loadBitmap(Context context, GL10 gl, Texture texture) { argument 128 assert gl != null; 132 gl [all...] |
H A D | Grid.java | 205 public static void beginDrawing(GL10 gl, boolean useTexture) { argument 206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 210 gl.glEnable(GL10.GL_TEXTURE_2D); 212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 213 gl.glDisable(GL10.GL_TEXTURE_2D); 217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { argument 218 beginDrawing(gl, useTexture); 220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); 223 gl 240 drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) argument 256 draw(GL10 gl, boolean useTexture) argument 286 endDrawing(GL10 gl) argument 309 releaseHardwareBuffers(GL10 gl) argument 335 generateHardwareBuffers(GL10 gl) argument [all...] |
H A D | BufferLibrary.java | 44 public void generateHardwareBuffers(GL10 gl) { argument 49 grid.generateHardwareBuffers(gl); 54 public void releaseHardwareBuffers(GL10 gl) { argument 59 grid.releaseHardwareBuffers(gl);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | main.cpp | 34 gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current)); 74 namespace gl namespace 114 gl::Context *context = glGetCurrentContext(); 122 gl::trace("\t! Error generated: invalid enum\n"); 126 gl::trace("\t! Error generated: invalid value\n"); 130 gl::trace("\t! Error generated: invalid operation\n"); 134 gl::trace("\t! Error generated: out of memory\n"); 138 gl [all...] |
H A D | libGLESv2.cpp | 39 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1) 44 gl::Context *context = gl::getContext(); 63 gl::Context *context = gl::getContext(); 67 gl::Program *programObject = context->getProgram(program); 68 gl::Shader *shaderObject = context->getShader(shader); 112 if (index >= gl::MAX_VERTEX_ATTRIBS) 117 gl::Context *context = gl [all...] |
/external/skia/bench/ |
H A D | BenchTimer.cpp | 21 BenchTimer::BenchTimer(SkGLContext* gl) argument 27 if (gl) { 28 fGpuTimer = new BenchGpuTimer(gl);
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H A D | BenchGpuTimer_gl.cpp | 9 #include "gl/SkGLContext.h" 16 fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) || 17 GrGLHasExtension(glctx->gl(), "GL_ARB_timer_query") || 18 GrGLHasExtension(glctx->gl(), "GL_EXT_timer_query");
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H A D | BenchTimer.h | 26 BenchTimer(SkGLContext* gl = NULL);
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/external/webkit/Source/ThirdParty/ANGLE/src/common/ |
H A D | debug.h | 15 namespace gl namespace 23 #define TRACE(message, ...) gl::trace("trace: %s"message"\n", __FUNCTION__, __VA_ARGS__) 29 #define FIXME(message, ...) gl::trace("fixme: %s"message"\n", __FUNCTION__, __VA_ARGS__) 32 #define ERR(message, ...) gl::trace("err: %s"message"\n", __FUNCTION__, __VA_ARGS__)
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H A D | debug.cpp | 20 namespace gl namespace
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/external/elfutils/tests/ |
H A D | get-pubnames.c | 40 callback (Dwarf *dbg, Dwarf_Global *gl, void *arg __attribute__ ((unused))) argument 45 globcnt++, gl->name, (unsigned long long int) gl->die_offset, 46 (unsigned long long int) gl->cu_offset); 50 if (dwarf_offdie (dbg, gl->cu_offset, &cu_die) == NULL 61 if (dwarf_offdie (dbg, gl->die_offset, &die) == NULL
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/external/skia/include/gpu/gl/ |
H A D | GrGLConfig.h | 73 * a function pointer that is called just before every gl function. The ptr must 212 extern void GrGLCheckErr(const GrGLInterface* gl, 216 extern void GrGLClearErr(const GrGLInterface* gl); 276 #define GR_GL_GetIntegerv(gl, e, p) \ 279 GR_GL_CALL(gl, GetIntegerv(e, p)); \ 282 #define GR_GL_GetFramebufferAttachmentParameteriv(gl, t, a, pname, p) \ 285 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ 288 #define GR_GL_GetRenderbufferParameteriv(gl, t, pname, p) \ 291 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ 294 #define GR_GL_GetTexLevelParameteriv(gl, [all...] |
H A D | SkGLContext.h | 31 const GrGLInterface* gl() const { return fGL; } function in class:SkGLContext 61 #define SK_GL(ctx, X) (ctx).gl()->f ## X
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/external/elfutils/libdw/ |
H A D | dwarf_getpubnames.c | 220 Dwarf_Global gl; local 222 gl.cu_offset = (dbg->pubnames_sets[cnt].cu_offset 229 gl.die_offset = read_4ubyte_unaligned_inc (dbg, readp); 231 gl.die_offset = read_8ubyte_unaligned_inc (dbg, readp); 234 if (gl.die_offset == 0) 238 gl.die_offset += dbg->pubnames_sets[cnt].cu_offset; 240 gl.name = (char *) readp; 241 readp = (unsigned char *) rawmemchr (gl.name, '\0') + 1; 244 if (callback (dbg, &gl, arg) != DWARF_CB_OK)
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/external/quake/quake/src/QW/client/ |
H A D | gl_draw.c | 193 glpic_t *gl; local 196 gl = (glpic_t *)p->data; 212 gl->texnum = texnum; 213 gl->sl = (x+0.01)/(float)BLOCK_WIDTH; 214 gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH; 215 gl->tl = (y+0.01)/(float)BLOCK_WIDTH; 216 gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH; 223 gl->texnum = GL_LoadPicTexture (p); 224 gl->sl = 0; 225 gl 243 glpic_t *gl; local 381 glpic_t *gl; local 623 glpic_t *gl; local 653 glpic_t *gl; local 685 glpic_t *gl; local [all...] |