Searched refs:gly (Results 1 - 11 of 11) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_rmisc.c125 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
131 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
137 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
143 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
H A Dglquake2.h50 extern int glx, gly, glwidth, glheight;
H A Dgl_screen.c75 int glx, gly, glwidth, glheight; variable
660 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
881 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
1117 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
H A Dglquake.h97 extern int glx, gly, glwidth, glheight;
H A Dgl_rmain.c980 glViewport (glx + x, gly + y2, w, h);
H A Dgl_draw.c963 glViewport (glx, gly, glwidth, glheight);
/external/quake/quake/src/WinQuake/
H A Dgl_rmisc.cpp132 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
138 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
144 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
164 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
H A Dgl_screen.cpp73 int glx, gly, glwidth, glheight; variable
627 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
854 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
H A Dglquake.h86 extern int glx, gly, glwidth, glheight;
H A Dgl_rmain.cpp1202 glViewport (glx + x, gly + y2, w, h);
H A Dgl_draw.cpp1222 glViewport (glx, gly, glwidth, glheight);

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