Searched refs:playernum (Results 1 - 16 of 16) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dcl_pred.c157 VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
158 VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
164 CL_SetSolidPlayers (cl.playernum);
172 CL_PredictUsercmd (&from->playerstate[cl.playernum]
173 , &to->playerstate[cl.playernum], &to->cmd, cl.spectator);
198 if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128)
200 VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
201 VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg);
207 cl.simorg[i] = from->playerstate[cl.playernum]
[all...]
H A Dcl_cam.c104 qboolean Cam_DrawPlayer(int playernum) argument
107 spec_track == playernum)
123 void Cam_Lock(int playernum) argument
127 sprintf(st, "ptrack %i", playernum);
130 spec_track = playernum;
342 self = frame->playerstate + cl.playernum;
446 self = frame->playerstate + cl.playernum;
481 self = frame->playerstate + cl.playernum;
H A Dclient.h277 int playernum; member in struct:__anon11309
454 void CL_SetSolidPlayers (int playernum);
480 qboolean Cam_DrawPlayer(int playernum);
H A Dgl_rmisc.c234 void R_TranslatePlayerSkin (int playernum) argument
253 player = &cl.players[playernum];
312 GL_Bind(playertextures + playernum);
H A Dglquake2.h189 void R_TranslatePlayerSkin (int playernum);
H A Dcl_ents.c817 if (!gl_flashblend.value || j != cl.playernum) {
834 if (j == cl.playernum)
983 if (j == cl.playernum) {
984 VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playernum].origin,
1021 void CL_SetSolidPlayers (int playernum) argument
1040 if (j == playernum)
H A Dsbar.c656 if (k == cl.playernum)
972 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
1122 if (k == cl.playernum)
1195 if (fragsort[i] == cl.playernum)
1234 if (k == cl.playernum)
1284 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
H A Dcl_parse.c574 cl.playernum = MSG_ReadByte ();
575 if (cl.playernum & 128)
578 cl.playernum &= ~128;
1069 if (i-1 == cl.playernum && gl_flashblend.value)
H A Dglquake.h258 void R_TranslatePlayerSkin (int playernum);
H A Dcl_demo.c437 MSG_WriteByte (&buf, cl.playernum | 128);
439 MSG_WriteByte (&buf, cl.playernum);
H A Dcl_tent.c367 if (b->entity == cl.playernum+1) // entity 0 is the world
H A Dsnd_dma.c36 #define viewentity playernum+1
H A Dview.c1002 view_message = &view_frame->playerstate[cl.playernum];
/external/quake/quake/src/WinQuake/
H A Dgl_rmisc.cpp240 void R_TranslatePlayerSkin (int playernum) argument
259 top = cl.scores[playernum].colors & 0xf0;
260 bottom = (cl.scores[playernum].colors &15)<<4;
281 currententity = &cl_entities[1+playernum];
291 Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
303 GL_Bind(playertextures + playernum);
H A Dglquake.h246 void R_TranslatePlayerSkin (int playernum);
/external/quake/quake/src/QW/server/
H A Dsv_user.c60 int playernum; local
90 playernum = NUM_FOR_EDICT(host_client->edict)-1;
92 playernum |= 128;
93 MSG_WriteByte (&host_client->netchan.message, playernum);

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